ActionScript 3.0 :: Possible To Install Flash On Android Emulators?
Feb 10, 2012
My main question deals with a situation where somebody is surfing the web on their mobile phone and comes across my .swf. In programming the swf are the keycodes the same for navpad/arrow keys and numpad/numpad between desktop keyboards and phone buttons? I'm unable to put flashplayer on my android emulator and it seems to be by design. Is there anyway to install flash on android emulators?
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I have developed a small adobe flash application (a parent .exe file which loads several child swf files). I can play it in almost any computer. My question is: Can I install and run the application in Aakash or Ubislate 7+ ?
i am implementing one application related to android in adobe flex, .apk is generated and now while installing the .apk file in emulator, emulator is showing one pop up to install adobe air, while again installing on adobe air , it is showing that no mobile device is connected to you system. so how can i install adobe air in emulator to test the application made in adobe flex?
I developed a Adobe Air Application and I discovered that the Mobile I am trying to install the application is not compatible with the Adobe Air's supported devices because this wasn't launched yet.
I have some ideas:
Is possible to change the Mobile Name to fake another device and Adobe Air not refuse the installation? Is possible to convert AIR to Java? s possible to run Air without Java? Abandon Flash and do it in Java or Javascript.
In a small WebView app I wrote, I am able to load YouTube and see the picture the represents a video clip, with the familiar right-pointing arrow that is supposed to start playing the video:ut... when I touch that arrow, nothing happens (the video is NOT played).mWebView.getSettings().setPluginsEnabled(true);So, I searched for more clues about how to make Flash (YouTube) run embedded in my WebView and I found the following hint:I am OK with the requirement for Android 2.2 but what I don't understand is what "install Flash plugin" means: YouTube plays fine in Android's default browser (which is based on WebView AFAIK) and also in the YouTube app that's also installed in my device. Doesn't that mean that the Flash plugin is already installed?
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override protected boolean drawChild (Canvas canvas, View child, long drawingTime) { if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
I need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.
Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.
There are way for:On USB connect to PC (or other flash drive reader) - hook process and allow access only specified files and folder on android (custom store)?
I am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
Have CS4 installed on my system, but have some requirements for Flash 8. Can I install Flash 8 from the Macromedia Studio 8 CD in a separate location on the same system without breaking CS4.
I'm NOT on Snow Leopard. MacPro, Intel, 4 gigs RAM. I did have Fireworks CS4 on my Mac, but it's all uninstalled. When I try to install the entire CS3 suite, Flash will not install. When I try to install Flash all by itself, it keeps asking for the Fireworks install CD, over and over, even though FW has been uninstalled. Then, ultimately, Flash doesn't install.I tried to run the CS3 cleanup script, but the terminal won't take my password. I ran the CS4 cleanup script after I uninstalled FW, but it said there was nothing to clean up.
I am trying to get the news media stations and the say Flash player needs installing. I click on install>agreement>continue>run etc then a dialogue box says that it couldn't install as the disc is coorupt and contact Adobe for a new one? To my knowledge, I don't have, and never have had a disc!
I try to install the trial version of Flash CS4 on my system, but when I start the setup file, the cursor changes to the waiting icon a few seconds and then returns to normal. Nothing happens, no error report. No process running in the system manager either. I looked it up in the event viewer, and there I see it listed as a application error, the details is as follows:[code]
I downloaded Flash, extracted it, and open the folder. However,when i click on setup.exe, nothing pops up. I looked inside task manager and see that the setup is using up 50% cpu but nothing pops up.I am using vista home premium sp2.
"The version of Adobe Flash Player ActiveX that you are trying to install is not the most current version.[url]...
I get this message whenever I visit the Url above to install the flash player. I've used the utility to uninstall the application a dozen times with no luck. During the uninstallation process, I exited all applications and even restarted the computer before the attempting to reinstall.
There's a version out there that it is checking against either in registry or somewhere, where is it so I can remove it?
I've tried to install the latest version of flash player on IE but is not working. I this I've spent a day trying to do this and now I can't even install an older version of it, this is stupid.I don't want to reinstall window to install flash player 10.1 ,
I have loading the webview in my Activity. the Web content is having some flash content. when i try to finish the Activity. Its taking too much time. the screen goes to blank screen for little time and resuming to the app.