ActionScript 3.0 :: Detect Change On Class Variable?
Mar 29, 2011How is possible to detect when the value of a class variable has changed?[code]...
View 8 RepliesHow is possible to detect when the value of a class variable has changed?[code]...
View 8 RepliesI have a flash movie being loaded inside a parent movie. Inside the loaded movie is a variable called lvl, and its refered to as loadedmovie.lvl in the parent movie.
So if i'm wondering what the lvl is in the loaded movie, I just use loadedmovie.lvl to get the variable.
But I want to know when this variable CHANGES. How am I able to detect when this lvl variable changes? Inside the loaded movie, it's been set to change almost every frame in the movie, but I'm not going to call a function inside every frame of that movie to find out when it changes.
how do I detect a variable change and then make it call a function?
I'm using AS3 to get variables from a plain text file. The variables are loaded, and assigned as a variable in Flash.
Code:
var checkNew:Timer = new Timer(2000);
checkNew.addEventListener(TimerEvent.TIMER, reConnect);
checkNew.start();
[Code].....
So basically as you can see here, the gamertag is loaded from a plain text PHP file and converted into a variable. What I need to be able to do is tell whether or not that variable has changed (ex. 1 changed to 2).
how do you detect change in a _global variable?
This following is the code I am using which watches for change. (only the local variable)
ActionScript Code:
// Declaring the variable
myVar = "AtoF";
// Callback that will be triggered every time there is a change
[Code]....
I use _global to declare the global variable and its not working with this code.
It seems that this is quite easy to do but ... I can't get it.
I have on the stage 3 Btns that set my:
Templates.data.templateTxt :
my Templates.as package is:
ActionScript Code:
package {
public class Templates {
public static var data:Object={};
[Code].....
How do I listen from the main class to a sub class for a variable change?
package {
import flash.events.*
public class DataBase extends MovieClip {
[Code].....
This is what I have so far for the sub class but I can't seem to figure out how to listen to this variable change from Main() or even if I am dispatching the event properly.
I've done a search on this and I can't find anything that makes sense
Its the first time I've created a document class and an object class that extends a movieclip. I've tried endless functions and properties to access the public function within the object class, but I'm getting lots of different errors. Both classes are within the same folder as the .fla file. I don't know what I'm doing wrong.[code]...
I have a simple problem. I have two document classes. One is Main.as the other is Step2.as. I want to declare a public variable in Main.as then need to give it a value from Step2.as. That value will later be used in my next Document class Step3.as How would I write the code that gives the value in my Step2.as and then how would I write the code that retrieves the value in my Step3.as?
Note I can't import my Step2/ or Step3 document class into my Main.as.
i've made a Tile-class where i set "buttonMode = false" for each instance. I have been able to test that the value can be change from the main AS.-file, so this part works.
Code:
package
{
import flash.display.MovieClip;
[Code]....
This does change "buttonMode" but only on the very last instance. So this is where i'm at a loss -- i thought you could change all instances with one command like this but apparently not?
I have two document classes. One is Main.as the other is Step2.as. I want to declare a public variable in Main.as then need to give it a value from Step2.as. That value will later be used in my next Document class Step3.as How would I write the code that gives the value in my Step2.as and then how would I write the code that retrieves the value in my Step3.as?
Note I can't import my Step2/ or Step3 document class into my Main.as.
I declare a Boolean variable in my main class (Main.as file)[code]What I want is to change myboolean variable from inside a movie clip I've got on stage (when it reaches a certain frame).[code]
View 1 RepliesIm really new to as3, and im just trying out some stuff, but i cant get a shape to refresh and change when i change its variable using a text field.If i change the text fields text before i test it, it works, but while its running it doesnt change it again.Btw, trying to change the stroke size.[code]i just want is so that when i change the strokeSize_txt text box, it will change the stroke for the shape.
View 2 RepliesWell basically what I want to do is have my code figure out that a variable has changed value and then call a function to store that value in my class.I have a component with a text box in it that displays a value gotten from either typing in the box or moving a slider. I then need the last value (where they stop sliding or typing) to be stored in my class
View 4 RepliesIs there a way to detect the value change in HSlider (in Flex 4.0) without touching the slider.Basically, what I wanted is to detect if the slider value was changed programmatically.
View 1 RepliesHow i can detect if my textinput component change? I have some button, if i click in he insert the text in some textinput, and i need to detect this.
View 2 RepliesI have been banging my head against a brick wall regarding the following problem which must be very simple to fix, just can't see the answer.I have a class assigned to a movieclip called canvas. The class is called drawClass. I have called the instance of canvas on the stage 'drawingCanvas'.When I trace "drawingCanvas" I get object drawClass] which is fine. Tracing drawingCanvas.name gets me the instance name 'drawingCanvas'.This is a String variable.Basically what I am trying to do is pass the MovieClip name to another class. In my example the class 'toolBar', which can then interact with the MovieClip.
The problem is passing 'drawingCanvas.name' results in a String, so I get an error saying :TypeError: Error #1034: Type Coercion failed: cannot convert "canvasArea" to flash.display.MovieClip.I can't for love or money find a way to convert a String variable to a MovieClip variable! I have the name of the MovieClip, I just need to tell the toolbar class. But I can't find a way of doing this as the instance on stage is an object of drawingClass, not a MovieClip (unless MovieClips with attached classes are not treated as standard MovieClips?).
I'm trying to achieve something i thought would be extremely easy, but i can't get it to work!
[Code]...
So I'm trying to detect if a variable has been changed by a swf loaded into another swf.What I'm doing is when a thumbnail is clicked on the child swf I want it to fire a function on the main swf. I can get the model to trace out when the value was changed inside of the child swf by itself but when i load it into the main swf I can't get the onModelChanged event to fire off.Container swf as
ActionScript Code:
package {
import flash.display.MovieClip;
[code].....
Any way to detect the frame rate of an external swf and then change the frame rate of the original file to that?
View 1 RepliesI'm building a simple 360 degree image rotation effect using single frames and forward and back buttons. I'm new to AS3 and have managed to create functioning buttons... (so my code may be a bit odd!)But now I also want to advance frames by clicking and dragging on the image itself (or on an invisible button sat on top of the image).Although there are some threads here which have asked the same thing, I don't understand how they were answered. My code is below, and the file I am practising with is on:URL...At the moment if you click on the image area it will advance but as there is no code detecting mouse direction, it just goes forward. Can anyone help me understand how to implement a simple direction detection and then use this to decided whether to advance or go backwards.[code]
View 16 RepliesI have objects placed on the screen using x/y coordinates. I want a way to update that based on changes in Screen Width/Height. So if used re-sized browser window x/y should change. How do I cick off a function every time the screen is re-sized.
View 3 Replieshere's the basic code i'm working with:lunch_mc.loadMovie("pastramiSandwich.png");when i change lunch_mc contents to chickenCeasar.png, for example, how can i detect that change and use it to drive another function? onChange doesn't respond to programmatical changes (retarded) and onData only works with the loadVariables event.BitmapData?
View 2 RepliesI have XML that looks like this:
<question>
<type_elt>
<opt_out_flag />
</type_elt>
</question>
type_elt is not an element name; it might be <single>, <multiple> or something else, determined at runtime. How, given this, can I detect the presence of the opt_out_flag element?
I tried this (where xml refers to the question element):
if (xml.*.opt_out_flag) {
do_something();
}
but even in cases without opt_out_flag the above expression returns true. Obviously I'm missing something, but what is it?
im trying to detect when the my mouse crosses an object within my "game".
my object has its own class and is created on the main file in a loop (when you press space)
i want it to listen to MOUSE_OVER event but when i add the eventListener to the object it doesnt detect it.
the only way i found to get this event to happen is to create my own event and on every frame check if the mouse pointer is inside the object, and dispatch the costume event. the problem with this method is that it wont detect the mouse if it passes over the object fast.
by the way im using Box2d engine
Main Code:
var launchPoint:Point = new Point(G.randomNumber(100, 500), 420);
var direction:Point = new Point(G.randomNumber(200, 400) , 10).subtract(launchPoint);
[Code]....
I have a map and I have some objects that I place on the map symbol. I am NOT dynamically creating them.
Lets say there is 3 objects all linked to the CollisionDetect class. The player can move these objects around fine, no problem but I want to make it so the player cannot push the objects on top of each other.
how I can detect that Ob1 of the class is hitting Ob2?
At run time, Is it possible to detect the 'Connection Speed of the user' and change the way my preloader works? Say If the user is on a Dial up connection then play the initial 50% of the movie that has been loaded while loading the remaining 50% in background, If the user is on DSL or cable then load the entire 100% movie and so on.
View 4 RepliesI am trying to create a simple drag and drop Flash program where a user can drag xmas ornaments onto a tree. Instead of being able to drag the ornament once, I want a function so that every time an ornament is clicked on, it adds a new ornament of the same class to the stage where the ornament is clicked. Currently I have this working but there is one problem. It is not dynamic. Looking in the "drag" function, I have chosen the class "Symbol31" as the default ornament that gets added. Instead, I want the ActionScript to read the class of the ornament that was clicked on and to add that class, not "Symbol31" everytime.
Code:
public class DragDrop extends MovieClip
{
private var originalX:Number;
[Code]....
I have the following code:
<fx:Script>
<![CDATA[
import shared.GlobalsManager;
[code].....
i have a movie clip which is exported for ActionScript , i want to get a variable from the document class into the movie clip class i tried this but there was an error !!
ActionScript Code:
var main:Main=new Main();
main.txtScore.text="hello";
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function
[code].....