ActionScript 2.0 :: [MX] Disable Constructor For The Color Object?
Jun 13, 2003
I have the component Hadlab Newsflash on my stage.I have a button that, on rollover, changes the color of the component.When the button is clicked, the component fades out (tweenning) and the movie goes on. The problem is that the constructor keeps telling the component to be #FF0000(red) and the fade out tweenning doesnt work anymore because the mouse is on the button. Here is the code:
Code:
// cria a funcao "onRollOver" para o btnEnter
btnEnter.onRollOver = function() {
[code].....
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Jul 22, 2010
how could i remove these two colors for the header.... i could override rollover for the columns and leave the selection, but i want to remove these two effects from the header and i couldn't find a way to do that....
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Jan 25, 2010
I have a Color class where all the data is stored in a single uint named "_value". However, the constructor for Color looks like this:
public function Color(r:uint = 0, g:uint = 0, b:uint = 0):void
{ _value = (makeChar(r) << 16 | makeChar(g) << 8 | makeChar(b)); }
If I want to create a clone() method, I have to first convert the "_value" variable to an RGB object, then, the constructor automatically converts the object back into a hexadecimal value. Blatent waste of efficiency! However, I would rather have the constructor be user friendly and allow them to type in each color value instead of one hex value (they can use the Color.fromHex() if they really want to, but it does the same as the clone() method and converts back and forth).
Is there any way to instantiate a class without going through the one single constructor function? Any way to set up a private constructor in addition to the public one? Most Visual Studio languages allowed you to have multiple constructors, and the chosen constructor is determined by the passed in arguments. This was really convenient, but sadly, AS3 only allows one constructor, right?
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Sep 22, 2011
I have a few movie clips that change color when they are rolled over and rolled out of which is great and works correctly but now I have add glows to those buttons to serve as borders or a stroke and when you roll over the buttons the color and the filter color changes.
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May 9, 2011
Is it OK to use the constructor to set properties for a value object class or must I use dot notation and set each one, one-by-one? I recently read an article that was saying I should do it one-by-one as value objects should only contain properties and went on to say using the constructor is not OK (best-practice wise).
Code:
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var employee=new[code].............
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Feb 20, 2007
I am making a movie that has to be published to Flash Player 6 and want to set a bunch of movie clips to have the same color. Here is my function:[code]My problem is that I get the error message:"Hexadecimal digits expected after 0x" referring to the 4th line of my function.
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Mar 17, 2009
I am new to AS3 but not to AS2. I have written a simple class and when I import it, I don't see the object that should be created upon calling the constructor. Can you guys tell me where am I going wrong. And I am very puzzled about 'document class'. Yes, I have google numerous threads on "document class" but still very shaky on this matter. Here is my simple class which should place a button object on the stage when I create a new object of this class. Once I have created the BTN class, I have made sure that I have button component in my library, I then instantiate the object by creating a new CS3 file and importing my class:
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Dec 1, 2010
I have the Class and the parameters of its contructor as an object. What I need to do is a function that returns an instance of this class, passing this parameters to the constructor.
This is the code:
Some random and unmodifiable class:
public Foo {
public function Foo(a:int, b:String) {
// constructor
}
}
And some function (in some another class):
function bar(params:Object):* {
var baz:Foo = new Foo(params.a, params.b);
return baz;
}
What I need to do is make this function generic, without pass params as parameter to Foo constructor because I can't modify it. Something like:
function bar2(clazz:Class, params:Object):* {
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}
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Sep 30, 2011
I am working on a side-scrolling platformer game. Because of this, I have a class that acts as a floor. I also have a class representing enemies. I am having problems with passing a parameter to a custom class' constructor. The class (SkullDemon.as) extends MovieClip. I am trying to pass an instance (called "floorL1") of a customer class called "FloorLevel1." "FloorLevel1" also extends MovieClip (I do not have a written .as file for "FloorLevel1"; I just exported the floor MovieClip to that class).
I am trying to pass an instance of "FloorLevel1" so that the "SkullDemon" object can land on the floor just like in a platformer. My main class is called "TME2_Main." This is the class from which I try to pass the "floorL1" instance to the "SkullDemon" class. This is how I try to create a Skull Demon instance and pass "floorL1" to its constructor:
[Code]...
What am I doing wrong here? I have spent a while looking for solutions (including moving code outside of TME2_Main's constructor),
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Oct 11, 2009
I have a class in my .fla's library called StatBar_object. StatBar_object is an inherited class that extends from a custom class StatBar, while StatBar extends from MovieClip.
However, StatBar's constructor has a parameter (the constructor reads "public function StatBar(target:int)"). Thus, I continually get an output of:
"ArgumentError: Error #1063: Argument count mismatch on StatBar_object(). Expected 0, got 1.
at actionscript.stat::StatBox_object()
at actionscript.modes::battle_mode()"
Is there any way to get StatBar_object's constructor to include StatBar's parameter?
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Apr 19, 2010
I want to serialize ThugtrisShapes' children (heritage/polymorphism) but his children like Right_LShape take constructor parameters,i have to assign it a default value (in my case null because they receive an Array type), but i get this error even when implementing IExternalizable.
Take Note: IForm extends IExternalizable.
here is a link i found about it but it still does not work...[URL]
Code:
public class ThugtrisShapes extends Sprite implements IForm
{
var squares_:Array;
var numsquares_:int=MAX_SQUARES;
[Code]....
I know that not all class' can be cloned , but cloning is an important aspect of OO programming.... There should be a solution for my problem,besides taking the parameter out of the constructor and add a setter.
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Sep 26, 2009
I've read through the Sticky in ActionScript 3.0 forum and looked through other threads in the topic but maybe I'm not using the right search terms. My problem is creating a new object in the constructor method, I've created a package "com.weenz.shutters" and created many class files within that package. The compiler is giving me the following 2 errors for the "Window.as" file[code]...
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Jun 10, 2010
I have a class which works with data and I want to do something after its constructor function is finished and the object has been created. If a class is a MovieClip, I can do this:
[Code]....
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Feb 24, 2010
I want to get rid of the typical Flex roll-over color in list-based components, and to display my own style of roll-over rendering. Setting useRollOver to 'false' is not an option, since disabling that will also make the List.isItemHighlighted() function to always return false. My custom renderer relies on that function. Can it be so hard? Is there no way of setting that roll-over color to transparent? Is there some other way for my renderer to figure out if an item is highlighted?
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Aug 26, 2011
When using ObjectUtil.copy() on my object, I get the following error
Argument count mismatch on foo.bar::MyObject(). Expected 1, got 0.
MyObject's constructor takes in one parameter. Is there a way for me to clone, or copy it?
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May 12, 2010
I have extended an mxml component with an actionscript class. I'm trying to access a component in the mxml file using the id (in order to add an event listener) but I cant seem to do it.
I get:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Apr 11, 2011
Is this possible ? If yes how ?Otherwise what's the alternatives ?
By dynamically I mean using
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, finishLoading);
[code].....
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Aug 7, 2005
I made a color picker and I was wondering if the color object had any way of grabbing the actual color name?
I know I could put all the colors into an array and call them up as needed... I've done the same thing in C#... and the color object in C# has a color name feature, I was wondering if Flash's color object had the same deal.
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Aug 12, 2011
I want to basically do something like this [code]...
But this has no effect on the swfObject, it still responds to mouse events.
How do I disable an swf object using javascript or prevent it from responding to mouse events?
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Aug 20, 2009
I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?
My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:
Code:
var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);
LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),
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Jun 23, 2009
I'm having a game in which i control an MC with the keyboard arrows and when i click outside of the flash application and back in the MC loses focus. The focus changes to a button within the stage. What i've observed is that the Flash Player has a built-in control that moves focus from an item to the other with the arrow keys.
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Aug 12, 2010
Is there a way of disabling the audio in a flash file via the object params?
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Jan 19, 2009
i am sorting an arrayCollection and then adding the sorted collection as object variables.But the object is getting sorted by default in the ascending order of the variable name for eg i have a collection like this coll[{[6]:30},{[4]:39},{[8]:45},{[5]:50}] which is sorted in ascending order of the values.i want to add this name value pair to an object
var obj:Object=new Object()
for(var i:int=0;i<coll.length().i++)
{
obj[coll[0].name]=coll[0].value
}
But the object gets sorted in ascending order based on the name like this
obj[4]
obj[5]
obj[6] and so on
How can i display the object variables in the order they were added.
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May 9, 2011
I want to clone a class object. I tried following from here:
package
{
import flash.net.registerClassAlias;
import flash.utils.ByteArray;
[Code]...
BUT this only works when the class has a default constructor and not when it has parameterized constructor:
how to clone a class object when the class has a parameterized constructor?
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Nov 8, 2011
I have a game where "targets" hide behind trees and when they pop out from behind, you click them and they are destroyed. For some reason though, when you click the tree they are hiding behind, they still get destroyed. I want them to be safe from the user clicks when hiding. Here is a sample of the code I am using:
Code:
stage.addEventListener(MouseEvent.CLICK, onClickHandler, false, 0, true);
function onClickHandler(event:MouseEvent):void
{
[code]....
I tried adding an else if statement like so:
Code:
else if(bullet.hitTestObject(backtrees)) {
poof.x = bullet.x;
poof.y = bullet.y;
[code]....
but that did nothing as well. As you can see, it is not the click of the user that causes the target to disappear, but the hittestobject that causes it to disappear.
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Jul 25, 2011
I have a flash shooter game and after a user shoots a bottle, i play the destroy animation and remove it from the screen. The problem is when the user click too fast, like superman fast it enters on the method twice, no matter what.
Here is the code:
public function bottleHasClicked(bottle : BottleBase) : void {
bottle.mouseEnabled = false;
collectedBottles++;
[Code]....
The first thing i do is to disable the object mouse, and it still happens. I only enable it when im gonna show the bottles again.
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Mar 4, 2006
Now I know I can use the MCTween classes for this, but I want to figure it out myself
I have
Code:
MovieClip.prototype.blurTo = function(strength, size) {
//Blur and tween fn.
var myBlur = new flash.filters.BlurFilter(size,size,strength);
[Code].....
What I can't figure out for the life of me, is how to disable the blur when the object being tweened comes to a halt?
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May 26, 2011
I have a flash object on my page and I want to disable clicks on it using Javascript. I tried to use the following code:
document.getElementById('flash-obj').onclick = function(){return false;};
document.getElementById('flash-obj').onmouseup = function(){return false;};
document.getElementById('flash-obj').onmousedown = function(){return false;};
It doesn't work. Is there any other alternative?
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Jul 6, 2009
Maybe I'm missing something really obvious but does anyone have a way of getting (not setting!) an object's color? I have no problem setting the color and animating it (with caurina Tweener). Here's an excerpt of what I'd like to do:
Code:
import flash.display.MovieClip;
import flash.geom.ColorTransform;
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;
[code]....
As you can see from the trace(_btnColor.color), the following if-statement will not work. What gets returned, looks like a number that gets thrown when something is out of bounds or not the right type. It's weird because you can SET the color like this:
_btnColor.color = 0xCC0000;
but you cannot GET the color the same way. Where's the logic/consistency here? Has anyone an idea of how to get a (hex) color of an object?
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