ActionScript 2.0 :: Listen To A Variable For Changes?
Apr 17, 2005
if there is a way to listen to a variable for changes? I've seen that you can listen to a change in a component, but I've not found any examples of variables?This is what I have tried, to no avail....
Code:
var myVariable:Number = 0;
var myListener = new Object();
myListener.change = function(change) {
trace("variable changed");
[code]...
I have also tried .onChange instead of just .change but get the same results.
I have a "var counter:Number;" that changes when a function runs I need to know when that variable changes and what it has changed to so another function can use it
i have 5 submit buttons for example. When each submit button is clicked, a portion of the application is done. When all 5 portions are completed(or when 5 variables == true) I want something to happen.As of right now, on my submit buttons I am checking to see if all variables are true like so...
Lets say i have 5 submit buttons for example. When each submit button is clicked, a portion of the application is done. When all 5 portions are completed(or when 5 variables == true) I want something to happen. As of right now, on my submit buttons I am checking to see if all variables are true like so...
How do I listen from the main class to a sub class for a variable change?
package { import flash.events.* public class DataBase extends MovieClip {
[Code].....
This is what I have so far for the sub class but I can't seem to figure out how to listen to this variable change from Main() or even if I am dispatching the event properly.
if I have a class I load, import com.pixelator;//import explosion class In my movie I want to run a function when it finishes and dispatches the event below. How do I do that? here is the code from the class
PHP Code:
function completeHandler() { dispatchEvent(new Event("PIXELS_DONE")); }
I am trying to put a command in one of my movieclips (mc1) that will say: When mc2 is at frame 20 (or has done a function assigned previously), gotoandplay frame 5 (in mc1). I am going to be putting this code inside the mc1. I am trying to design my button (mc1) to dim when mc2 or mc3 is clicked (and mc2 to dim when mc1 or mc3 is clicked, etc.) I have the dim tween on frame 5, and the clicked frame on frame 20, in my example.
How do I listen/respond to a specific cue point by name in AS3?
I have this listener which runs a function as soon as a cue point is reached, but I can't figure out how to run different functions for different cue points.
I am trying to wait for and Event.COMPLETE in another class but my code just jumps through the event listener and executes the following code without waiting for the event to complete so my variable is not being set.[code]
I load plenty of feed and want to know witch feed is comletely loaded in order to process it
var arrayDUrlLoader:Array = new Array ; var arrayRequest : Array = new Array ("http://www.mynewsbar.fr/Elle.xml", "http://www.cosmopolitan.fr/rss/article/2002");
Given an instance of MyClass, I want to be notified when someone calls an specific method.
example:
package bar; { public class MyClass { private var foo:int;
[code]...
So given a instance of MyClass ( var instance = new MyClass() ) i want to be notified every time getFoo is called. I have tried using reflection+annotations+dynamic classes, to find that in AS3 you can't change seal methods (methods defined in the class). I was wondering if i can subscript to a event in order to be notified when the method is called.
When I add a keypress eventlistener to the stage, it does not fire when the focus is on an other object ... How can I listen for any keypress event regardless of the focus?
I am working on a little android app [Air for Android],and I am struggling on how to listen a method's completion.[code]which init() is a function that I wrote in a class named OauthConnection,saved as file named [OauthConnection.as]My problem is when init() is still executing though, busyOff() got executed.what i should do to make sure busyOff() is executed after init() is done.
I have an SWF that has been provided to me that I need to load. Inside that SWF are two buttons ("cancelButton" and "proceedButton"). Is there any way that I can add event listeners to these buttons from within my action script after I have loaded the SWF or do I need to get the SWF creator to create event listeners on the buttons that can bubble to me?
I have two buttons that listeners for the same event that have identical instance names?For example, I have two buttons which have the same instance name: imageOne.Can those identical buttons listen for the same event? I tried, but only one button responds to the event listener .why do I need two buttons with the same instance name that listens for the same event?because I have a looping scrolling panel of thumbnails, and when you have scrolling panels, we all have duplicate panels inside for looping purposes...so since I have to have two identical panels grouped together to do the loop, I have multiple buttons with the same instance name.and these buttons listen for events...now of course I can rename the other half of the identical buttons with different instance nams, but a problem arises when i want to use an if statement to check to see if that image is already loaded.for example, say I image1 is already loaded, and someone clicks identical thumbnail that has a different instance name, ti would be too complex to write an if statemen to determine whats loaded.
A swf (my game framework) loads another swf (a game). The game is loaded into a child domain which seems to be the default domain for loaded swfs.
The framework listens for custom events bubbling up from the game. However, the framework only receives events dispatched directly from the games document class but not from any of the games children.
Bubbling is set to true on everything, but it's not working? Is it only possible to dispatch events from the document class of the loaded swf.
I know there's been quite a few posts about events, but I've run into a problem that I haven't really encountered before, and I've kind of confused myself with all the talk of "bubbles" and "capture" and various complexities of creating custom events, etc...Anyway, I'm trying to figure out how to dispatch a global broadcast style of event.1) If I have a custom class that resides in the Display List (the DispatcherClass), how do I set up this class to broadcast a "global" event?Actionscript Code:1b) If I have another custom class that also resides in the Display List (but in a completely unrelated heirarchy), how do I get this ListenerClass to "hear" the event WITHOUT explicitly referencing the instance of the DispatcherClass like so:
Actionscript Code:DispatcherClassInstance.addEventListener("DispatcherClassEvent", handler, false, 0, true);Is this even possible?2) What if the DispatcherClass DOES NOT reside in the DisplayList?Is it possible to dispatch a "global" style event since there is nothing to "bubble" up through?2b) How would I get a ListenerClass, maybe on the DisplayList, maybe not, to "hear" this event?
Try to record more than 2-3 seconds and then listen saved mix. Mixed sound is distorted after couple of seconds of recording Wav encoder is working ok...