Professional :: Frameset Get URL Action Script Works But Not In All DW Framesets
Feb 13, 2010
The Frameset get URL Action Script below works fine in fixed Top, fixed Bottom and fixed Bottom fixed Top button bars but not with fixed Left or fixed Right, Framesets what is the problem and correction? Here's the code: on(release){ getURL("mainFrame1.html", "mainFrame");}
Still working on my slideshow. On the stage I have 4 buttons: Bio, Info, Contact and Back to Slideshow buttons. The first 3 buttons has the follow actions on a separate layer, both starting on frame 250, extends out to 370; 40 motion tween frames for each button.
stop(); bio_btn.addEventListener(MouseEvent.CLICK,bio); function bio(event:MouseEvent):void{ gotoAndPlay(251);}
Any thoughts as to why this works correctly in CS5 publish preview but when I publish it I either get no action or (XP comupter) or a blank page (vista) Any thoughts or insight would be appreciated. Also, I'm new to flash and here's the button action:
on (release) { //create the LoadVars that will hold our paypal information var paypal = new LoadVars();
I am in the planning stage of an application. In fact, the application already exists but I am thinking about how to improve it. It's a sports event commentary viewer- it allows the user to view live commentary on soccer games, written by news scouters during the process of the game. Right now, it's all one big file, reading 7 different XML files on the fly, evaluating and processing them and displaying the data on screen.
It works well enough like this but now the whole thing is supposed to be expanded with live news feeds and a videoclip gallery, etc... and even though it would be possible to just keep expanding the file, I thought it would be cool to instead make several segments and put them in an HTML frameset. Now the question is: Is it even possible to pass values from one flash file that is running in one frame- to another one, running in another frame? Of course I will know the framename- so could use getURL with the framename as a target... but that would fully reload that frame and "cold-restart" the swf in that frame- I don't want that.
This code is being run from a frameset in IE8. When the new window is opened, the form data is not being recognized. It appears that the http header, "content-type: application/x-www-form-urlencoded", is not being passed into IE and this is causing the post data not to be processed. The data is there, IE is just doing nothing with it.
This code works fine in FF and Chrome, and in fact the correct headers are passed in FF and Chrome.
NOTE: The new page is on a different site, but i don't know why that would cause a problem with a POST and not a GET.
I have tried adding the header to the send request, but that has no effect at all. The contenttype header is still missing and it still works everywhere but IE.
My current work around is to use a GET instead of a post, but that's ugly and it limits us in the size of data we can pass but for now at least it works.
I have a web page with 2 sets of frames.one is called top(top.html) the other one bottom(bottom.html).on the top frame i have an SWF movie which includes a button/link that when clicked goes to a page1.html.how do i make that link open in the bottom frame so that i have top.html on top and page1.html in the bottom
I have an HTML frameset with a leftFrame and mainFrame. My navigation has been built in Flash and the SWF is embedded in the leftFrame. The pages that the nav link to need to load in the mainFrame.I have gone through your tutorial "Flash & HTML Frames" but unfortunately it doesn't work - it opens a new window.
when publish the iphone os ,if the the *.actionscript file should be added in the contain files? and if the action "touch" in iphone os is the "click" action?
So I created an animation with a guy swing his left arm back and forth. The problem is his arm is swinging too fast. Is there any way I can extend the whole action, rather than deleting all the keyframes and redoing it?
For some reason the squares of color that are supposed to load behind the image that acts as a mask load first, momentarily showing while the image loads, which looks bad. Hre is the code:
[Code]....
I have experimented with adding the square child elsewhere (such as in the code where it is created twice), but that proves even more disastrous.
I want the video not to loop, but to stop on the final frame of the video. I want to add that action before publishing the SWFas3 file. I need a litle advice. I went to last frame and right-clicked on Actions. I don't know what to put in the dialog box.
its been a while since ive used flash,and im struggeling with a command id normaly do within seconds.im trying to add a stop action on one of my layers,i know the action script is stop ( ) ;but i cant recall how to add it only to the particular layer. im affecting the whole scene when i add a new layer and do the action.
Trying to recode map program to utilise modest map rather than original hand made map routines. Finished up yesterday and had squashed bugs pretty much(annoying flicker issue but that didn't appear on another web browser I figure it's flash/browser related issue). Then I realised I need to try this in IE as well. And it doesn't work. Map loads up so modest map code is working. What is NOT working is everything else. It's supposed to track locations and draw arrows to their positions.
It doesn't go to where it's supposed to initially. No arrows are drawn. No control buttons from HTML side work. Nothing. Zip. I have suspicion it could be the ExternalInterface which works differently on firefox and IE. Could that be reason? If so how does one go detecting what browser I am using and how does one need to take that into account? Or is there something else that's different between IE and firefox I need to take into account?
IE itself only gives rather mystified error message. Message: Unspecified error(my translation since original is in Finnish) Line: 49 Column: 5 Code 0: [URL] Funny thing is both php file and output html file is 37 lines long...
Play animation and after clicking the button once it no longer works. The button takes you to the frame labeled "shake". I want it to continue to take you to "shake" each time it is pressed but its not.I've got a button inside of a movie clip - actually its inside of 2. The first MC runs through and stops on the stop(); frame and than you click the button that sends the play head to the frame labeled "shake" which plays the next MC with the same button inside of it. I have put the button's action on its own layer on the first frame. The length of that buttons timeline starting from the first action keyframe is the length of the time of the other 2 MC's.
The Code mcButton.shakeButton.addEventListener(MouseEvent.CLICK, onClick); function onClick(event:MouseEvent):void{
I'm trying to create a countdown timer for my website. I have written a code in ActionScript 2.0 that is working but I have a background that I created in Illustrator onto which I want to embed the timer. So, I have the image and on top of that image is where I would like the numbers to countdown, if that makes any sense?
I've posted the image I am talking about. The bottom half (the box at the bottom) is where I want to put the numbers counting down using Flash.
Is there a specific format that I need to have the imported image in since I have tried jpg, gif, bitmap and none of these allow me to put an action onto it?
I am trying to help my colleague figure out how to make a button act like the Mac buttons do. In other words, when your mouse gets closer to a button, they will steadily grow larger. He found a piece of code, so i put it in my FLA file, closed my eyes, then peeked and hoped it worked. It didn't.
I have attached the FLA to this message. If you remove the top portion of the code [the portion between the // lines], you will see the file works fine as the buttons will advance frames. But when i put the top piece of code back [the piece my colleague gave me] i get error messages.bottom line is - what we're trying to do is make those triangle buttons "grow" as the mouse moves closer to them [like Mac buttons do].
I have a button which appears on multiple frames. I want to define an action on the button rather than each instance. Is there any way that I can do this in CS5?
So when I just got a new work computer with Flash CS4 on it and all was working fine until I opened up my Action window to edit my actions.All I entered was a simple line:
var varSend:URLRequest = new URLRequest("welcome.php"); varSend.method=URLRequestMethod.POST;
Cursor started falling behind and the letters started going on top each other. Even though there were no syntax errors and the sentance is seen as fine, the visual makes it very confusing
I prepared a project and i can published it without any error.Action folder includes actionscript files.But when i decompile the swf file there isn't action folder and actionscript files are missing.
NOTE : On CS4 I didn't face a problem like this and i could see Action folder when i decompile the swf file.
I have sound attached to the button, and it's played when the button is pressed. How to do that after pressing button, sound is played continuously? Without action script.
It plays perfectly well in 'Publish Preview' and when you launch the HTML page offline. However it won't play online. First I published it in Flash 8, where I'd created it, uploaded the swf and the html. In Firefox it loaded a blank page which revealed on right click that there was a Flash movie there, but you couldn't see it or do anything. In IE it just stuck half way through loading. Then I resaved it in Flash CS3 and published it with AC_runactivecontent.js. Uploaded it to my site and the result was exactly the same. To check my syntax a friend uploaded it to his webspace, and put another swf on the same page using the same syntax. The new swf played, but mine didn't. The 'publish settings' for the two were the same. Again, if you look at the page offline both play. My friend made some changes to the FLA and published it successfully on his webspace. He suggested the file size may have been a problem: I had had some fairly large audio files in it and 'updated' them to smaller ones. The resulting swf was 6mb. We wondered if the old ones had been retaines somewhere, boosting the file size. The only other difference I can see between his version and mine is that there's a font I used which wasn't on his PC. His version has it as Arial (there is only one word in the whole thing). I took his version, deleted the sound files and reimported the smaller versions, which then published as a 3mb file. But now it doesn't play! Results in IE and FF exactly as above.
I have some proLoader code that works on one FLA file and I am trying to reuse the code on another file to pull in the exact same .swf in the same location and I am getting this error.. What do you reckon is going on?