Professional :: Cannot AIR App Publish Into Android Device
Jun 30, 2011I have a Nexus S and trying to test my AIR for Android app in it. When I put to publish, it keeps showing me "publishing" but never ends. What that could be?
View 1 RepliesI have a Nexus S and trying to test my AIR for Android app in it. When I put to publish, it keeps showing me "publishing" but never ends. What that could be?
View 1 RepliesI am developing an app in Flash Pro CS5.5 to be deployed on the NOOKcolor. I have everything set up for the computer to recognize the NOOK through the USB (was able to reboot the device by using the command prompt window). I can move files onto the device via USB but I want to be able to debug from Flash. I am successfully able to do this with a Droid 2 phone. Is there something on the NOOK that has to be set up for Flash to recognize the NOOK as an android device that it can debug on?
View 3 Repliesi have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I was hoping someone could help me with this. I installed the Air for Android and followed all of the steps as I was told to in the tutorials, yet when I try to publish the .apk file I get an error = "Error exporting the SWF file. Please see the error(s) in the compiler errors panel"
Yet I have no errors and just drew a rectangle on the stage. Any ideas? I went thru the steps over and over and I have no idea what I could be missing now, but really was hoping to get this to work.
As far as I can understand you need three things to be able to publish Android APK files from CS5:
1. Air 2.5 or greater (I've downloaded and installed 2.7 beta)
2. Android SDK (I've downloaded and installed)
3. Flash CS5 Android Extension (NOT AVAILABLE ANYMORE)
That's right, the last thing you need is no longer available because Adobe is rolling it into the next Flash version. So because I didn't get in on the prerelease with the extension...I'm just out of luck? That can't be right. How do you create APK files from CS5 when you can't get the extension? All of the tutorials out there for creating Android content from CS5 use this simple extension that seems to make everything so easy. What is Adobe's answer for creating APKs out of CS5 if you weren't part of the prerelease? They don't have the extension available anymore so there must be a way.
I upgrade Web Premium from CS5 to CS5.5. I have a big problem with publishing for mobile devices.When I am in Publishing settings I cany see buttons :OK, Cancel and the most important Publish. For OK I ken press Enter, for Cancel Esc, but it looks there isn't any key, which can be pressed as Publish. I am Mac user. My version of Adobe software is Polish. I tried reinstall all Web Premium, but it ist't working. What else can I do?
View 3 RepliesI am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
I have an Adobe AIR desktop application, built in Flex Builder 3, that I want to run on an android device, specifically a Samsung Galaxy Tablet. I have put the application on an emulator, going through the steps of installing AIR on the emulator, packaging the application as an APK, and installing the application on the emulator. However, when I click the application, it does not run. Here is my question: is this even possible? Can a desktop application be run on a mobile device with no changes to the code, or does it need to be converted to a mobile application before compiling?
View 1 Repliesi have asked this question before but the answer received was not applicable in my situation. I searched the net and still unable to find anything. I have a game in flash actionscript 3.0 and i would like to put it on my htc hero - android phone.
View 3 RepliesI am trying to run a simple flash video player on android. I can only a block with a question mark. Can someone tell what is wrong with this code?
webview = (WebView) findViewById(R.id.webview);
webview.getSettings().setJavaScriptEnabled(true);
webview.setWebViewClient(new WebViewClient() {[code].........
I installed the new version of FB 4.5.1 on a Win 7 x64 machine and tried the HelloWorld application, but I can't see any output on the Google Droid Pro emulator.
View 2 RepliesI made a program in Eclipse that is supposed to run on an Android device. I got excited when it worked on the virtual device, but when I deployed it, it doesn't properly consume the web service that lets you authenticate. I'm using Flex to create the program, and the service is written in C# and hosted on IIS 7.0. Also, we've had trouble here with Androids and DNS, so I've changed all of the references that I could find to the domain name of the server to the IP address of the server.
View 2 RepliesI have following code And it is working fine in AIR device simulator on my desktop. But when I install it on device(samsung nexus with Android 2.3) it is loading nothing.
Code:
import flash.media.StageWebView;
import flash.events.LocationChangeEvent;
import flash.geom.Rectangle;
var wv:StageWebView = new StageWebView();
wv.viewPort = new Rectangle(0,0.stage.width,stage.height);
wv.stage = stage;
wv.loadURL("[URL]");
I have imported my wav files to my library added them to the down state of my buttons and when I test the file I get (Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.) I have been surching for an answer but as of yet have found none.
View 3 RepliesHave anyone tried accessing the FMS installed in their comp with their Android device?If both my PC and Android devices are connected to the same wifi,the coding below should do the work right?or am I missing something?I ran it on the pc and it works normally,but when i port it to the Android device,it won't connect to the FMS on my PC.
nc = new NetConnection();
nc.connect("rtmp://my ip address/vod");
nc.addEventListener(NetStatusEvent.NET_STATUS,onNetStatus);
private function onNetStatus(event:NetStatusEvent):void{
[Code]...
How can I allow Android users to watch a live stream? I've tried using the code snippet below but the video never plays on the devices. The video player comes up, they click play, an ajax spinning/loading wheel comes up but it never plays. I've tested on Android 2.3.6
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab##v ersion=10,0,0,0"
[code]......
I am having an issue with my Adobe AIR application for android devices. When running the SWF file on the PC the application runs perfectly, I have also tested this in adobe Device Central and it works as expected. When I install this application to my android device, a HTC Desire HD, I get a screen with 5 dots, seems like a loading screen.I created the application using the following command
adt -package -target apk-debug -storetype pkcs12 -keystore game.p12 game.apk game-app.xml game.swf icon36.png icon48.png icon72.png
This is the contents of my xml file
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<application xmlns="http://ns.adobe.com/air/application/2.5">
<id>com.example.game</id>
[code].....
I have tried searching internet for a sample which could guide me to use a flash file as a live wallpaper in my app.
May anyone explain what steps do i need to take to use it. If possible then please explain with some code snippets.
I made the simple application using flash builder 4.5.1 for both iOS and android. I test the application on my iphone and ipad, it working fine. But when I try to install on my android device(Samsung GT-5570). It get the following error message.Error occurred while installing the application:1603 KB/s (6108444 bytes in 3.719s)pkg: /data/local/tmp/Runtime.apkFailure [INSTALL_FAILED_INVALID_APK]I google about the error.I found that It is cause of my device have ARMv6 architecture.Now I have 2 question.Question 1. Is there any other reason of failing installation.Question 2. If the reason is same than any other way available to make build for ARMv6 and ARMv7 architecture phone.
View 1 RepliesI have a project that uses video for a chat application, I can get it to work in the flex emulator but when I deploy it to the device the button that initiates the video doesn't change and video never starts. My devices all have 2 cameras except my computer but specifiying Camera.getCamera([1]) didn't change anything except mess up my emulator and cause a NullPointerException. Camera.getCamera([0]) works just the same as not having the ID. I have tried messing with different values quality and nothing makes a difference
private function publishVideo():void{
_publishingVideo = true;
_ns = new NetStream(_nc);
[code]......
I have a multiple file flash game that I need to publish to AIR for Android. The game works fine on flash player 10 or even through an .exe file. I have added all of the files in the included files area of the AIR for Android Settings. Once i publish to AIR the file stream gets messed up. I am shown this error: Error #2032: Stream Error. URL: app:/swfs/audio/MENU-Title1.mp3
The problems is that the URL should read: /audio/MENU-Title1.mp3. It's as if AIR is adding the "swfs" folder before the "audio" folder.
I'm using flash CS5.5 (trail version) and want to export a movei file out to device central to test acceleromoter settings.
When creating the file I : selected air fro andiod, made these changes to the publish settings : set upa certificate, tick all permission (as it kept telling me they hadn't been set) and then click ok.
For some reason under control > test movie > device central is greyed out. If i try to open the .swf file directly in device central it just tells me the device has the wrong version of flash.
Any ideas? I selected the file type as andriod?, preferably would like just to be able to click on test moving in device central.
[Code].....
I had a quick and dirty little IOS application that I thought I'd knock out in Flash CS5.5 and deliver to the AppStore.I must have missed something really important in the past 11 months.I built a small, simple app to test on my iPad.I set it up to run on GPU, set up the p12 and a new Provisioning Certificate. Deployment is set to "quick publishing for device testing". In 2 minutes or less it published to an IPA file.The problem is when I mount the IPA to iTunes Library then to my device, it is literally stuck in Loading mode.... Just to test how slow it is, I left it to run over night.Well it's still loading almost 16 hours later. Is it just me?I can't seem to find any other discussions or articles on IPA loading problems. Do I need to load some other version of something else to make this new version of Flash publish efficiently?Is this not the correct workflow from Flash to an IOS device?
View 1 RepliesI have an iPhone4 plugged in via usb.I an create ipa files and put them on the phone using iTunes.I would like to be able to use the test/debug on device via usb, but in the menu, it's disabled.
View 8 Replieshow to create a scrollable text in AIR for device,
aaand, in code snippets, would all "click" actions work as with taps on device?
i made an scrolling image sequence,that is controlled with moving left-right mouse or finger there are 120 images and its wheight is 36 Mb.it runs great on desctop as SWF .BUT when published to .ipa and lounched on iPad 2 - black sreen for aboute 5 sec. and throws back to "home".what does that mean?
View 1 RepliesWith Apple refusing to incorporate flash, is there an altenative way to view flash files through an Apple device?
View 2 Repliesis this possible? i want publish my air application made in flash but when it's install, i don't want the swf in folder application. there is a way to do this? or embed the swf in the executable.
View 3 RepliesI only get this error when publishing in CS4 ''The parameter is incorrect' if I save the document. I really like saving my work,
View 9 RepliesI have recently taken over a project started by another person who has been let go due to lack of performance and other issues.He has created a FLA file and an .exe file. But I am have been asked to place the movie on to the internet.The FLA file that I have will not let me publish an SWF file to be uploaded to the internet, in fact it will not let me publish anything.I have changed the publish setting but when I go to publish it the SWF file is not created.I just want this file in SWF format and for it to autoplay when the website is loaded.
Extra Information: I have used a exe to swf converter to convert the EXE file that was already made into a SWF file for the internet. This does make an swf file but the file is not editable and will not autoplay once it is uploaded.