I have an FLV video playing from a FLV Playback component. I am trying to have the movie goto the next scene at the end of the FLV video. I'm using Action Script 3. How do I do that?
I have an flv video playing from a FLV Playback component. I am trying to have the movie goto the next scene at the end of the FLV video. I have go through numerous tutorials online to get the action to do this, but to no avail. I have tried both addeventlisteners and NS. way to have the movie advance to the next scene after the flv and where the AS has to be to get the movie to function properly.
i have 3 scenes: loading, menu and animation.when i'm playing the animation scene, i have a slider. I wanna use it as a on/off switch to go back to my scene "menu" so it goes like that:the bouton (instance "onoff") of my slider (on root of "animation"):on (press)[code]i have a movie clip also on root of "animation" that does a small loop between its frames 1 and 2 and i added the script:[code]So my question is, why can it control a MC and not jump to a scene??
I created a scene that contain a .flv imported(external not into timeline). I want exactly after finishing my .flv , go to next scene. I tried some ways, buut they didnt work.
I am getting better at Flash 8, but I have a problem. I am in a Movie Clip, and when you press 'g' it returns you to the first scene, and I want it to go to the second scene. on(keyPress "g"){ _parent.gotoAndStop("Scene 2",7); } Is there a way you can do that?
I am currently working on a project that has a movie clip, in Scene 1. I would like this movieclip to be able to play from this scene and go to Scene 2 (next scene) when it reaches the last frame of it. I use CS4 & AS3.
I have a Flash movie that uses three scenes. In scene one I have a button with some actionscript to take it to a frame label in that first scene and play the movie from that point on. It works fine. The problem is, in the third scene, I am trying the same action with a different button, going to a different frame label in that third scene. I am getting an error saying the frame label does not exist in that scene. Even though it does! I've checked for typos and everything looks fine. I've copied and pasted the simple actionscript from the third scene below. Is there a line I need to add to make this work in a scene that is not the first scene?
rocketstart_btn.addEventListener(MouseEvent.CLICK, rocketbutton); function rocketbutton(event:MouseEvent):void { gotoAndPlay("rocket"); }
I have tried to get the advanced gallery to work and now it does but it does not disappear when you going to another scene. What should I write to get it to stop when you want to go to another scene and where should I write it? I used the tutorial on this site to get my gallery: [URL]
The code lookes like this, written in the first frame in a scene: import mx.transitions.Tween; import mx.transitions.easing.*; var myGalleryXML = new XML(); myGalleryXML.ignoreWhite = true; myGalleryXML.load("gallery.xml"); myGalleryXML.onLoad = function() { [Code] .....
I'm trying to create a game for a class project, using Flash MX. Unfortunatly, I am unable to figure out how to goto a new scene when the score reaches a certain number.
The ActionScript for it is...: //hit _root.total = _root.total + 100 //miss _root.total = _root.total - 50 [Code] .....
I've even tried using ""'s around 'score' and other things, but still no luck. I still havn't figured out the stupid timer either...
I have a movieclip in my main timeline as a menu. I want to go to a different scene in the main swf file depending on what scene I am in. Right now I'm using an if statement on the button within the menu (see below) but when I click on the button it only plays the first line of the if statement.
on (rollOver, dragOver) { gotoAndPlay("s1"); } on (rollOut, dragOut) { gotoAndPlay("s2"); } on (release) { [Code] .....
We have craeted a viral video.I converted raw video to an FLV file and created a swf playing file which progressively streams the FLV file.At end of video I just want to have a final screen that shows some animated text. How is this done?!That is my confusion. In the swf playing file (that calls FLV file) can one program an Action Script that identifies when video has stopped playing and then move to say Scene 2, Frame 1 to play animated text?
I have been really strugling getting my buttons working. I have one scene that have multiply buttons that shows from time to time on the timeline. My needs is that each buttons when released goes to an specific frame number (label) waits for 5 sec and then continue playing the scene from were it did stop and wait.
I have mamage to make the first buttons work, but when scene changes to the rest of the buttons on the timeline nothing happends. I have tried to place actionscript on an actionlayer (timeline), also tried to apply actions to each button. Same problem. I use actionscript 2. All buttons have instance name, and they shuffle, meaning that they show and dont show depending were on the timeline you are. This is for an adult site, so I am not sure that it is allowed to post an link to the flash scene.
I have a number of buttons (that are in an array), I want to add a function that basically says: If the name of the button that you have just clicked on == (is the same as the name of the scene label) then go to that scene: Now I have used this handler function which seems to work O.K, except for the fact that it keeps trying to goto the FRAME label instead of SCENE label.
I keep getting the error message when i click on a button saying: ArgumentError: Error #2109: Frame label mars not found in scene home. at flash.display::MovieClip/gotoAndStop() function autoGoTohandle(event:MouseEvent):void { for (var i:int = 0; i < arrayItem.length; i++) { if (event.currentTarget == arrayItem[i]) { gotoAndStop((destArray)[i]); }}}
I figured it must be this line of code at the end: gotoAndStop(+(destArray)[i]); But how do I change it so it goes to the scene label name and not the frame label name? I Tried adding quote marks like gotoAndStop(("destArray)[i]"); But I am getting errors.
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
I added a website preloader in a separate scene to the main frame of my website and scripted it to go to and Play the main scene or frame of the website when finished loading. I then put a command in the first frame of the main scene for the movie to stop (); at that point. The problem is that now the buttons on the main page don't respond to any behaviour commands to go to and stop at other frames in the main scene. I'm not sure if this is a conflict between the stop(); command in the main scene and the button behaviour command to go to and stop at another frame or an error with the way I'm identifying the scene and frame.
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn) (2) foto_mc - Main_boy_mc (<---works if menu btn houses in here)
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop(); var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader(); function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop(); function goLabel(e:MouseEvent):void {
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:
Code: var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls currently after looking in help, google and forums this is all I could find
I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:
Menu 1, button 1 ArgumentError: Error #2109: Frame label contact not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at menuformason_fla::MainTimeline/itemButtons()
The code below works fine in CS3. But I get the following code when I try to run it in CS4:
ArgumentError: Error #2108: Scene Scene 2 was not found. at flash.display::MovieClip/gotoAndStop() at introActionscriptWorkFile_Scene1_fla::MainTimeline/gotoScene2()
Here is the code: (Note: "scene2Frame1" is a frame label).
When I place a FLVPlayback Object on scene 3 I get the following errorTypeError: Error #1009: Cannot access a property or method of a null object reference.atUntitled_fla::MainTimeline/__setProp_flv_promo1_Scene3_Layer1_0()atUntitled_fla::MainTimeline/frame1()