I was wondering how I might change this to a "local" function instead of "_global". I've been trying, but my syntax is either screwed up or just just plain doesn't work.
I have a flash movie being loaded inside a parent movie. Inside the loaded movie is a variable called lvl, and its refered to as loadedmovie.lvl in the parent movie.
So if i'm wondering what the lvl is in the loaded movie, I just use loadedmovie.lvl to get the variable.
But I want to know when this variable CHANGES. How am I able to detect when this lvl variable changes? Inside the loaded movie, it's been set to change almost every frame in the movie, but I'm not going to call a function inside every frame of that movie to find out when it changes.
how do I detect a variable change and then make it call a function?
I'm using AS3 to get variables from a plain text file. The variables are loaded, and assigned as a variable in Flash.
Code: var checkNew:Timer = new Timer(2000); checkNew.addEventListener(TimerEvent.TIMER, reConnect); checkNew.start();
[Code].....
So basically as you can see here, the gamertag is loaded from a plain text PHP file and converted into a variable. What I need to be able to do is tell whether or not that variable has changed (ex. 1 changed to 2).
I have a swf page where the external swf will load, there is any way to declare variables who work in all swf. What I am trying to do is: like a switch, with several options in which all these are listed in the main swf
through out a very old complicated fla there are buttons which set variables using _global paths
such as:
function menu1_2(Event:MouseEvent) { global.mode = "hide_hotbox"; MovieClip(this).gotoAndStop("stage_1_b"); }
How can I make the variable "hide_hotbox" and others like it accessible and changeable from any movie clip -- whether they be nested in other movie clips or on the main timeline, etc?
I'm getting frustrating Why in Gods name this example doesn work???kirupa2 loads kirupa1 in which is _gloal variable setup (_global._myVariable = "XYZ")After clicking on PLAY button trace outcome is undefined
I need to pass the value of a attribute to a _global variable that can be accessed somewhere else in the movie.But it traces as undefined outside of onLoad.
eg.FRAME ONE
ActionScript Code: var xml:XML = new XML(); xml.ignoreWhite = true;
I have recently started making (and am still making) the transition from ActionScript 2 to 3. I have used the _global variable in an AS2 project as I needed a variable to be accessible from within ANY swf loaded into my main movie. This worked like a treat.
However, along came AS3 and whipped that from right under my feet. After much Googling, a few people suggested making use of a simple class with a simple variable that can be publicly set and retrieved. I made a simple class, imported it and manipulated the value, and all went well, however the instance of the class I create in my main loader movie is still not accessible from within a second SWF that gets loaded into my movie. If I re-instantiate the class in the SWF that is being dynamically loaded, the value reverts to the default value in the class code, not the new value set in my parent (first) movie.
Here is my class code, stored in an external .as file, is there any way I can simulate the ostype variable being a global variable?
package{ public class ostype { public var ismac:Boolean = false;
[code]....
it's used as a simple identifier as to what operating system this flash app is being used on (mac or windows) and as a result let's me server content - such as saving files - in a different manner.
Im really new to as3, and im just trying out some stuff, but i cant get a shape to refresh and change when i change its variable using a text field.If i change the text fields text before i test it, it works, but while its running it doesnt change it again.Btw, trying to change the stroke size.[code]i just want is so that when i change the strokeSize_txt text box, it will change the stroke for the shape.
Well basically what I want to do is have my code figure out that a variable has changed value and then call a function to store that value in my class.I have a component with a text box in it that displays a value gotten from either typing in the box or moving a slider. I then need the last value (where they stop sliding or typing) to be stored in my class
Is there a way to detect the value change in HSlider (in Flex 4.0) without touching the slider.Basically, what I wanted is to detect if the slider value was changed programmatically.
I have been banging my head against a brick wall regarding the following problem which must be very simple to fix, just can't see the answer.I have a class assigned to a movieclip called canvas. The class is called drawClass. I have called the instance of canvas on the stage 'drawingCanvas'.When I trace "drawingCanvas" I get object drawClass] which is fine. Tracing drawingCanvas.name gets me the instance name 'drawingCanvas'.This is a String variable.Basically what I am trying to do is pass the MovieClip name to another class. In my example the class 'toolBar', which can then interact with the MovieClip.
The problem is passing 'drawingCanvas.name' results in a String, so I get an error saying :TypeError: Error #1034: Type Coercion failed: cannot convert "canvasArea" to flash.display.MovieClip.I can't for love or money find a way to convert a String variable to a MovieClip variable! I have the name of the MovieClip, I just need to tell the toolbar class. But I can't find a way of doing this as the instance on stage is an object of drawingClass, not a MovieClip (unless MovieClips with attached classes are not treated as standard MovieClips?).
So I'm trying to detect if a variable has been changed by a swf loaded into another swf.What I'm doing is when a thumbnail is clicked on the child swf I want it to fire a function on the main swf. I can get the model to trace out when the value was changed inside of the child swf by itself but when i load it into the main swf I can't get the onModelChanged event to fire off.Container swf as
I'm building a simple 360 degree image rotation effect using single frames and forward and back buttons. I'm new to AS3 and have managed to create functioning buttons... (so my code may be a bit odd!)But now I also want to advance frames by clicking and dragging on the image itself (or on an invisible button sat on top of the image).Although there are some threads here which have asked the same thing, I don't understand how they were answered. My code is below, and the file I am practising with is on:URL...At the moment if you click on the image area it will advance but as there is no code detecting mouse direction, it just goes forward. Can anyone help me understand how to implement a simple direction detection and then use this to decided whether to advance or go backwards.[code]
I have objects placed on the screen using x/y coordinates. I want a way to update that based on changes in Screen Width/Height. So if used re-sized browser window x/y should change. How do I cick off a function every time the screen is re-sized.
here's the basic code i'm working with:lunch_mc.loadMovie("pastramiSandwich.png");when i change lunch_mc contents to chickenCeasar.png, for example, how can i detect that change and use it to drive another function? onChange doesn't respond to programmatical changes (retarded) and onData only works with the loadVariables event.BitmapData?
type_elt is not an element name; it might be <single>, <multiple> or something else, determined at runtime. How, given this, can I detect the presence of the opt_out_flag element?
I tried this (where xml refers to the question element):
if (xml.*.opt_out_flag) { do_something(); }
but even in cases without opt_out_flag the above expression returns true. Obviously I'm missing something, but what is it?
At run time, Is it possible to detect the 'Connection Speed of the user' and change the way my preloader works? Say If the user is on a Dial up connection then play the initial 50% of the movie that has been loaded while loading the remaining 50% in background, If the user is on DSL or cable then load the entire 100% movie and so on.
i want to get a value of _global.id var outside the function. Here is the code
var xml = new XML(); xml.ignoreWhite = true; xml.onLoad = loadXML;[code]....
when i trace _global.id out of function it is undefined, and when i trace it in the function it gives 1, which is ok. How can i get that value out from function?
orrect the syntax of my code:Code:firstOne = _root.content.content_group+_global.whichOne;I have 3 movieclips called content_group1, content_group2, etc. I have a button that calls this: _global.whichOne = "1";Now, how can I correct that code above so I get content_groupX?
This function is called from some MCs that have a simple single-layer, timeline-tween with an action at the last frame calling this function. The problem is that _root.swipe_mc.stop(); never executes. The MC keeps playing. I can however make it _visible = false; So it is finding the correct path.