Android :: Flash Builder 4.5.1 No Output On Device Emulator
Jul 11, 2011I installed the new version of FB 4.5.1 on a Win 7 x64 machine and tried the HelloWorld application, but I can't see any output on the Google Droid Pro emulator.
View 2 RepliesI installed the new version of FB 4.5.1 on a Win 7 x64 machine and tried the HelloWorld application, but I can't see any output on the Google Droid Pro emulator.
View 2 RepliesI have a project that uses video for a chat application, I can get it to work in the flex emulator but when I deploy it to the device the button that initiates the video doesn't change and video never starts. My devices all have 2 cameras except my computer but specifiying Camera.getCamera([1]) didn't change anything except mess up my emulator and cause a NullPointerException. Camera.getCamera([0]) works just the same as not having the ID. I have tried messing with different values quality and nothing makes a difference
private function publishVideo():void{
_publishingVideo = true;
_ns = new NetStream(_nc);
[code]......
I made the simple application using flash builder 4.5.1 for both iOS and android. I test the application on my iphone and ipad, it working fine. But when I try to install on my android device(Samsung GT-5570). It get the following error message.Error occurred while installing the application:1603 KB/s (6108444 bytes in 3.719s)pkg: /data/local/tmp/Runtime.apkFailure [INSTALL_FAILED_INVALID_APK]I google about the error.I found that It is cause of my device have ARMv6 architecture.Now I have 2 question.Question 1. Is there any other reason of failing installation.Question 2. If the reason is same than any other way available to make build for ARMv6 and ARMv7 architecture phone.
View 1 RepliesI want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
View 5 Repliesi have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I was ecstatic when I learned that flash cs5 would be able to compile android applications.
However when I followed the steps in
Code:
"gotoandlearn.com/play.php?id=123"
Lee Brimelow's video tutorial. I ran into several problems. This link from the video
[code].....
I tried to load flash on emulator, it does not loads but when I tried it with my HTC device it worked. I tried it with both gingerbread emulator and froyo emulator.. flash does not works.... while flash pluggin is installed on both emulator.
View 2 RepliesI was ecstatic when I learned that flash cs5 would be able to compile android applications.[URL]..so i ran into that problem right off the bat. But my seconded problem is I lack an android phone. I can borrow a phone to test with but this won't do for general testing and debugging. I would like to use the emulator but I have no clue as to how to set it up.
View 1 RepliesI want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
View 5 RepliesI just saw the very simple tutorial on how to create a touch sound image of a Cat. Very well explained and easy to follow. However, I don't own an Android phone. I'm considering to get one soon. Meanwhile,
1. How can I test the compiled file generated from Flash without an Android phone?
2. Is there any Android emulator? If yes, how can I set it up?
3. What's the difference of Flash developed apps and native apps?
I tried to load the flash using webview, it does not work on emulator but when I tried it on my HTC device it worked.
View 1 RepliesI am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
Is there a way to change flash players audio output device? if not, is there a swf player who has this possibility?
View 2 Repliesi am implementing one application related to android in adobe flex, .apk is generated and now while installing the .apk file in emulator, emulator is showing one pop up to install adobe air, while again installing on adobe air , it is showing that no mobile device is connected to you system. so how can i install adobe air in emulator to test the application made in adobe flex?
View 2 RepliesI am trying to run a simple flash video player on android. I can only a block with a question mark. Can someone tell what is wrong with this code?
webview = (WebView) findViewById(R.id.webview);
webview.getSettings().setJavaScriptEnabled(true);
webview.setWebViewClient(new WebViewClient() {[code].........
I have tried searching internet for a sample which could guide me to use a flash file as a live wallpaper in my app.
May anyone explain what steps do i need to take to use it. If possible then please explain with some code snippets.
I have an Adobe AIR desktop application, built in Flex Builder 3, that I want to run on an android device, specifically a Samsung Galaxy Tablet. I have put the application on an emulator, going through the steps of installing AIR on the emulator, packaging the application as an APK, and installing the application on the emulator. However, when I click the application, it does not run. Here is my question: is this even possible? Can a desktop application be run on a mobile device with no changes to the code, or does it need to be converted to a mobile application before compiling?
View 1 Repliesi have asked this question before but the answer received was not applicable in my situation. I searched the net and still unable to find anything. I have a game in flash actionscript 3.0 and i would like to put it on my htc hero - android phone.
View 3 RepliesI have a Nexus S and trying to test my AIR for Android app in it. When I put to publish, it keeps showing me "publishing" but never ends. What that could be?
View 1 RepliesWhen a compile and run the application, the output is entirely blank. The HTML wrapper page does contain the flash application, but the content is blank, even though I have a simple label component on the stage.Also I noticed that when I right-click on the flash object, the default context menu appears, displaying the "Zoom In", "Zoom Out", "Show All", etc..options which are removed from the application by default.If you are interested, here is my code, as easy as it gets. :)
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[code].....
I am trying Flash Builder for the first time and I'm stuck in a simple task. How can I change the output filename?
By default, Flash Builder gives the SWF the same name of the entry point class and I couldn't find anywhere to change it.
Can I configure Flash Builder 4 to build into different folders? Something like: build applications files into "folder a" and modules files into "folder b"?
View 1 RepliesSo the issue is that whenever I run the flash movie, the display in the browser (Chrome) ends up being like 30% larger than the browser is when fully maximized. In reality, it should be running in a 800x800px environment. I've tried messing with the stage size and doing things like setting it to FULL_SCREEN and NORMAL and that had no effect. However, attempting to compile the project through the command line with the mxmcl (although it gives different errors atm) show me that the window is properly sized at 800x800px, so it is obvious that the flash builder is the one that resizes it.
View 2 RepliesI am developing an app in Flash Pro CS5.5 to be deployed on the NOOKcolor. I have everything set up for the computer to recognize the NOOK through the USB (was able to reboot the device by using the command prompt window). I can move files onto the device via USB but I want to be able to debug from Flash. I am successfully able to do this with a Droid 2 phone. Is there something on the NOOK that has to be set up for Flash to recognize the NOOK as an android device that it can debug on?
View 3 RepliesI made a program in Eclipse that is supposed to run on an Android device. I got excited when it worked on the virtual device, but when I deployed it, it doesn't properly consume the web service that lets you authenticate. I'm using Flex to create the program, and the service is written in C# and hosted on IIS 7.0. Also, we've had trouble here with Androids and DNS, so I've changed all of the references that I could find to the domain name of the server to the IP address of the server.
View 2 RepliesI have following code And it is working fine in AIR device simulator on my desktop. But when I install it on device(samsung nexus with Android 2.3) it is loading nothing.
Code:
import flash.media.StageWebView;
import flash.events.LocationChangeEvent;
import flash.geom.Rectangle;
var wv:StageWebView = new StageWebView();
wv.viewPort = new Rectangle(0,0.stage.width,stage.height);
wv.stage = stage;
wv.loadURL("[URL]");
I'm trying to use a relative path in the -output compiler argument, here's what I've tried (with and without quotes):
-o="./deploy/file.swf"
-o="/./deploy/file.swf"
-o="./file.swf"
[code].....
when I compile my action script project in Flash Builder 4 it creates a html wrapper file based on index.template.html in my html-template folder. That file automatically gets the name of my project or main application (project name.html). But usually I want it to have the name index.html
View 1 Repliesare there any alternatives for the Flash Builder Burrito IDE for mobile development based on the flash technology?
View 1 RepliesI'm developping a mobile application in Flash builder. So in Flash Builder Burrito , I was using the Flex Hero SDK 4.5.0 but they currently realesed the Flex4.5.0.20967.
I downloaded the zip file [URL]
I extracted it into a map on my C: drive. Then I opened my flash builder burrito. Added him by (Window>Flash Builder>Installed Flex SDK's. I his add and added my location.
This went very well. I changed my code with the new commands.
Next I wanted to test on my android phone but now my problem: I can't make any apk files anymore.