Android :: Install Adobe Flash On The Android Emulator?

Sep 14, 2010

I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?

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Android :: Install Adobe Flash On The Emulator?

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I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?

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i am implementing one application related to android in adobe flex, .apk is generated and now while installing the .apk file in emulator, emulator is showing one pop up to install adobe air, while again installing on adobe air , it is showing that no mobile device is connected to you system. so how can i install adobe air in emulator to test the application made in adobe flex?

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I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.

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[code].....

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I just saw the very simple tutorial on how to create a touch sound image of a Cat. Very well explained and easy to follow. However, I don't own an Android phone. I'm considering to get one soon. Meanwhile,

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I can't find this information online or in the documentation, does anyone know what versions of Android and iOS the AIR 3.0 captive runtime is compatible with? I'm assuming there is some restriction there, but short of actually compiling a program and trying it on iPhone for example, which I don't have, how can I tell which OS versions are supported?

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[code]......

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ActionScript 3.0 :: Possible To Install Flash On Android Emulators?

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My main question deals with a situation where somebody is surfing the web on their mobile phone and comes across my .swf. In programming the swf are the keycodes the same for navpad/arrow keys and numpad/numpad between desktop keyboards and phone buttons? I'm unable to put flashplayer on my android emulator and it seems to be by design. Is there anyway to install flash on android emulators?

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i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).

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I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?

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I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.

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[code]...

This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.

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What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is

[Code]....

For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.

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I need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.

Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.

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If I build a Android and Blackberry app with Flash/AIR, do i get access to the file system and database for both platforms?

My app will need to save downloaded images.

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Sep 2, 2011

I am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.

I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?

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Jun 28, 2011

I have developed a very simple app in flash cs5 and am ready to upload it to android market. However, users need adobe air to run it. Does anyone know if there is some way to package the app with air? I want to make it as easy as possible for people to run the app. Users will be prompted to download air and I can put this information on the apps page on android market but if there is some way to iclude this in the apk I'd love to know. Can't seem to find information on it on the web.

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ActionScript 3.0 :: Run A Flash Game On Android And IOS Using Adobe Air?

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I am currently trying to run a flash game on Android and iOS using Adobe Air.While Air works nicely to run the app on Android, I experiment troubles with iOS. I am actually able to generate a .ipa package and install it to an iPhone (via iTunes). However, when I launch the application from the iPhone, nothing happens (black screen).

I then generated a debug .ipa which connects to a FDB debugger running on my computer, and the debugger shows the given fault when the app is launched:

#error 1107 the abc data is corrupt attempt to read out of bounds

Searching the internet didn't helped much. The issue is known [URL] but this does not help in my case. Someone had the same error and fixed it by removing some 3D tween animation from his flash app [URL], but I doesn't use tween.

Notes: I tried on iPhone 3G and 4S and the result is the same. The game is coded via haXe, which generates the .swf file. This main swf file uses other swf and xml files, which are present in the .ipa generated by Air.

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