ActionScript 2.0 :: Loaded Content Works Finein Test Mode Only?

Aug 22, 2009

I have loaded various external swf in my flash site,thew problem is that when i test my site with ctrl+alt+enter they all display properly, when i test the movie form its folder or online some of their functions or aspects bug.

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I would like to add preloader with progress bar to my AS3 page. It's an image gallery. The preloader is on frame 1 and the content is on frame 2. It seems like that the loader works after all the content is loaded. And the progress bar doesn't appear on the screen. What am I doing wrong? For the quick view, the code is below. I also attach the code. To make it simple, I am testing the code with just one image.

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I'm self-taught, as well, so... there you go.  I'm working with buttons that trigger images into a loader.  When I test it on my computer it works fine.  When I upload the SWF to my site with the code, the buttons appear but they don't load the images.  I assumed this was because the images have to load from somewhere, so I uploaded the images to the same folder, but I it still won't work.  Now I'm assuming it's an action script issue, but I don't know how to resolve it.  My current action script is:

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[Code]...

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The code, buttons and video object are all in the main timeline (scene 1) of a test fla and it works just fine. But, once I take this code and put it in my main fla which loads external audio, text, and supposedly this video, nothing happens. It doesnt play the flv at all.

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i have created a page in flash with input text field and a toggle button which implies full screen mode as well as normal mode by including the below script. stage.display = "fullscreen".

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i wrote some piece of code of image slider where i can load images from xml. everything goes fine but when i want to make loaded image button mode it goes wrong and seys:

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here is a full code:

import flash.display.Stage;
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[Code].....

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I've set up an event listener to check if an image has been loaded. If yes, then change the width and height of it. I achieved this by using .target.loader.content. It works fine on my machine, but things are different, when I upload the swf to the server. the images get loaded, but aren't resized as they were offline. What might be causing this? What changes should I do in the snippet to get it working.This is the function that is called using the eventListenerfunction setImage(evt:Event){  sig_txt.text =evt.currentTarget.content.toString();  var loader:Bitmap = evt.target.loader.content as Bitmap;  gallery_mc.addChild(loader); var ratio:Number = loader.width / loader.height;  loader.width = 100;  loader.height = 100 / ratio;  loader.y = total_height;  total_height += loader.height + 20

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ActionScript 2.0 :: Preloading Flashvars - Ensure That All The Content Being Loaded Externally Is Loaded Before The Transition Plays?

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I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):

[Code]....

This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?

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ActionScript 2.0 :: Apply Blend Mode To Image Loaded From URL?

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Right now I have a section of my code that looks like this.

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The trace works fine and shows a random blend mode, but the blend mode isn't actually applied visibly. I apply the blend mode in the same way to an image loaded from the library, and it works perfectly. I don't know why this isn't working... Is there any way to have the blend mode actually apply?

I figured out a way around this problem. I just added a movie clip inside of "two" and loaded the image into that, still applying the blend mode to two.

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ActionScript 3.0 :: Cannot Acces Loader.content On Online Swf, Works Fine Locally?

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I have an image gallery with a thumbnail class which needs information about the content being loaded to be able to resize it appropiatly. Using.content.height and .content.width I can acces this information, however the swf (online) stops working when this code is encountered. No errors are thrown.piece of code from where it stops working

Code:
if (targetThumb.content.width > targetThumb.content.height) {
//scale the width

[code]......

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ActionScript 3.0 :: Mouse Events And Button Mode In Externally Loaded Swfs?

Mar 31, 2009

I have an external swf I created, I used the Document Class to place assetts from the library onto the stage. I have a few Movie Clips I set the buttonMode to true on and added a few MouseEvents for when they're clicked on or rolled over to load content and make a few draggable.

It works perfectly in that swf, but since most of my assets are in the library and exported on Frame 1 I can't really use an internal preloader on it. So what I did was create an external swf that all it is is a loader that I add to the stage that loads the first swf I created.

That works perfectly for getting it on the stage, but the Movie Clips no longer are recognized as buttons and the mouse events aren't working anymore.

Is there anything I can do to change this?

Here is the code I'm using to load the external swf:

Code:
var a:URLRequest = new URLRequest("timeline2.swf");
var b:Loader = new Loader();
b.load(a);

[Code].....

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