I just saw the very simple tutorial on how to create a touch sound image of a Cat. Very well explained and easy to follow. However, I don't own an Android phone. I'm considering to get one soon. Meanwhile,
1. How can I test the compiled file generated from Flash without an Android phone?
2. Is there any Android emulator? If yes, how can I set it up?
3. What's the difference of Flash developed apps and native apps?
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I tried to load flash on emulator, it does not loads but when I tried it with my HTC device it worked. I tried it with both gingerbread emulator and froyo emulator.. flash does not works.... while flash pluggin is installed on both emulator.
I was ecstatic when I learned that flash cs5 would be able to compile android applications.[URL]..so i ran into that problem right off the bat. But my seconded problem is I lack an android phone. I can borrow a phone to test with but this won't do for general testing and debugging. I would like to use the emulator but I have no clue as to how to set it up.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I installed the new version of FB 4.5.1 on a Win 7 x64 machine and tried the HelloWorld application, but I can't see any output on the Google Droid Pro emulator.
I am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
i am implementing one application related to android in adobe flex, .apk is generated and now while installing the .apk file in emulator, emulator is showing one pop up to install adobe air, while again installing on adobe air , it is showing that no mobile device is connected to you system. so how can i install adobe air in emulator to test the application made in adobe flex?
I have a project that uses video for a chat application, I can get it to work in the flex emulator but when I deploy it to the device the button that initiates the video doesn't change and video never starts. My devices all have 2 cameras except my computer but specifiying Camera.getCamera([1]) didn't change anything except mess up my emulator and cause a NullPointerException. Camera.getCamera([0]) works just the same as not having the ID. I have tried messing with different values quality and nothing makes a difference
private function publishVideo():void{ _publishingVideo = true; _ns = new NetStream(_nc);
I need to test my Android app for playing flash objects in the WebView.
At first I didn't need to test it on the emulator since I have an actual device (Android 2.3.7) but since users have been reporting issues about the app on Android 4.0 (Ice Cream Sandwich), I want to test it now in the emulator.[code]...
The only thing I get is a swf file.I don't really know why Flash CS 5.5 refuses to generate my project's apk file since I've never encountered a problem like this before. Is it a bug or am I doing something wrong? My player is set to AIR for Android,I have my certificate,I don't get any errors, and debugging on my device via USB works flawlessly.
I'm using Flash CS 5 and Flex 4, both to build an AIR application for android. I would like to know how to allow the user to move content(image or text) up and down(like a map,in this case only vertically).
I am working with Amazon In-app-purchases for Android on flash using native extentions. So, I have implemented purchase flow in sandbox ( I was using their file InAppSDK-SandboxData.json for debug). But now, I have an amazon account. I have created purchase items in my developers account, and I want to test flow of buying them.
but it throws an exception, it try to open file "InAppSDK-SandboxData.json", but I have deleted in hope that it will go to product servers, but it does not. I found that I can only make purchases when I will commit my app to Amazon app store((
So, how can I test my real payments to product servers and how can I debug this process??
I have a flash application written in actionscript 2.0 that shows vector architectural maps and works perfectly on common web browsers. There are many interactions with javascript functions called by user events on the webpage, such as zooming to a certain x,y point. This event is usually accomplished via the mouse wheel.
Now I have to make sure that the thing works on tablet pc, in particular the Galaxy Tab. The first thing I have to fix is that, obviously, there is no mouse wheel and the user naturally tries to pinch zoom the flash application, with the result of zooming the entire web browser.
What I need is to listen to the multitouch gesture and, when a pinch zoom event is called, disable the default zooming event and call a javascript/flash function that allows my flash app to zoom only the objects that need to be zoomed: in few words, the browser stays still and only a part of the flash zooms in or out.
I already have working javascript functions to call flash object functions for the zooming purpose, so I just need to connect them to some android things that tell me when the user tries to pinch zoom in and when he tries to pinch zoom out (and possibly the x,y point of zoom).
I'm using a WebView to display a web page which contains some Flash content which basically works pretty well. The big problem is, that the Flash content seems not to consider the WebView's boundings: The Flash content is displayed even if the WebView is too small to show the complete page and the Flash content is not inside the WebView's boundings. Moreover this Flash content overlays other (native) layout elements that are displayed next to the WebView.To me, it seems, that the Flash content is rendered in (special) z-Layer, that overlays all other layout elements.
Tested with: Android 2.2 and Flash 10.1.Is this a known bug in Adobes Flash player 10.1?
I have android 3.2 tablet application that displaying flash inside webView. now I want to catch event when pressing some inner item inside (it does't direct to another url..) is it possible??
I just installed all the requirements, JDK, Eclipse JRE and Android SDK. I managed to create something like the touch cat screen miau, but instead of running/testing it in the Android phone, how can I test it in the Eclipse Emulator?
I have loaded various external swf in my flash site,thew problem is that when i test my site with ctrl+alt+enter they all display properly, when i test the movie form its folder or online some of their functions or aspects bug.
I tried using the Software manager, but it never leaves the loading screen on the emulator. I can't find an ipk package file either to install via the palm-install command.
I've built apps that connect to a server. But this time a client has asked for an app with no need to connect to a server to update content (images,videos,text). It will be Android tablet to a Windows laptop via USB. It will be for end user no dragging and dropping into specific folders using USB debugging. I was thinking I may need to build an app for the laptop (content manager) and then the app for tablet. Is a framework out there that could jump start this?
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
recommend use firefox or chrome browser,because the IE browser's FPS is low.chinese site, url...if you have interest,you can download my source code,it contain english comment. url...
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.