ActionScript 2.0 :: Goto Next Frame After FLV Movie Has Played
Dec 11, 2008
I am working on this flash website that holds an intro animation which is a .flv file placed in a .fla file. I am trying to figure out the Actionscript needed to tell it to go to the next frame within the same movie once the flv file has played. Right now it just stops and sits on the last frame of the flv file or the flv file just loops.
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
Is there some code that I can use to detect whether a frame has already been played? What I'd like to do is detect yes or no, then jump to a specific frame depending on the condition.
When you put the stop(); action on a frame, does the frame's graphics get played before the movie stops, or does the movie stop before the frame's graphics are played?
I created a website with 4 movie clips; home (at Frame 10), (gallery at Frame 20), about (at Frame 30), contact (at Frame 40). I have a short opening and closing animation that I want to play when you click between the movie clips.
I can easily put the opening animation in a frame before each movie clip, but I'm having trouble with the closing animation. I guess I can create 3 separate closing movies on each movie clip but that is tedious. Is there a code that will allow a closing animation to play then direct you to the movie clip that you chose? -no matter which movie you are on and clicing to.
I'm guessing this is some kind of function that will be attached to my 4 button instances.Currently I have simple gotoAndPlay code to control the navigation, like this code to go from home to the gallery at Frame20:
ActionScript Code: stop(); butn_home.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); function mouseDownHandler(event:MouseEvent):void { gotoAndPlay(20); }
I have an swf with a menu button that loads an external swf on(release) {loadMovie("Unit-Type.swf",_root.MC_UnitTypes);}When that menu movie is loaded I want to be able to click a button and have it go to a certain frame in the root movie and close itself. I have this code but it's not workingon(release){_root.gotoAndPlay(25);}
I have a Flash movie that uses three scenes. In scene one I have a button with some actionscript to take it to a frame label in that first scene and play the movie from that point on. It works fine. The problem is, in the third scene, I am trying the same action with a different button, going to a different frame label in that third scene. I am getting an error saying the frame label does not exist in that scene. Even though it does! I've checked for typos and everything looks fine. I've copied and pasted the simple actionscript from the third scene below. Is there a line I need to add to make this work in a scene that is not the first scene?
rocketstart_btn.addEventListener(MouseEvent.CLICK, rocketbutton); function rocketbutton(event:MouseEvent):void { gotoAndPlay("rocket"); }
I have an swf with a menu button that loads an external swf: on(release) {loadMovie("Unit-Type.swf",_root.MC_UnitTypes);} When that menu movie is loaded I want to be able to click a button and have it go to a certain frame in the root movie and close itself. I have this code but it's not working: on(release){_root.gotoAndPlay(25);}
I'm making a training video and right now I have a container swf that loads external swf's In the container swf there is about 3 frames in the beginning and on the fourth frame you choose the section you want to go to next. The sections are just external swf's. To load the section / external swf I'm using:
I was wondering how to make a movie clip got to a frame, but the game not goto that frame? For example, make an egg goto a frame, and move to a random spot, but the player wouldn't goto that screeen.
I am starting to use as3 and I'm with problems. What I wanted to do is: I have a movieclip and I want to load another movie clip inside the main one. That part I can do and I use this code:
Code: var carregador:Loader = new Loader(); var arquivo tring = "main.swf"; var requisicao:URLRequest = new URLRequest(arquivo); carregador.x = 150; carregador.y = 150; carregador.load(requisicao); this.addChild(carregador);
Now I want to have a button on the main movieclip with an action to send the loaded movie clip (main.swf) to frame 50. How can I do that?
I tried: Code: myBtn1.addEventListener(MouseEvent.MOUSE_UP, qualquer, false, 0, true); function qualquer(MouseEvent) { MovieClip(root).carregador.gotoAndStop(50); }
I have this action on my buttons: on (press) { _root.nPage = "company"; AnimationMC.play(); } on (press) { gotoAndPlay(3); }
I am trying to have a button change frames on the main timeline (gotoAndPlay X) and also load a MC on the same click. I think what is happening is because the on(press) is separate it is causing my pages to load at different times when I click real fast when AnimationMC is playing. However if I wait for the animation to load first it works %99 of the time.
How I can make a button goto and play a frame of a movie clip. Basically the first frame is blank and when the button is clicked the movie clip will go to frame 2 and play. I'm also going to have some other buttons make it go to other frames.
I am trying to figure out how to stop a user from resizing the page below 800x600. I have found how to load a new url or swf when below a certain resolution but is it possible to load a frame or movie when the resolution is resized below 800x600 and goes back to the previous frame if resized back above 800x600? I have symbols attached to the corners of the stage. Resizing looks terrible.
I have a main flash file that I load various external swf files into. On the first frame of the timeline, there is an intro swf loaded that basically welcoming the viewer to the site. What I want to do is have this load, play and unload and then go to frame two of the timeline where the main home section of the flash site is located.One my first frame on the timeline I have:loadMovieNum("/IntroMovie.swf",1);stop();n the external IntroMovie, I have unloadMovie (1); so the movie will play and then unload itself. What I can't figure out is how to get the timeline to go to the next frame once this movie is finished playing and has unloadedIf I don't put the stop in there, it simply skips this movie and goes to the next frame on the timeline and loads the home movie swf file.Is there a way to use some sort of if statement, that if the movie is unloaded, goto the next frame, sort of like this:if(code to verify if movie is unloaded);gotoAndStop(2);
What is the actionscript if i want to go to a frame in a movie clip from another movieclip? And also for future reference, how do you go to a frame from a movieclip/button to a frame in the main scene? Is it something to do with root?
i am doing a simple project in which i have 2 frames in the main time line and a movieclip in the first frame and a button.i have something else in the second frame.when i click the button the movieclip should start after it ends the timeline should move to second frame and stop.
I'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
How do I say with an action.IF current frame (frame 20) has played, goto frame 21.Here is the code I have and it doesn't work. I also don't know what frame to put the script on, is it frame 20 or 21? [code]
I am creating a quiz in flash using AS 3.0 I need the order of the questions to be in a random order which I have worked out how to do.I now need to make it so the questions are shown only one, I've tried looking on the internet but I've not been able to find anything that a: helps and b:
I have this custom video player I'm making. I need some way to react when the externally played flv file reaches a certain point in the movie without embedding some extra data on the flv file. I am looking for this because I want to react at the 90%-99% point of the movie because I didn't like the behavior I'm getting when I react when the stream completes playing (I want a bit earlier). How do I achieve this?
I'm surprised Adobe didn't document what is the object structure passed on things like onMetaData and onCuePoint...
I've got an animation in a MC which I want to play out as a preloader.For example, it has 100 frames, and I want the animation to play upto the percentage which has been loaded. So, if 40% of the SWF has been loaded, then the animation should have played upto frame 40.