ActionScript 2.0 :: Goto When Action Has Been Carried Out?
Nov 30, 2004
how can I make a movie go to a next frame when an action has been completed? I would like to make an actionscript tween like below, and when the tween has been completed, I want the movie to go to a next frame
stop();
textTween = new mx.transitions.Tween(tekstMC, "_y", mx.transitions.easing.Regular.easeOut, 136.9, 600,1, true)
something like:"when action above has been carried out, gotoAndPlay(5);";
how can I make a movie go to a next frame when an action has been completed? I would like to make an actionscript tween like below, and when the tween has been completed, I want the movie to go to a next frame
stop(); textTween = new mx.transitions.Tween(tekstMC, "_y", mx.transitions.easing.Regular.easeOut, 136.9, 600,1, true) something like:"when action above has been carried out, gotoAndPlay(5);";
Im using this script on various movieclips in a game
Code:
onClipEvent (enterFrame) { xplace = Math.round(_x); if (xplace<10) {
[code]....
I use this so when characters move around movieclip it detects where it is and put the appropriate clip on top (so a character can move infront and behind objects). Theres a problem. The script works GREAT and does what its supposed to do. The problem is that every movie clip i put it on carries over to the next frame when the timeline is furthered. It doesn't help that its a clean frame (or even several frames ahead) the movieclips are still duplicated to the new frame and so on.
I have an event listener for a mouse click in one frame, then I go to another frame.There are no action so mouse clicking should not do anything, yet for some reason clicking the mouse does the same actions that the previous frame had.How can I stop the actions from being carried over to the new frame?
I am creating a point and click game.In the bottom corners of the screen there are two arrows for changing the area. When these arrows are clicked, the only thing that is supposed to happen is a frame change. For some reason, objects are being carried from the frame they are supposed to be on to the frame that is changed to and they stack up each time the frame changes. I don't even see how this is possible without writing code specifically for it. Here is the code in one of the objects being transferred:
Code: onClipEvent(load) { var DepthCorrection = 0;[code]...
Nothing in that could possibly make it move to a different frame and it has no instance name so nothing can reference it to bring it to one.Here is the code for changing frames:
Code: onClipEvent(load) { var Frame = _global.Area + 1;[code]...
I've had problems with gotoAndStop() before where it went to the wrong frame and only displayed certain objects on that frame.
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
I couldn't come up with a good title for this question but basically the problem is this - I've got a series of thumbnails and clicking on a thumbnail loads a larger picture into a holder movieclip on the main stage. However, if you click another thumbnail while the first picture is still loading, then both pictures load and it goes on from there. How can I make my code so that clicking a new thumbnail cancels any actions from previous clicks?
when publish the iphone os ,if the the *.actionscript file should be added in the contain files? and if the action "touch" in iphone os is the "click" action?
I know this may be a basic question, however.how to encode a Flash Video (possibly with Flash Video Encoder using Cue Points?) and when the video ends, direct the user to a specific url. In other words when the video is over the browser automatically refreshes to a specifc page.
is there a tutorial for somtehing like this?
Are there any code examples?
Can I use Flash video encoder and cue points, Or should I use Flash WITH video?
I have an flv video playing from a FLV Playback component. I am trying to have the movie goto the next scene at the end of the FLV video. I have go through numerous tutorials online to get the action to do this, but to no avail. I have tried both addeventlisteners and NS. way to have the movie advance to the next scene after the flv and where the AS has to be to get the movie to function properly.
i want to trigger a shine i labeld the frame shine created a hit area by making a box on a seprate layer and converting it to a symbol in the properties box and gave it an instance of shineStart
its not working im getting an error 1120: Access of undefined property _OVER.
my code is
shineStart.addEventListener(MouseEvent.ROLL_OVER, _OVER); function _click(event:MouseEvent):void { gotoAndPlay("shine"); }
I have "inherited" some projects. One question I have is about a project that directs a user to a particular HTML page when a button is clicked. I have searched through the Actions and Behaviors and I can find no reference to the page it currently calls so I don't know how to change the page activated.
I have a scene where my movieclip loops between frame 1 and 2.In frame 3 there is a gotoAndPlay (1);.Is there a code that I can put in frame 1 where it tells to jump to frame 4 every 7:th second?
I'm currently working on a crossword puzzle and need some help.The crossword boxes have an instance names - b1 to b59.my issue is: When the user types in a letter the i-beam cursor will move to the next letter of the word.[code]
I'm sitting here doing some C# programing and in one of my switch statements I ended up using the goto keyword. Well just out of curiosity I booted up FDT and created another switch statement in ActionScript 3. Well to my surprise there is apparently no goto keyword in AS3 or at least I couldn't find a substitution.
i have 3 scenes: loading, menu and animation.when i'm playing the animation scene, i have a slider. I wanna use it as a on/off switch to go back to my scene "menu" so it goes like that:the bouton (instance "onoff") of my slider (on root of "animation"):on (press)[code]i have a movie clip also on root of "animation" that does a small loop between its frames 1 and 2 and i added the script:[code]So my question is, why can it control a MC and not jump to a scene??
I have an FLV video playing from a FLV Playback component. I am trying to have the movie goto the next scene at the end of the FLV video. I'm using Action Script 3. How do I do that?
im creating a website, and i have scene 1, which is an enter page to the website, with a button set to 'goto and play scene 2' but it doesnt, it plays scene 3, and then i cant get a button to goto and play scene 2 either.
I have been using powerpoint all long for my presentations, but I'd like to move on with Flash. My question is therefore as follows: How do I use the arrow keys to go to the next frame and optionally, the left key to go to the previous frame?