ActionScript 2.0 :: Script To Identify When FLV Movie Complete And Goto Scene
Dec 13, 2006
We have craeted a viral video.I converted raw video to an FLV file and created a swf playing file which progressively streams the FLV file.At end of video I just want to have a final screen that shows some animated text. How is this done?!That is my confusion. In the swf playing file (that calls FLV file) can one program an Action Script that identifies when video has stopped playing and then move to say Scene 2, Frame 1 to play animated text?
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Nov 17, 2009
I have a Flash movie that uses three scenes. In scene one I have a button with some actionscript to take it to a frame label in that first scene and play the movie from that point on. It works fine. The problem is, in the third scene, I am trying the same action with a different button, going to a different frame label in that third scene. I am getting an error saying the frame label does not exist in that scene. Even though it does! I've checked for typos and everything looks fine. I've copied and pasted the simple actionscript from the third scene below. Is there a line I need to add to make this work in a scene that is not the first scene?
rocketstart_btn.addEventListener(MouseEvent.CLICK, rocketbutton);
function rocketbutton(event:MouseEvent):void {
gotoAndPlay("rocket");
}
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Apr 26, 2010
I have an ordinary button and I have a little movie of an axe crashing down on the button when it is released. Once released what I want it to do is FINISH the axe chopping down THEN start the specified scene. the problem? the movie of the axe doesn't complete before the selected scene starts.
[Code]....
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Apr 8, 2011
I have four scenes, it loads on the first scene. I click the button which sould go to scene four but it goes to scene 2.
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Jan 2, 2009
So I have a custom flv player addapted from lee brimelows video basic tutesI want it to goto and stop on frame 2 in the main timeline when the flv has completed.Not got it cracked, so here is my code so far and the fla is attached.[code]
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Aug 18, 2008
I have an flv video playing from a FLV Playback component. I am trying to have the movie goto the next scene at the end of the FLV video. I have go through numerous tutorials online to get the action to do this, but to no avail. I have tried both addeventlisteners and NS. way to have the movie advance to the next scene after the flv and where the AS has to be to get the movie to function properly.
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Feb 7, 2003
i have 3 scenes: loading, menu and animation.when i'm playing the animation scene, i have a slider. I wanna use it as a on/off switch to go back to my scene "menu" so it goes like that:the bouton (instance "onoff") of my slider (on root of "animation"):on (press)[code]i have a movie clip also on root of "animation" that does a small loop between its frames 1 and 2 and i added the script:[code]So my question is, why can it control a MC and not jump to a scene??
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Jan 26, 2011
I have an FLV video playing from a FLV Playback component. I am trying to have the movie goto the next scene at the end of the FLV video. I'm using Action Script 3. How do I do that?
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May 3, 2010
I created a scene that contain a .flv imported(external not into timeline). I want exactly after finishing my .flv , go to next scene. I tried some ways, buut they didnt work.
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Jun 7, 2009
I am getting better at Flash 8, but I have a problem. I am in a Movie Clip, and when you press 'g' it returns you to the first scene, and I want it to go to the second scene.
on(keyPress "g"){
_parent.gotoAndStop("Scene 2",7);
}
Is there a way you can do that?
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Mar 2, 2010
I am currently working on a project that has a movie clip, in Scene 1. I would like this movieclip to be able to play from this scene and go to Scene 2 (next scene) when it reaches the last frame of it. I use CS4 & AS3.
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Aug 9, 2010
I have tried to get the advanced gallery to work and now it does but it does not disappear when you going to another scene. What should I write to get it to stop when you want to go to another scene and where should I write it? I used the tutorial on this site to get my gallery: [URL]
The code lookes like this, written in the first frame in a scene:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var myGalleryXML = new XML();
myGalleryXML.ignoreWhite = true;
myGalleryXML.load("gallery.xml");
myGalleryXML.onLoad = function() {
[Code] .....
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Apr 14, 2003
I'm trying to create a game for a class project, using Flash MX. Unfortunatly, I am unable to figure out how to goto a new scene when the score reaches a certain number.
The ActionScript for it is...:
//hit
_root.total = _root.total + 100
//miss
_root.total = _root.total - 50
[Code] .....
I've even tried using ""'s around 'score' and other things, but still no luck. I still havn't figured out the stupid timer either...
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May 25, 2007
I have a movieclip in my main timeline as a menu. I want to go to a different scene in the main swf file depending on what scene I am in. Right now I'm using an if statement on the button within the menu (see below) but when I click on the button it only plays the first line of the if statement.
on (rollOver, dragOver) {
gotoAndPlay("s1");
} on (rollOut, dragOut) {
gotoAndPlay("s2");
} on (release) {
[Code] .....
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Jun 20, 2008
actionscript 2 code to reconize a squence of key presses to trigger next frame or next scene.
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Jan 25, 2011
I have been really strugling getting my buttons working. I have one scene that have multiply buttons that shows from time to time on the timeline. My needs is that each buttons when released goes to an specific frame number (label) waits for 5 sec and then continue playing the scene from were it did stop and wait.
I have mamage to make the first buttons work, but when scene changes to the rest of the buttons on the timeline nothing happends. I have tried to place actionscript on an actionlayer (timeline), also tried to apply actions to each button. Same problem. I use actionscript 2. All buttons have instance name, and they shuffle, meaning that they show and dont show depending were on the timeline you are. This is for an adult site, so I am not sure that it is allowed to post an link to the flash scene.
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Mar 18, 2011
I have a number of buttons (that are in an array), I want to add a function that basically says:
If the name of the button that you have just clicked on == (is the same as the name of the scene label) then go to that scene: Now I have used this handler function which seems to work O.K, except for the fact that it keeps trying to goto the FRAME label instead of SCENE label.
I keep getting the error message when i click on a button saying:
ArgumentError: Error #2109: Frame label mars not found in scene home.
at flash.display::MovieClip/gotoAndStop()
function autoGoTohandle(event:MouseEvent):void {
for (var i:int = 0; i < arrayItem.length; i++) {
if (event.currentTarget == arrayItem[i]) {
gotoAndStop((destArray)[i]);
}}}
I figured it must be this line of code at the end: gotoAndStop(+(destArray)[i]);
But how do I change it so it goes to the scene label name and not the frame label name? I Tried adding quote marks like
gotoAndStop(("destArray)[i]");
But I am getting errors.
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May 13, 2011
Basically, I'm making a very simple turn based battle game using ActionScript 2.0. I'm VERY new to code, with only very limited Visual Basic knowledge, so I'll happily admit I don't really know what I'm doing. I've got a start, but I decided to rewrite the entire thing because I wouldn't be able to cycle enemies and levels easily.I've spawned the same enemy twice using _root.attachMovie, and identified them as Enemy1 and Enemy2. After spawning them, I tried to make them identify themselves with:
_root.Enemy1.identify = "Enemy1"
_root.Enemy1.identify = "Enemy1"
Using the debugger, this apparently works (within the movieclip, they have a variable called identify which correctly labels them), yet when I try to use an if statement so I can put them in their own individual positions, it simply does not work; it skims straight over. The code I have within the movie clips is:
if (identify == "Enemy1") {
function poschange() {
[code]....
The poschange functions works fine for the player characters, it's just this if statement to identify which enemy it is apparently fails. So my question is: is there any easier way for a movie clip to identify its own ID so I don't have to use this method, or is there just something wrong with my code?
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Nov 24, 2008
[ACTIONSCRIPT 2.0, FLASH 8.0] I'm creating a menu that on rollover eases from its resting position to a more accessible point on the page. The menu is a movieclip and within it i want to have buttons that control the timeline. The buttons however do not work as buttons when in the movie clip. is there anyway to make flash identify them as buttons within a movie clip?
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Dec 28, 2009
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)
[code].....
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Apr 17, 2004
I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?
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Mar 5, 2004
is at all possible to load a movie at a particular scene rather than it launching into the first scene automatically? Or is this impossible?
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Nov 9, 2007
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
[Code]...
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Jun 14, 2010
I added a website preloader in a separate scene to the main frame of my website and scripted it to go to and Play the main scene or frame of the website when finished loading. I then put a command in the first frame of the main scene for the movie to stop (); at that point. The problem is that now the buttons on the main page don't respond to any behaviour commands to go to and stop at other frames in the main scene. I'm not sure if this is a conflict between the stop(); command in the main scene and the button behaviour command to go to and stop at another frame or an error with the way I'm identifying the scene and frame.
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May 7, 2009
I can get by and make nice flash sites, but I'm still learning what goes where and am still borrowing code to get by.I've laid the problem out in some detail as I am sure that will save a lot of questions later on, but feel free to ask if you want more info.Problem is as follows: I've built a two scene flash site using open source code for the preloader scene:[code]The main scrolling menu scene works great when it's a one scene movie and the preloader code works fine with a load of other sites I've built, but when I put them together on this site (the code for the scrolling menu precludes the addition of a preloader directly into that scene so separate scenes are a necessity) everything goes to pot.When testing the site (both as a standalone SWF file and when embedded in an HTML file) the preloader works fine and the main scene appears correctly, but when you click on any button to move back or forth along the menu/timeline it jumps and jerks along very roughly and stops short of its designated point.
This causes the whole scene to fail as the designated timeframe for each button contains a movie instance that won't function until the specific timeframe is reached.It's odd behavior and I'm stumped as both chunks of code work fine separately.I've even tried a much simpler preloader that doesn't display percentage or anything, it just cycles between frame one and two until the movie loads and then plays it (just like this one, but with no bells or whistles).Unfortunately my lack of actionscript knowledge prevents me from even finding a simple term to sum up the problem so I've failed to find any similar issues on any forums or Google.
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Jan 8, 2005
how can i load a movie scene per scene.I dont want to load the hole movie at the beginning
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Jan 27, 2011
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
[Code]...
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Jun 22, 2005
i am making a pacman game, and i need to know how to make it go to a certain scence when a movie clip collides with another movie clip.
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Oct 4, 2009
I created a website with 4 movie clips; home (at Frame 10), (gallery at Frame 20), about (at Frame 30), contact (at Frame 40). I have a short opening and closing animation that I want to play when you click between the movie clips.
I can easily put the opening animation in a frame before each movie clip, but I'm having trouble with the closing animation. I guess I can create 3 separate closing movies on each movie clip but that is tedious. Is there a code that will allow a closing animation to play then direct you to the movie clip that you chose? -no matter which movie you are on and clicing to.
I'm guessing this is some kind of function that will be attached to my 4 button instances.Currently I have simple gotoAndPlay code to control the navigation, like this code to go from home to the gallery at Frame20:
ActionScript Code:
stop();
butn_home.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
function mouseDownHandler(event:MouseEvent):void {
gotoAndPlay(20);
}
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Dec 11, 2008
I am working on this flash website that holds an intro animation which is a .flv file placed in a .fla file. I am trying to figure out the Actionscript needed to tell it to go to the next frame within the same movie once the flv file has played. Right now it just stops and sits on the last frame of the flv file or the flv file just loops.
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