ActionScript 3.0 :: Change Class Variable From Inside A Movie Clip?
May 6, 2010
I declare a Boolean variable in my main class (Main.as file)[code]What I want is to change myboolean variable from inside a movie clip I've got on stage (when it reaches a certain frame).[code]
In my project are pages of text with each word having a button that when pressed will display a movieclip presentation about that word (its pronounciation and spelling etc..). In the project I am working on now I have over 450 unique presentations of words to deal with. I don't want to have all of these hundreds of movie clips on the stage and tell them one at a time to stop and rewind and then have one play each time a word button is pressed. That seems to be very inefficient to me.
add movieclips to the stage using addChild(movieclipname) and remove them using removeChild(movieclipname) but there is a problem. I have hundreds of unique movieclips and I don't want to have to manage hundreds of variables containing the indivudual movieclip instancess. It is a real pain having to figure out what instance is still on the stage before i delete it.In Adobe Director all I have to do is this:
i have a movie clip which is exported for ActionScript , i want to get a variable from the document class into the movie clip class i tried this but there was an error !!
ActionScript Code: var main:Main=new Main(); main.txtScore.text="hello";
But when I activate the last line in function(animMC.height = 200;) and publish, I don't see movie clip anymore. As a movie clip I thought I have full control as a movie clip should be, but is it still more limited control as swf or loader?
I have been searching for ages and just cant find out how to do this. i have set a boolean variable inside a movieclip and would like something to change outside the movieclip, using an if statement, depending on whether the variable is true or false, but cant find out how to do it anywhere.
I am trying to build a custom button component in flash 8... I am setting it up so you can change certain color values with the component inspector.I want to know how to change the tint of a movie clip inside the component...I searched all over the place, maybe I'm not looking right.I found out how to change the color in a text field but I am still stumped on how to change a movie clips tint.
I have a movie clip that is executing some code. When this code is complete, I want it to change a variable that is defined on the stage (root?). I know how to get the condition part of it, but quite literally: what do I put to change a variable located on the stage from within a movie clip?
Basically I am trying to do a Flash (AS 2.0) application that connects a FMS server. That isn't the problem, though. The problem is that when I click a button (myBtnEn) it changes a Bool variable to true, and if I click another button (myBtnDis) it changes the same Bool variable to false. The problem is:I want to display that variable's state in a Dynamic Text Box that is inside 1 Movie Clip and it doesn't change/display a thing else than when is loaded.[code]as you can imagine the code for myBtnDis is the same but "false" in the place of "true".myBoolStatus : name of the VARIABLE in the Dynamic Text Box.I have tried to name the Dynamic Text Box (for example "myBoolStatusP") and then add the ".text = " code but still the same.
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
I'm trying to change a varialbe in a seperate class from inside a movieclip that I have on the stage in the timeline, but the variable I'm trying to change keeps coming up as null instead of what I am trying to change it to. How is this usually done?
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
The question is, How do you apply a function to a movie clip inside a movie clip inside a movie clip. So there are three mc and I need to apply the function to the inner most one.
Here is what I have. The 'a' is in 'spin_4' wich needs to be in 'portal'.
I'm loading an external image into an empty actionscript movie clip (holder1) using MovieClipLoader(); on frame one of my movie and is invisible. Then when the movie plays, there is an empty movie clip symbol (image1_mc) that is placed manually on the stage within another movie clip symbol (flash_mc), and is also on a bottom layer of a mask layer which is animated. Is it possible to place "holder1" inside of "image1_mc" so that I can treat it as if it were an embedded image? In other words, have the image in "holder1" inside of the manually placed movie clip symbol "image1_mc" so that I can use it like a regular symbol on the stage?
I am trying to place buttons inside a movie clip to control the timeline of the same movie clip. This does not seam to work like buttons on the main timeline. When I play the movie the cursor does not turn into a hand and the rolloever affects only sort of work. I have read about controling the movie clip with buttons on the main timeline, but I need one of the buttons to change halfway through the movieclip. I want to be able to jump to interior shots while in the exterior section and vice versa. It would seem that button would work the same way inside a movie clip as they do on the main timeline, but that does not appear to be the case. I am using CS3. Action scrip 2.0 is selected, but I could change it to 3.0 if it would make a difference.
What I am trying to do is set up a 4x5 grid of boxes. Inside each box is 1) an image 2) four arrow keys 3) a text field to enter the code corresponding to the image. The idea is that someone could enter product codes into each text field, and be able to save this information in an external xml file. If they wanted to change the order, but keep an image, they could just use the arrow keys to move the product around the grid.
Where I am running into problems is I can put the boxes up on the screen in a grid. I can give each box an instance name. But I haven't yet been able to discover a way to address a movie clip (say one of the arrow buttons) which is a child of the original movieclip place by my for loops. Ideally I am looking for a way find, target and change values:
im currently trying to target frame 2 and a movieclip on that frame This works. But now im trying to target a movieclip inside a movie clip.This code works when trying to target one movieclip.cal.onPress = function() {gotoAndPlay(2);message.total = unit1;}how can i edit that code to find another movieclip inside the movieclip message?
Can you pause a movie clip, let's say movie clip A, from inside a seperate movie clip, let's say movie clip B. B is not a parent of A.
Essentially, I have a background slideshow running that I want to stop when a menu item is clicked, and an external swf file is loaded. I attached a jpg which diagrams how the movie clips are organized within each other and what I want to pause from within which movie clip:
If this is not feasible, I'd love if anyone could reccomend a better way to structure the movieclips.
I�d be grateful if anyone can answer what should be a simple problem. I�m building a Flash program that has many movie clips (like they all do). At one stage I need to duplicate a specific movie clip and make it appear in another movie clip.
PS: The movie clip needs to be added by actionscript as it is made on the fly in the program, hence it cant be in the original .fla file � if that makes sense.
I made a movieclip to put the blocks(which are movieclips too) in a breakout clone.lets give the container movieclip the instance name "container"the blocks are preset in that container with their own instance names...what I want to do is a hittest with those blocks but I found out that.[code]
I was decent at AS2 and now that I am trying to figure out AS3 I am realizing that it is all grown up and I was left in the dust.I am trying to do the most simple thing. I have a movieclip with an instance name of "clip1" with another movie clip with an instance name of "clip2_sub" which is inside of "clip1".all I am trying to do is stop and start the "clip2_sub" movie clip from the main timeline.I know in AS2 you just would do something like clip1.clip2_sub.stop(); I am trying to figure out why this doesnt work in AS3. I get the error of 1120:Access of undefined property clip1
I have a movie clip "origblock" inside another movie clip "blocks". I'd like to duplicate origblock so that the new block is inside clip "blocks". however, when I do it, it shows up in _root. I've embedded my duplicate code below (take note that it references a variable "j", which is the variable of a for loop that this code is inside):
Im trying to create a button that on rollover runs a scale up movie clip...and then on click runs a separate movie clip...and on 2nd click navigates to another pageIve created a button with the rollover state, then tried adding movie clip to the down state but it overwrites the over state.Ive also tried creating a movie clip, with the rollover inside this movie and the 2nd movie inside this movie...i dont seem to be able to get the 2 inner objects to work together.
how can i get a MC button that is inside another MC to carry out its functions
the mc button is using TweenMax for its roll-ON roll-Off effect and that works as normal when i test main movie
but the button itself dont function when pressed still mouse roll-On roll-Off effect works but not the movie clip button it this to do with it been nested inside another mc or is it the code am using below
web.onRelease = function(){ gotoAndStop,(49); }
web is just the name of the nested movie clip button i was saying