ActionScript 3.0 :: Use Tweening To Change Frames?
Feb 3, 2011
Is there a way to use tweening to animate a movie clips frames? Say to move it from frame 1 to 10, etc?
I have a movie clip that will have lots of different actions (moving left, right, up, down) and so on, and I don't want them all to play--I would like the MC to just play some set of them at a time. It seems like tweening would works best for this if it is possible. If not, what is a better suggestion?
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Similar Posts:
Oct 13, 2005
I am looking to create a slideshow with different shaped images and I wanted to create a boarder around the image which will expand and contract around any image even if it is out of sequence. I can't find an example online at the minute eventhough I have seen the effect several times but this link has a similar effect when looking at the photos...[URL]..
The bottom of the page moves up and down to accomodate the shape of the images. The difference is I want the whole image to be surrounded and the boarder to change vertically and horizontally.
I hope this is clear. Are there any tutorials I should look at? Is there a specific name for this effect which I could do a google search for a tutorial because I can't seem to find anything.
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Mar 10, 2011
There's two frames and I created a button in frame1 that it will tween its tint from grey to red color(using tweenmax) whenever mouse over and out. It will go to frame2 when the button got clicked, and on entering frame2 the button will remain in red color. Also in frame2 I set the button will return to grey color and it will return to frame1 when the button got clicked. The button works fine for the first round as it change its color and switch the frames. However, it didn't remain in red color for the second round I clicked it (It still responsed to mouse over and out).
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Aug 20, 2009
So I have my function here which sets up the tween for movieClips that have images on them:
[Code]....
This code is done 20 times with different images added to two different movieClips (b0 and b1) that are waiting in the library. So, the glitch is - this function works damn near perfectly except after a while of navigating to other frames and coming back to the frame with this sometimes the b0 wont tween all the way onto the stage and sometimes not at all. And dont worry about the b0 not being described as a variable I have done this outside the button function as I was getting error messages. I have spent almost a week tooling around with this but nothing works I get the same glitches.
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Dec 3, 2010
I created an animation of a wildfire progression which includes 31 hourly perimeters showing the fire spreading. I created motion tweens 24 frames long for each perimeter and tweened the alpha from 0% at the beginning of the tween to 100 % at the end of the tween. Each tween is the same number of frames, and same frame rate, and all in the same scene. when the animation starts each perimeter is displayed for about 1 second, by the time the animation reaches near the end, the perimeters and durations are almost 6 seconds long. I want each to display for the same amount of time. It looks like the tween is adjusting its length to accommodate for the magnitude of change occurring in the scene.
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Mar 10, 2009
I am trying to change the size of a box. Rather than using a shape tween to accomplish this, I want to use actionscript. I really don't know where to begin. I have created an mc of the box and given it an instancename of T2. I want the animation to play as soon as the mc is loaded.
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Jul 27, 2009
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
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Apr 24, 2009
I want to change frames instead of Size. How can I revise this?
s1.addEventListener(MouseEvent.CLICK,changeSize);
s2.addEventListener(MouseEvent.CLICK,changeSize);
s3.addEventListener(MouseEvent.CLICK, changeSize);
s4.addEventListener(MouseEvent.CLICK, changeSize);
[code]....
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May 24, 2010
i made a full site all based in flash and divided the pages in scenes
i need a button to do exact that. when u click the button it must play some frames and then go to other scene.
i can't tell to go to other scene in the last frame because there are a lot of scenes and buttons that have to do the same.
15 buttons - 15 scenes - play 30 frames and then change the button-scene!
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Aug 3, 2011
I am trying to set up a file with a sliderMC that would change frames in another mc when the user drags it left or right. So far I have:
var pos:MovieClip;
pos.onPress = function ():Void{
this.startDrag(true, -10, 0, 600, 0);
[code].....
but I am stumped as to how to code AS3 so that when the instance of
pos is between 0-150 to go to mc frame 1
when x equals 150-300 to go to mc frame 2
when x equals 300-450 to go to mc frame 3
when x equals 450-600 to go to mc frame 4
when x is greater than 600 to go to mc frame 5
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Feb 2, 2011
When the user clicks and drags across the movie, it changes frames--forward or backward according to which direction they drag. When they're on the last frame it should go to the first frame, and vice versa, if they're dragging in the associated direction.For some reason, there seems to be a minimum speed of mouse movement to go across this point, where it's not present to go between any other pair of slides.Here's the code:
Code:
stage.addEventListener(MouseEvent.MOUSE_UP, stopClick);
stage.addEventListener(MouseEvent.MOUSE_DOWN, clickStart);
[code]....
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Aug 21, 2010
well i'm working on a small scale game and I appear to be coming across some small issues that I was hoping someone could help me with. I have this:
ActionScript Code:
if (_root.mc_player._x <= 540){
stop();
}else{
gotoAndStop(2);
}
in the frames actions.What I am trying to achieve is that when the players x position is greater than or equal to 540 it changes frame, I've tried various adaptations of this such as the following:
ActionScript Code:
stop();
if(_root.mc_player._x >= 540){
gotoAndStop(2);
}
mc_player is the instance name of the player (obviously :P) and when i enter the second code it just jumps straight to frame 2, so far it seems that the code is just setting the players x position at 540, so i tried setting it using actionscript like:
ActionScript Code:
_root.mc_player.x = 179
_root.mc_player.x = 143
it would set it at that and then the if the player reached the x position of 540 it would change frames but in that case it just didn't change frames.
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Jan 28, 2009
When the value of _root.mc1._currentframe is 10 I want the value of _root.mc2._currentframe to be written (sent or changed) to a variable which I can use in mc1. So I want to be able to use this variable in different clips but I do not want it to be changed until the playhead in mc1 is in frame 10. However I do want the variable to be valid even if the playhead is not in frame 10. This should be so simple.
This is what I have in mc1:
Code: Select allon (press) {
press = true;
if (press == true) {
[Code]....
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Apr 7, 2009
I know it's possible in flash to change one frame of an html frameset with the click of a (flash)button, for example:
Code:
on (release) {
getURL("page.htm", "framename");
[code].....
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May 22, 2010
i made a full site all based in flash and divided the pages in scenes
i need a button to do exact that. when u click the button it must play some frames and then go to other scene.
i can't tell to go to other scene in the last frame because there are a lot of scenes and buttons that have to do the same.
15 buttons - 15 scenes - play 30 frames and then change the button-scene!
View 1 Replies
Jul 23, 2010
I have this code in an mc.
//////
function musikstil(a,b){
a.onRollOver = function(){
[code]......
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Aug 18, 2010
I have developed an application using various FMS2 Communication Components. One of those is the Chat component. The application has various display modes (minimized, normal, maximized). These display modes require the Chat component instance to be resized and repositioned on the screen. I took the approach of having a separate frame represent each of the display modes.
The problem I am having is that the Chat component won't resize or relocate from the size/position on the first frame. The visual layout isn't respected, and calling this.moveTo(x,y) has no effect either. The only way I can get the component to have the desired behavior is to comment out the last line of the Chat component actionscript[code]...
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Mar 22, 2011
im trying to make a Inventory Btn that when clicked will open up the inventory ive tryed adding the actual inventory inside the Btn and its fail horribley so now im trying to have it that when the Inventory Btn is Clicked to change my Inventory MC from Frame 1 (Nothing) to Frame 2 (The Inventory)
when i click the Inventory Btn nothing happens and i get no errors. idk what im doing wrong.
Heres code
on(release){
Inventory_MC.gotoAndPlay(2);
}
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Oct 16, 2009
I get a MovieClip from a swf that contains a TextField with the text "Test".I'm in the 1st frame and change the text to "Changed". Everything is fine.I go to the second frame of the mc but then the text is "Test" again! The changes are not made on the second frame. So I tried to change the text in the second frame too but the TextField in the mc is equal null!.
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Aug 25, 2003
I attached this actionscript to a movie clip:
[Code]...
It rolls in and out fine. but refuses to change scenes or even frames with on (release). I am kind of new to flash.
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Aug 12, 2009
I recently just made a flash banner where you can click buttons to change frames. I also want to add the ability for it to automatically change frames after 7 seconds. I've put all of the pictures on the same frame and gave them frame labels. What would be the actionscript code I should use to make this work, along with making the buttons still functional? Also, how can I put buttons to go to the last frame from the first, and first to the last, while still making them stop at every frame? I keep trying and nothing's working.
If you'd like a more in-depth look, I've provided the .FLA file here:
[URL]
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Nov 9, 2009
I have a movieclip in which I show pictures. Each picture was 1 frame long, so my button (mc) to go ahead to the next picture had the following script:
this.onRelease = function(){
_parent.nextFrame();
}
Now I've changed the timeline so that each picture is 24 frames long. By reading some posts I've found this code:
gotoAndStop(_currentframe+5);
Still I don't manage to go ahead 24 frames. Does anyone know how I can change the first code to go ahead 24 frames, or even better, to the next keyframe?
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Oct 8, 2009
I am having a big of trouble with this code to change frames on my timeline. I thought my code below would work fine but its not. For some reason it will go to frames 1-4 (4 is the last frame) then it will go back to 1 again just fine as its supposed to... but then will jump to 3 then back to 1... all random instead of staying in sync. I have attached both my as2 version and my as3 version. My as 2 is working perfectly. I can define the amount of time a frame will pause for on each frame.
here is my as 3 code;
stop();
var frameTimer:Timer = new Timer(1000);frameTimer.addEventListener(TimerEvent.TIMER,
[code]......
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Feb 3, 2010
I'm having trouble with a script I'm writing and don't understand why. I have
[Code]....
on a a button that I have, but when i test my file and click on the button, it doesn't change frames.
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Feb 28, 2010
think.. in as2, i just want to make a movieclip change colors over a period of say 30 frames when i release a button.. is there a simple way to script this?
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Sep 29, 2011
I am trying to use a movieclip as a button so I can have animation on the mouseover. I have been unable to get the button to work to change to a different frame. I can make the movieclip open a browser window, but not jump to another frame.Here is the code that I have in the button:
<highlight>stop();
this.onEnterFrame = function(){
if(rewind == true){
[code].....
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Aug 11, 2009
I recently just made a flash banner where you can click buttons to change frames. I also want to add the ability for it to automatically change frames after 7 seconds. I've put all of the pictures on the same frame and gave them frame labels. What would be the actionscript code I should use to make this work, along with making the buttons still functional? Also, how can I put buttons to go to the last frame from the first, and first to the last, while still making them stop at every frame? I keep trying and nothing's working. If you'd like a more in-depth look, I've provided the .FLA file here: [URL]
View 4 Replies
Oct 6, 2004
i have a flash file with a scrollpane. into this scrollpane i have loaded an external swf. how would i be able to get the external swf to change between frames when you click on a button within in it? it works perfectly as a stadalone file but whenever i load it into the scrollpane it stops working edit: i just realised, this might eb the wrong forum to post this in, should it be posted in the "flash mx 2004" forum?
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Sep 26, 2005
I have created a function on the root timeline, to be called at a certain point (when the character is on a certain frame and so is the certain item, he loses a life)the lives_mc advances frame by frame to show lives being lost.heres the function
Code:
function loseLife(){
if(_root.lives_mc._currentframe=1){
_root.lives_mc._currentframe=1[code].....
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Jul 12, 2010
i've alredy made game in timeline, and i havent made preloader. if i try to insert 2 frames in start, it will change my entire game codes.
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