I have some action script (3.0) Currently, it will allow the viewer to click a button (thumbnail image) and a larger ver. of that image will appear on the stage. I would like to convert this script to a "roll_over" the button (thumbnail image) and the larger image will appear on the stage. When I tried to do this with my new Flash CS4 - it did not work. This should be simple.... Right???
Here is the current script: stop(); var my_loader:Loader = new Loader(); //load image for thumb1 thumb1_btn.addEventListener(MouseEvent.CLICK, clickHandler); function clickHandler(e:MouseEvent):void{ [Code] .....
The script for my timer worked for one button but as soon as I set up the other 2 buttons to do the same, I started having a problem where the rollover action would go after the set amount of time was up but then would repeat itself once after the set amount of time was up again. just to clarify, if it needs it, the reason I don't have a rollout attached to these buttons is because I want the menu to stay out until you leave the menu area
so I have an invisible button called menuin_btn which sits to the right of the menu and covers the rest of the stage where the content will be, so you have to rollover that area for the menu to roll back in. The "rollin" in my code brings the movie clip to frame 16 (the end) where I have a gotoAndStop(1); command to get it back to frame 1 so the rollover can be used again. I've attached a zip with my current flash file and swf and here is what my current script looks like on the main scene:
how can I make a movie go to a next frame when an action has been completed? I would like to make an actionscript tween like below, and when the tween has been completed, I want the movie to go to a next frame
stop(); textTween = new mx.transitions.Tween(tekstMC, "_y", mx.transitions.easing.Regular.easeOut, 136.9, 600,1, true) something like:"when action above has been carried out, gotoAndPlay(5);";
how can I make a movie go to a next frame when an action has been completed? I would like to make an actionscript tween like below, and when the tween has been completed, I want the movie to go to a next frame
stop(); textTween = new mx.transitions.Tween(tekstMC, "_y", mx.transitions.easing.Regular.easeOut, 136.9, 600,1, true) something like:"when action above has been carried out, gotoAndPlay(5);";
I've got 3 buttons on a background and would like each to perform this:Rolllover=goto another frame to see graphic and stopRollout= go back to frame 1 and stopClick=goto URL
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
I want to rollover a button and have it trigger the rollover state of another button. The buttons overlap. The one on top is transparent and smaller than the bottom button. So far I think I have the AS3 to handle the rollover of the top button, but I don't know how to trigger the other button's rollover state.
basically its a movieclip button with 2 other movieclip within it. i managed to code the rollover and rollout script for it but there is a funny spot that keeps triggering my rollover and rollout script endlessly if i leave my mouse hovering on it....any expert out there can clear this doubt of mine pls^^?^
I am trying to load a movie clip in a RollOver action inside another movie clip, but I have 2 problems:
1. If I do it with loadMovie("movie.swf") I cannot go back to my previous instance when the movie stops playing, but if I do it with the loadMovieNum("movie.swf", 1), it gets back to the previous instance, but it leaves that instance behind, so it keeps appearing all the time on the back.
2. Even though I see the swf when I publish it from Flash, when I insert the swf in Dreamweaver, I cannot see the swf that I loaded in layer 1. I only see the first layer and nothing happens when I RollOver.
I'm new to actionscript and am having difficulties creating a simple rollover action for a flash banner. I have managed to make it repeat on rollover, but only the first couple of seconds of the animation. the code I have used is:
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
I'm new to actionscript and I've got this problem.Hypothetically, I have Button 1 and Button 2.When I click Button 1 the file goes to frame 10.What I need is that when someone clicks Button 2, Button 1 instead of go to frame 10, go to frame 20.
I have "inherited" some projects. One question I have is about a project that directs a user to a particular HTML page when a button is clicked. I have searched through the Actions and Behaviors and I can find no reference to the page it currently calls so I don't know how to change the page activated.
im creating a website, and i have scene 1, which is an enter page to the website, with a button set to 'goto and play scene 2' but it doesnt, it plays scene 3, and then i cant get a button to goto and play scene 2 either.
I have invisible buttons on a movie clip that is loading swfs onto a parent movie clip. I hope I am current in the terminology. Are a parent and root the same? Is saying root absolute and parent relative? I'm digressing. So, this this._parent.gotoAndPlay("contact form"); is going to the keyframe named "contact form" and it will stop there. What I want to happen, is, I want the other invisible button named aboutmeMC2 to go back to the keyframe named "skip" so my contact form will no longer show up and it will load the external swf.
I am trying to make a series of images act like buttons, where each button opens a new browser window with a url of my decision. I have put in the images, converted them to symbols (buttons) and given them an instance name.
Now, the AS3. The following works for me:
Code: btn_bent.addEventListener(MouseEvent.CLICK, buttonClickHandler_beton); function buttonClickHandler_beton(Event:MouseEvent):void { navigateToURL(new URLRequest("http://www.hattingks.dk/Default.aspx?ID=6587&ProductID=9866200&VariantID=&GroupID=vogne")); }
But I wouldn't want to make a new function for each button. I have tried to extend the function to take two parameters like:
I'm pretty new to AS3 but I want to get my buttons to play the same movie then go to their button function. i.e., Picture button > play movie (same as all buttons) > picture frame.
This is the code on my buttons ActionScript Code: stop(); import flash.display.MovieClip; import flash.events.MouseEvent; var currentButton:String; [Code] ..... Then at the end of the movie I tried using a variable to link the button to its frame
ActionScript Code: stop(); if (currentButton == name) { content.gotoAndStop("music"); } else if (currentButton == name) { content.gotoAndStop("book"); } else if (currentButton == name) { content.gotoAndStop("stereo"); } I know the scripts messed up but not sure I really get the variable thing as yet.
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.