ActionScript 3.0 :: Do Something After Its Constructor Function Is Finished And The Object Has Been Created

Jun 10, 2010

I have a class which works with data and I want to do something after its constructor function is finished and the object has been created. If a class is a MovieClip, I can do this:

[Code]....

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ActionScript 3.0 :: Object Not Created Upon Calling Constructor

Mar 17, 2009

I am new to AS3 but not to AS2. I have written a simple class and when I import it, I don't see the object that should be created upon calling the constructor. Can you guys tell me where am I going wrong. And I am very puzzled about 'document class'. Yes, I have google numerous threads on "document class" but still very shaky on this matter. Here is my simple class which should place a button object on the stage when I create a new object of this class. Once I have created the BTN class, I have made sure that I have button component in my library, I then instantiate the object by creating a new CS3 file and importing my class:
import com.learning.as3.*;
var b:BTN = new BTN();

When I test the movie, I get the following errors:
1172: Definition com.learning.as3 could not be found.
1046: Type was not found or was not a compile-time constant:
BTN.
1180: Call to a possibly undefined method BTN.

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ActionScript 2.0 :: Object Created By A Function

Aug 20, 2009

why can't i acces the object outside of the function with test1._alpha = 20;[code]

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ActionScript 2.0 :: Check If A Function Has Finished To Fire The Next Function?

May 22, 2011

I am currently trying my 5. workaround to get my menu done. . I want to move a series of 4 buttons up, after a click and when all buttons finished their movement I want the bottom 3 to move down again.

My big problem ist, that I dont get a check working to see if the function move() hast finished in order to fire the function open(). Is there any listener or so?

Here is my code:

Code:
//Setup and register with Zego Engine
import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup( Shortcuts, PennerEasing, Fuse );

[Code].....

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ActionScript 3.0 :: Function Finished Eventlistener?

Aug 29, 2009

I have three functions and I want to play them one by one when each of them completes the tasks inside. How can I add an eventlistener to a function to check if it is finished?So the following is the example:

function generateIdeaBalloons():void {  var ideas1:MovieClip = new idea1 (); ideas1.x = 480; ideas1.y = 248;  container.addChild(ideas1);
TweenLite.to(container.ideas1, 1, {delay:0.5, x:50, ease:Quart.easeOut});}

[code].....

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ActionScript 2.0 :: Check If Function Is Finished

Mar 26, 2005

i've got this code:

[Code]....

what i want is that when you press the left or right key the back or further function is only processed when _root.done = "a" (or true something else)... but now it doesn't work... _root.done is always "a".

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ActionScript 2.0 :: Check If Function Is Finished?

Mar 26, 2005

i've got this code:

Code:
_root.done = "a";
var myListener = new Object();
myListener.onKeyDown = function() {
switch (Key.getCode()) {

[code]....

what i want is that when you press the left or right key the back or further function is only processed when _root.done = "a" (or true something else)... but now it doesn't work... _root.done is always "a"...

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ActionScript 3.0 :: Specify A Constructor Function For A Class?

Oct 11, 2009

I'm making a class called 'player', and really, I don't need a constructor function for it. Do you just outline the function, but don't put anything between the curly braces? Also, I'm a bit new with access levels. If I wanted my functions from my player class to be accessible from the main class, do I make them public?

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Actionscript 3 :: Is A New Constructor Function Necessary When Subclassing

Jan 9, 2010

Basic OOP question... I want to add a couple functions to the Array class so that my program will be amazing and make me rich and famous overnight. So I create a new subclass NewArray which extends Array. Do I need to write a constructor method for NewArray? If I leave it blank will it just use the parent's (Array's) constructor method?

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ActionScript 3.0 :: Works Just In Constructor Function?

Jan 7, 2010

If I pass variable(s) like this in document class action script file(I'm not even sure if I can pass more than one variable):

Code:
ballPointRight = new BallPointRight(ball, xDir, padScreen) ;

And now the BallPointRight's action script file:

Code:
package {
import flash.display.MovieClip;[code]....

doesnt work since it doesnt recognize variables...

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Actionscript :: Constructor For Value Object Classes?

May 9, 2011

Is it OK to use the constructor to set properties for a value object class or must I use dot notation and set each one, one-by-one? I recently read an article that was saying I should do it one-by-one as value objects should only contain properties and went on to say using the constructor is not OK (best-practice wise).

Code:
("not OK")
var employee=new[code].............

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ActionScript 2.0 :: Waiting Until Another Function Has Finished Loading?

Feb 15, 2009

i have an animation with a series of colored squares appearing and disappearing from the stage [URL]..except that the squares appear and disappear). Each of the squares fade in and out using Actionscript, with a custom method that animates its alpha property over time. I want to pick randomly every few seconds a square, to make it disappear and put a new one in its place, and my code is more or less like this:

[Code]...

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ActionScript 3.0 :: Store A Function Constructor In An Array?

Feb 14, 2009

Is it possible to store a function constructor in an array? I tried, but getting an error for example, say this is my function:

functiom openPages():void
{
trace("pages open");
}

and my array:

var myArray:Array= new Array(openPages);

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ActionScript 3.0 :: Add Eventlistener In The Load Function And In The Constructor

May 14, 2009

I am trying to make a subclass of flash.display.Loader, which should do something when the loader completes loading the content. So I do addEventListener(Event.COMPLETE, onComplete) on my loader subclass. But this Eventlistener is never called. Is this supposed to happen? Can't I use an Eventlistener on the class that dispatches the event? My code looks like this: public class MyLoader

[Code]....

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ActionScript 3.0 :: Pass A Child From The Constructor To Another Function?

Sep 6, 2010

I'm sure that I'm doing something daft here - I just need to remove a child that's created in the constructor through an event listener.My code is below but does not work. Can someone point me in the right direction please?

public class Main extends Sprite  public function Main()
super();
var rectangleIndex:uint = this.getChildIndex(playerBackground)

[code]......

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ActionScript 3.0 :: Pass A Parameter To The Constructor Function

Mar 3, 2011

I´d like to know how could use the Timer class extended.I´m trying to pass a parameter to the constructor function, so I can use it inside the listener.
 
Here´s example:
 
[CODE]
package { import flash.utils.Timer import flash.display.DisplayObject public class ChangeColorTimer extends Timer {    public static const CHANGE_COLOR:String = "changeColor";    public var obj:DisplayObject    public function ChangeColorTimer(delay:Number, repeatCount:int, obj:DisplayObject ) {   super(delay, repeatCount)   this.obj = obj   } } }
[/CODE]
 
That was the ChangeColorTimer that extends Timer.Now, I´d want to know how would I use ChangeColorTimer.I thought it was the same as using Timer.I´ve tried this:
 
[CODE]
public function changeColor(mc:MovieClip):void  {   var colorTransform:ColorTransform = new ColorTransform()   colorTransform.color = 0xEE0000   mc.transform.colorTransform = colorTransform   var changeColorTimer:ChangeColorTimer = new ChangeColorTimer(400, 1, mc)   changeColorTimer.addEventListener(ChangeColorTimer.CHANGE_COLOR, setNormalColorListener)   changeColorTimer.start()     }  private function setNormalColorListener(e:Event):void{   trace("called")        }
[/CODE]
 
I called changeColor, but, I don´t get "called" in the output from the setNormalColorListener listener.

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Actionscript 3 :: Receiving Name Of Calling Function Or Constructor?

Nov 7, 2010

is it possible to get the name of a calling function or the constructor from the called function? is it possible to determine the previous function of the thread?

i would like to call some setter functions from my constructor and have my setter functions determine if it was the constructor that called them.

currently, i'm setting a boolean for this functionality, but perhaps there is another way?

public function Constructor(myNumber:Number)
{
this.myNumber = myNumber;
}

[Code]....

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ActionScript 3.0 :: Calling Constructor Function Within Same Class?

Jan 26, 2009

I have a document class name elevator and my constructor is also elevator as usualHow to call this constructor function within elevator class? Is is possible or not?

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ActionScript 3.0 :: Passing Values From Constructor To Function(s)

Feb 11, 2009

I have a series values I'm passing (from an FLA) into the constructor of a class. I just want to make clear in my mind that, the only way to pass the variable params, to the function nowDoThis, you'll need a dispatchEvent or a custom event to send it along ?

As an example:

Code:
// constructor
public function MyFunction(_param1:uint, _param2:uint, _param3:uint) {
param1 = _param1;
param2 = _param2;

[Code].....

I have only a vague understanding of using objects and dispatch events. Isn't this something that people need to do all the time?

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ActionScript 3.0 :: Flash Claims Function Is Not A Constructor But It Is?

Aug 18, 2010

Simplified ItemType Code, contained in Types/ItemType.as

Code:
public class ItemType
{
public static var SWORD:ItemType = new WeaponType(0, "Sword", null);
public function ItemType(id:uint, name:String, icon:Sprite)

[code]....

On attempting to compile, following error is displayed:

Code:
[Fault] exception, information=TypeError: Error #1115: Types::WeaponType is not a constructor.

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ActionScript 3.0 :: Class With Static Function-like Constructor

Oct 15, 2010

I'm currently writing a class where I'd like to call the class constructor without having to instantiate the class itself. Something like this : Class:

[Code]...

trace(testString); //wil trace the text "test test123" Is it possible to somehow achieve this? When I write the costructor method like "public static function ClassName" it fails. Is there any other way?

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Actionscript 3 :: Pass All Parameters (one By One) In An Object To A Constructor?

Dec 1, 2010

I have the Class and the parameters of its contructor as an object. What I need to do is a function that returns an instance of this class, passing this parameters to the constructor.

This is the code:
Some random and unmodifiable class:

public Foo {
public function Foo(a:int, b:String) {
// constructor
}
}

And some function (in some another class):

function bar(params:Object):* {
var baz:Foo = new Foo(params.a, params.b);
return baz;
}

What I need to do is make this function generic, without pass params as parameter to Foo constructor because I can't modify it. Something like:

function bar2(clazz:Class, params:Object):* {
var baz:* = new clazz(/*some magic way to transform params in comma separated parameters*/);
return baz;
}

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Actionscript 3 :: Passing Parameters To The Constructor To An Object?

Sep 30, 2011

I am working on a side-scrolling platformer game. Because of this, I have a class that acts as a floor. I also have a class representing enemies. I am having problems with passing a parameter to a custom class' constructor. The class (SkullDemon.as) extends MovieClip. I am trying to pass an instance (called "floorL1") of a customer class called "FloorLevel1." "FloorLevel1" also extends MovieClip (I do not have a written .as file for "FloorLevel1"; I just exported the floor MovieClip to that class).

I am trying to pass an instance of "FloorLevel1" so that the "SkullDemon" object can land on the floor just like in a platformer. My main class is called "TME2_Main." This is the class from which I try to pass the "floorL1" instance to the "SkullDemon" class. This is how I try to create a Skull Demon instance and pass "floorL1" to its constructor:

[Code]...

What am I doing wrong here? I have spent a while looking for solutions (including moving code outside of TME2_Main's constructor),

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ActionScript 3.0 :: Library Object's Constructor Can't Have Parameter's

Oct 11, 2009

I have a class in my .fla's library called StatBar_object. StatBar_object is an inherited class that extends from a custom class StatBar, while StatBar extends from MovieClip.

However, StatBar's constructor has a parameter (the constructor reads "public function StatBar(target:int)"). Thus, I continually get an output of:

"ArgumentError: Error #1063: Argument count mismatch on StatBar_object(). Expected 0, got 1.
at actionscript.stat::StatBox_object()
at actionscript.modes::battle_mode()"

Is there any way to get StatBar_object's constructor to include StatBar's parameter?

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ActionScript 3.0 :: Cloning An Object With Constructor Parameters

Apr 19, 2010

I want to serialize ThugtrisShapes' children (heritage/polymorphism) but his children like Right_LShape take constructor parameters,i have to assign it a default value (in my case null because they receive an Array type), but i get this error even when implementing IExternalizable.

Take Note: IForm extends IExternalizable.

here is a link i found about it but it still does not work...[URL]

Code:
public class ThugtrisShapes extends Sprite implements IForm
{
var squares_:Array;
var numsquares_:int=MAX_SQUARES;

[Code]....

I know that not all class' can be cloned , but cloning is an important aspect of OO programming.... There should be a solution for my problem,besides taking the parameter out of the constructor and add a setter.

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ActionScript 2.0 :: [MX] Disable Constructor For The Color Object?

Jun 13, 2003

I have the component Hadlab Newsflash on my stage.I have a button that, on rollover, changes the color of the component.When the button is clicked, the component fades out (tweenning) and the movie goes on. The problem is that the constructor keeps telling the component to be #FF0000(red) and the fade out tweenning doesnt work anymore because the mouse is on the button. Here is the code:

Code:
// cria a funcao "onRollOver" para o btnEnter
btnEnter.onRollOver = function() {

[code].....

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Actionscript 3 :: Run A Function Once Flash Movie Has Finished Loading?

Aug 11, 2010

Is it possible to set a listener or something like it to run a function once the flash movie itself has finished loading?So something like:When this flash movie has finished loading, activate function.Btw. I'm not trying to do this with a swf file loaded into another flash movie. I need this to be done by the movie once it self has finished loading.

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ActionScript 3.0 :: Set Alpha To 30 Percent In Constructor Function - TypeError

Apr 7, 2009

I am new to AS3 and writing classes and keep having a hard time with these error messages I am getting. I have the following AS:
public class PrevNextNav {
public var back_next_nav:MovieClip;
public var next_btn:SimpleButton;
public function PrevNextNav() {
back_next_nav.next_btn.alpha = .3
} .... etc.

The class works fine, except when I try to set the alpha to 30% in the constructor function, I get this error in the output window.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at _classes::PrevNextNav()
at InteractivePilotDocument()
If I comment that line out, all is good. What does this mean?

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ActionScript 3.0 :: Call Core Function/constructor By Its String Name

Jun 9, 2009

I worked out a way to call a function whose name is in a String variable. That is:
 
function myFunction()
{
trace("Hello!");
}

[Code]....

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ActionScript 3.0 :: Unable To Run Next Statement In Constructor Main Function?

Jan 1, 2012

I have a main.as scipt whereby i put the following in the constructor main function.
 
L1: LoginScreen.enterBtn.addEventListener(MouseEvent.MOUSE_DOWN, checkLogin);
L2: map.visible=true;
 
it will execute checkLogin function but stuck at Line 1. how do i make it run Line 2?

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