ActionScript 3.0 :: Button Action Works Only Once?
May 27, 2009
Still working on my slideshow. On the stage I have 4 buttons: Bio, Info, Contact and Back to Slideshow buttons. The first 3 buttons has the follow actions on a separate layer, both starting on frame 250, extends out to 370; 40 motion tween frames for each button.
stop();
bio_btn.addEventListener(MouseEvent.CLICK,bio); function bio(event:MouseEvent):void{ gotoAndPlay(251);}
Any thoughts as to why this works correctly in CS5 publish preview but when I publish it I either get no action or (XP comupter) or a blank page (vista) Any thoughts or insight would be appreciated. Also, I'm new to flash and here's the button action:
on (release) { //create the LoadVars that will hold our paypal information var paypal = new LoadVars();
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
The Frameset get URL Action Script below works fine in fixed Top, fixed Bottom and fixed Bottom fixed Top button bars but not with fixed Left or fixed Right, Framesets what is the problem and correction? Here's the code: on(release){ getURL("mainFrame1.html", "mainFrame");}
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
I have flip_mc which contains listSide_mc and videoInfoSide_mc both of the above mc's contain a button name spin_btn.My flip_mc should rotate around the y axis and swapping whichever of the 2 (listSide_mc and videoInfoSide_mc) should be visible.All the rotating and adding a child stuff works fine.BUT the whole flip_mc seems to be a button, the spinIt function runs when I click anywhere on the mc, it should only happen when I click the spin_btn buttons.[code]
I'm very new to flash and working with action script 2.0, and I need to know if it is possible for a button to have more than one action. More specifically a first and second action. I want (when button is pressed) to zoom into my stage and then change to scene 2. This doesn't seem difficult to do but I don't know the code in which to do it.
I cannot seem to get the Object Actions Panel to display or I just cannot see it for some reason. I am trying to add ActionScript for a button.I moved the status/toolbar from the bottom to the side and lo and behold THERS MY Object Panel.
I use to be able to create a button in flash 8 and add an action on it such as "geturl". Now that I am in Flash CS3, the action panel tells me "current selection cannot have actions apply to it". This does not make any sense, how can I add action to my button now ?
I am relatively new to Flash CS5, using AS2. I have made two buttons on the same frame linking to two separate urls. I made them the exact same way, however only one of them works when tested in the swf file. I put the buttons on two separate layers thinking that could have been a problem, but it still won't work. There is no error, and when the house hovers over both buttons the finger shows, recognizing that it is a button. Only the second button will actually open up the webpage.
I am new commer I have 29 buttons on stage by which I have to call 29 swf externally. Can I assign action to this button in keyframe to call external loadmovieNum. I can assign directly to button but I want it by keyframe. I have tried by instance name. On release loadmovie but there is a problem.
I am trying to build my first website and I follow the instructions of a videotutorial of flash 8. But in the second step (Making it work the buttons) when I had tried to add action to my selected button, appear a message like this....Cannot add actions to this selection (translated from spanish) Why?...Is a conflict between versions 8 and CS3?
how can I apply an action to a button. I am using the Flash CS3 and I know that I can only apply actions to instances but I still can't make it work. It's a very simple file, I have 2 frames and I want a button on the first frame (with the instance name "hdg") that on release goes to frame 2 and stop.
I can't make it work:
my_btn.onRelease = function () { trace ("onRelease called"); };
I also want the movie to stop on the first frame, so that it does go straight to frame 2 but with the action of the instance there's an error.
I want to apply an action to my button so that it plays a mc on frame 2 of the mc, but in the actions palette in the window to add an action it says: Current selection cannot have actions applied to it. This thing is definitely a button but I will say that I have a mc and text box in each of the 4 frames of the button. But why should that cause an issue? With the button on the stage, I can view the up/over/down states by going: control --> enable simple buttons, so it is acting as a button.
Attempting to add an action to a button using the Behaviors panel, I get a choice on numerous actions but no events. "Event" always is always empy--no "On Release," no anything.
How can I prompt some options in the "Events" part of the Behavior Panel.
I must not be looking in the right area as it seems there is no way to search one particular Adobe product at a time, only "Search Forums" which means I get a bunch of useless results to "keyboard navigation" and "keyboard shortcuts" and the above subject. I am a novice user with a novice question for which there doesn't appear to exist any readily available information for which means I don't expect anyone will answer this question but I'll go ahead with it anyway in the hopes that maybe someone will read this w/in the next few months.
Here is what I'm wanting to do:
First I want to establish a list of frames on the timeline I would like the user to be able to jump to at the press of a keyboard button say the down arrow. Say this list consists of the following frame numbers, 1, 5, 10, 15, 20. I would like that if they are watching the movie on frame 12, upon pressing the down arrow it will jump to frame 15 and if they are on frame 22 upon pressing the down arrow it will jump to frame 1 etc.. I do not however want it to direct them to frame 1 if they are on frame 12 and press the down arrow for the first time.
This seems like a severely easy question (at least the part about keyboard navigation) for which I would expect they would have it in the Adobe classroom in a book or some official tip or direction about how to do this w/out possibly having to spend 15,000 years learning a coding language to do one goddam thing!
Created button that activates short animation AND ALSO connects to URL.
I want viewer to see full animation (26 frames that lasts about 1.5 seconds - 18 frames per second). Instead the button connects almost instantaneously to URL and viewer does not see animation.
Animation automatically plays (full loop - 26 frames) when viewer first opens swf/html. The same animation plays again when viewer clicks button to go to URL.
Is there some code in AS3 that can delay the connection to the URL until the 26th frame of the animation.I am beginner/intermediate to Flash and extreme novice to Action Script (get most of my AS coding from searches online). Need to be led by my hand in Action Script.[code]...
How to assign a simple action to a button?i'm not able to find any basic action options(i saw somewhere this statement- In the Toolbox list on the left side of the panel, click the Basic Actions category to display the basic actions. )
i using an XML driven gallery(Scotty*) and what i would like to do is add a button thats actions update with each picture to open a specific external link either another web page or just a larger version of an image. i have done my best to sift my way thru the epic tut on XML here on Kirupa but i just cant seem to nail down what i need to add or where to add it to make this happen.my supsicions are that it needs to be updated on the load image function some how as i also want the text for the button to be specific for each item ( " launch project " , " open lg image " ,etc. )and as far as the button action itself could there just be a simple function that could be made that would dynamically seek out the XML for the current item's URL?
OKay, I have a drop down menu. Around the menu I have a button surrounding the outside, so when I roll away from the drop down menu and roll over the outline button, it is coded with action script to make the drop down menu fade away.
Play animation and after clicking the button once it no longer works. The button takes you to the frame labeled "shake". I want it to continue to take you to "shake" each time it is pressed but its not.I've got a button inside of a movie clip - actually its inside of 2. The first MC runs through and stops on the stop(); frame and than you click the button that sends the play head to the frame labeled "shake" which plays the next MC with the same button inside of it. I have put the button's action on its own layer on the first frame. The length of that buttons timeline starting from the first action keyframe is the length of the time of the other 2 MC's.
The Code mcButton.shakeButton.addEventListener(MouseEvent.CLICK, onClick); function onClick(event:MouseEvent):void{
I created a button in flash. I gave it a different state for 'over' and 'down' - changing the color and scale respectively, so it looks depressed when you hit it.I then assigned an action to the button so that when it is 'hit' you are taken to another scene. However when you hit the button it goes to the scene but you lose out on the 'hit/depressed' part of the buttons state!? Why?
How do you keep the hit state intact with the button whilst simultaneously assign an action?I understant 'the action' is to go to another scene first, but can it not also show the 'hit state too?[URL]
I wondering if there is a way to cancel a button's onPress action.For example on my button I have the following:
Code:
on (press) { startDrag(this, false, 384, 2.5, 384, 70.5); }
[code]....
However if you press the button and roll out with your mouse button still held down it will continue to drag even after you release the mouse button. It then won't stop dragging until you roll over and then out of the button.
To correct this I was wondering if there is a way to call the on(Press) action and stop it OR to activate the on(release) or on(rollOut) actions OR a way to activate "stopDrag();" when the user rolls out even if they are still holding the mouse button down.