ActionScript 2.0 :: Goto When Action Has Been Carried Out?

Nov 30, 2004

how can I make a movie go to a next frame when an action has been completed? I would like to make an actionscript tween like below, and when the tween has been completed, I want the movie to go to a next frame

stop();
textTween = new mx.transitions.Tween(tekstMC, "_y", mx.transitions.easing.Regular.easeOut, 136.9, 600,1, true)
something like:"when action above has been carried out, gotoAndPlay(5);";

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ActionScript 2.0 :: Goto When Action Has Been Carried Out

Nov 30, 2004

how can I make a movie go to a next frame when an action has been completed? I would like to make an actionscript tween like below, and when the tween has been completed, I want the movie to go to a next frame

stop();
textTween = new mx.transitions.Tween(tekstMC, "_y", mx.transitions.easing.Regular.easeOut, 136.9, 600,1, true)
something like:"when action above has been carried out, gotoAndPlay(5);";

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Add GoTo Action To A Rollover Button?

Aug 4, 2009

I am trying to add the following action to a rollover button: on (release) { gotoAndPlay(", );}

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For some reason the file wouldn't attach, but can be found at this address: [URL]

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ActionScript 2.0 :: Use Variable In Goto Action?

Sep 22, 2005

i have a variable declared in the root timeline.

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and Im trying to throw that variable into a gotoAndPlay action like this...

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Jun 15, 2009

Im using this script on various movieclips in a game

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[code]....

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ActionScript 3.0 :: Stop The Actions From Being Carried Over To The New Frame?

Jun 20, 2011

I have an event listener for a mouse click in one frame, then I go to another frame.There are no action so mouse clicking should not do anything, yet for some reason clicking the mouse does the same actions that the previous frame had.How can I stop the actions from being carried over to the new frame?

old frame:

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import flash.events.*;
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[code]...

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ActionScript 2.0 :: Objects Carried Between Frames By GotoAndStop()?

Jan 15, 2010

I am creating a point and click game.In the bottom corners of the screen there are two arrows for changing the area. When these arrows are clicked, the only thing that is supposed to happen is a frame change. For some reason, objects are being carried from the frame they are supposed to be on to the frame that is changed to and they stack up each time the frame changes. I don't even see how this is possible without writing code specifically for it. Here is the code in one of the objects being transferred:

Code:
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var DepthCorrection = 0;[code]...

Nothing in that could possibly make it move to a different frame and it has no instance name so nothing can reference it to bring it to one.Here is the code for changing frames:

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I've had problems with gotoAndStop() before where it went to the wrong frame and only displayed certain objects on that frame.

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Oct 2, 2006

Code:
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ActionScript 2.0 :: Incorporate A Stop Action, After A GotoandPlay Action On My Button?

May 8, 2009

I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.

on (release) {
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There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.

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Click On The Button Action And It Animates But No Action Event In The Trace?

May 23, 2009

I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --

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ActionScript 3.0 :: Get An Action To Follow Another Action When A Button Is Clicked?

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[Code]...

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[code].....

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How can I get my movie to go to a specific frame after these tweens?


Code:
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[code].....

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