ActionScript 2.0 :: Add A Tracking Action To A RollOver?
Apr 27, 2009I'm trying to add a tracking action to a rollOver, but I can't seem to figure it out.
View 3 RepliesI'm trying to add a tracking action to a rollOver, but I can't seem to figure it out.
View 3 RepliesThe script for my timer worked for one button but as soon as I set up the other 2 buttons to do the same, I started having a problem where the rollover action would go after the set amount of time was up but then would repeat itself once after the set amount of time was up again. just to clarify, if it needs it, the reason I don't have a rollout attached to these buttons is because I want the menu to stay out until you leave the menu area
so I have an invisible button called menuin_btn which sits to the right of the menu and covers the rest of the stage where the content will be, so you have to rollover that area for the menu to roll back in. The "rollin" in my code brings the movie clip to frame 16 (the end) where I have a gotoAndStop(1); command to get it back to frame 1 so the rollover can be used again. I've attached a zip with my current flash file and swf and here is what my current script looks like on the main scene:
[Code]...
I am trying to add the following action to a rollover button: on (release) { gotoAndPlay(", );}
The buttons are in the button layer.
For some reason the file wouldn't attach, but can be found at this address: [URL]
basically its a movieclip button with 2 other movieclip within it. i managed to code the rollover and rollout script for it but there is a funny spot that keeps triggering my rollover and rollout script endlessly if i leave my mouse hovering on it....any expert out there can clear this doubt of mine pls^^?^
View 3 RepliesI have some action script (3.0) Currently, it will allow the viewer to click a button (thumbnail image) and a larger ver. of that image will appear on the stage. I would like to convert this script to a "roll_over" the button (thumbnail image) and the larger image will appear on the stage. When I tried to do this with my new Flash CS4 - it did not work. This should be simple.... Right???
Here is the current script:
stop();
var my_loader:Loader = new Loader();
//load image for thumb1
thumb1_btn.addEventListener(MouseEvent.CLICK, clickHandler);
function clickHandler(e:MouseEvent):void{
[Code] .....
I am trying to load a movie clip in a RollOver action inside another movie clip, but I have 2 problems:
1. If I do it with loadMovie("movie.swf") I cannot go back to my previous instance when the movie stops playing, but if I do it with the loadMovieNum("movie.swf", 1), it gets back to the previous instance, but it leaves that instance behind, so it keeps appearing all the time on the back.
2. Even though I see the swf when I publish it from Flash, when I insert the swf in Dreamweaver, I cannot see the swf that I loaded in layer 1. I only see the first layer and nothing happens when I RollOver.
I'm new to actionscript and am having difficulties creating a simple rollover action for a flash banner. I have managed to make it repeat on rollover, but only the first couple of seconds of the animation. the code I have used is:
[Code]...
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
[Code]...
i want to do this:
on (release) {
_root.nextMovie = "externalmovie.swf";
_root.cover.gotoAndPlay("close");
[code].....
I am using code from a tutorial that I downloaded to get an Home.swf to preload in my "index" page.the problem is that a part of the code reads
movie1_btn.onPress=function(){
startPreload ("Home.swf");
}
which means that I have to create a button to get the .swf file to load, how do I edit this code so that the action begins on it's own at that frame?
I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover.I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.
on(rollOver){
ballTween = new mx.transitions.Tween(balMC, "_x", mx.transitions.easing.Regular.easeOut,balMC._x, 44, .5, true);
ballTween.onMotionFinished = function() {
ballTweenterug = new mx.transitions.Tween(balMC, "_x", mx.transitions.easing.Regular.easeOut, 44,11.9, .5, true);
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
i wnat to show the message "Hi how are u" as a rollover message or a tooltip when i rollover the hyperlink Know More
View 1 RepliesI'm trying to create a rollover for a movie clip. On rollover, a line underlines the text,and when it rolls out, the underline reverses. This works fine the first time. The next time you rollover, the animation doesn't work. Then when you move the mouse off the button, a line appears under the text and doesn't go away. Here's my code on the invisible button.
on(rollOver){
this.gotoAndPlay("animIn");
}
[code].....
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
View 1 RepliesI have a button set up, that when you rollover the button, it changes into another picture and stops, and also when it's rolled over, a large picture appears under the rollover.But when I first rollover the button, it acts like it's told to go to the out state. When I rollover it again it works fine.URl...there is my code to go into the movieclip and play the button
View 1 RepliesHow do I do a onRollOver detect without using the onRollOver function?I have a movieclip and when it's rolled over I have it zooming using the AS2 tween function.In that movieclip there's a form with fields, and if I use the onRollOver function on the movieclip to zoom, the whole movieclip becomes a button thus preventing any input into the form fields. Is there an alternative I can use?
View 6 Repliesdoes flash have a way of tracking down every where that an mc is being used?
in my library I have an mc that says it is being used 3 times ... but I can only find two of them ... the mc has a sound in it that i need to get rid of.
I did have previous help with screen movement from Vincent, unfortunately how to get a Variable that tracks an objects Y position on movemnt is eluding me
View 7 RepliesGot a question from a fellow designer about the use of Tracking Pixels in Flash. Does anyone use tracking pixels in their Flash creatives? If so, how/where do you embed them?
View 2 Repliesim doing a FlashLite 2.1, now have following code.
stop();fscommand2 ("SetSoftKeys", "", "Quit Game");
Key.removeListener (myListener);
var myListener:Object = new Object ();myListener.onKeyDown = function (){ var keyCode = Key.getCode (); if (keyCode ==
[code]....
but i cant be doing this for all 12 movieclips so have source for help and did this:
var bowlList:Array = [ball1,ball2,ball3,ball4,ball5,ball6,ball7, ball8,ball9,ball10,ball11,ball12];function movestones(bowlIndex) { var numStones = bowlList[bowlIndex]._currentframe-1; for (;numStones>0;numStones--) { //place stone }}s_1.onPress = function(){ movestones(0); }
Trying to create a banner ad as a one-off project for a client. I am using Flash Builder / AS 3 and with my simple hello world example. Google Adwords rejects the add with: Encountered flash error - ad cannot use mouse tracking.
I Have not been able to figure out what I am doing that signals to Adwords that I am mouse tracking. Follows is my simple mxml file: (the handleClick is to adhear to their clickTAG specification)[code]...
Is there any way to track when a SWF file has been run on a CD? I've been sending out portfolios on CD and would like to keep track of when they are being viewed.
View 3 Repliesthere will be a simple solution to my problem. I have an onEnterFrame event that happens when I am dragging a wheel. At a certain point during dragging, a boolean statement is set to true, and a mc with 120 (120*3=360) frames is targeted, so that when the user drags a wheel, if rotation is incremented +/-3, the mc._currentframe is +/- one frame.
the mc is 120 slices serving as a mask of a circular bar, which is hidden or exposed depending on the rotation of the wheel by the user. The problem I have is tracking when the rotation has incremented by +/- 3, since Im using onEnterFrame I cant find out how to store the rotation variable somewhere when it hits the +/-3 mark, and then continuly check for the next increment. Here is the code :
[Code]....
Is there any way to track when a SWF file has been run on a CD? I've been sending out portfolios on CD and would like to keep track of when they are being viewed.
View 3 RepliesI was wondering if there is a way in CS4, some option that you could turn on that when your program runs it'd walk you line by line through every code before it's executed and only execute it when you pressed a key such as Enter. There's gotta be a way to debug rather than constantly using the trace() command.
View 1 RepliesI've integrated Google Analytics with Flash before using the previous tracker:
Code:
<script src="http://www.google-analytics.com/urchin.js" type="text/javascript"></script>
<script type="text/javascript">[code]...........
PS - Google Analytics is installed properly, as it is registering the index page.
PPS - THis was set up over a week ago, so should be good to go.