Media Server :: Accessing The Installed In Their Comp With Their Android Device?
Mar 17, 2011
Have anyone tried accessing the FMS installed in their comp with their Android device?If both my PC and Android devices are connected to the same wifi,the coding below should do the work right?or am I missing something?I ran it on the pc and it works normally,but when i port it to the Android device,it won't connect to the FMS on my PC.
nc = new NetConnection();
nc.connect("rtmp://my ip address/vod");
nc.addEventListener(NetStatusEvent.NET_STATUS,onNetStatus);
private function onNetStatus(event:NetStatusEvent):void{
How can I allow Android users to watch a live stream? I've tried using the code snippet below but the video never plays on the devices. The video player comes up, they click play, an ajax spinning/loading wheel comes up but it never plays. I've tested on Android 2.3.6
The instructions for installation only cover installation on "localhost". I'm wondering if I could use the development server for a small scale website depolyment with restricted traffic, from a commercial server, such as goDaddy?And if so, what''s the method? Do I download the package from Adobe to my local hard drive and install over the network, or copy the package to the server and install it online?
new to this and need a very basic push in the right direction.I have FMS 3.5 installed on my server and I am ready to begin testing with it.My website has a page with descriptions of videos and links to those videos.When a link is selected, I want a new page to open and the video to play in the FMS player.I have absolutely no idea how to go about this. I need some meaty information here. I read tom Green's tutorials, and although I found that they were informative, they are also quite general.
my device (Dazzle DVC 150) is not showing up. It will show u inother programs and on my laptop works in this program. I also get an error saying "Please ensure your video capture device is working properly and is not in use.
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have just installed Flash Media Server developer version 4.5 on my server, the Start Screen appears and keeps asking me to install Flash Player version 10.2 or above. I have repeatedly installed Flash Player 11 to no avail. I have tried to start the Admin Console but it just shows the 'get flash player' icon. I can confirm that Apache is running as I get an error from it when I try to access the Admin Console from the Internet. The Adobe web-site confirms that Flash Player 11 is installed and working correctly for the Operating System, Windows 2k8-R2. I have restarted the server to make sure everything has installed correctly, but it makes no difference.
Parden me if this question was asked earlier. While installing FMS i have entered the port numbers 1935,100 instead of normal 1935,80 as i already have wamp in my default port 80, but when i try to call the localhost url, both the port [URL]..
I am really new at this forum thing and am quite an amateur when it comes to computers, I am taking some classes, so please be patient with my ignorance when it comes to computers You Tube, Ehow, or any kids web sights(for my kids),ie:PBS; continuously freezes. I just recently bought a Samsung RV511. When I first started using it adobe worked just fine but only for about a month and now I don't remember changing anything. The only advice I have gotten was that I should back up and restore my computer. I have not done this because I am not sure exactly what it will affect. I have backed up my computer to a external hard drive but that is as far as I have gotten.
The first event I streamed tonight worked fine for an hour or so then it stopped being accessible from the web. I had no problem viewing the stream on mobile devices though. The log file shows these errors.
[Code]....
I can see the three stream directories get created but only one of them has all the files- bootstrap,control,meta,f4f,f4x. The other two stream directories only contain a control file. The event is streaming perfectly on iOS devices but not on PC's. The stream starts for a second then stops and displays the message 'Unable to connect to the content you've requested'.
flash media server ,provide property Microphone.names that retrieves an array of strings reflecting the names of all available sound capture devices. is there is any property that detect output device attached to system so i can select which one to play back sound. for example:- i need to play back mp3 file in flash. but i have more one output device installed in my pc. the question is:- is there is any way for falsh to list all (or detects) audio output device installed in my pc then let me pick one of them to play back sound by selected output device?
I am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
I have an Adobe AIR desktop application, built in Flex Builder 3, that I want to run on an android device, specifically a Samsung Galaxy Tablet. I have put the application on an emulator, going through the steps of installing AIR on the emulator, packaging the application as an APK, and installing the application on the emulator. However, when I click the application, it does not run. Here is my question: is this even possible? Can a desktop application be run on a mobile device with no changes to the code, or does it need to be converted to a mobile application before compiling?
I am currently building a movie player which will play movie stored in the FMS with my PC as localhost(later on i will port it to my Android device).However,through the following code, I tried to just simply connect to the localhost to retrieve one of the video,but it keep popping out errors which I don't get it.
nc = new NetConnection(); nc.connect("rtmp://localhost/vod"); ns = new NetStream(nc);
I need to serve live video streams to Flash players, Apple devices, and Android and Blackberry handhelds. Right now I'm using FMS (actually, the CDN I stream through is running FMS), and configuring Wowza Media Server to suck the Flash stream from FMS and reprocess it for Apple, Android, and Blackberry. It works well, but it's kind oif a PITA having to have a separate server just to handle mobile devices.
Is anyone aware of any plans to release a version of FMS that will stream directly to Apple and Android? I saw a video clip on Techtilt of an Adobe presentation at NAB where they were showing live streaming to iPad, but that clip didn't way anything about when we might actually see that version of FMS become available.
I have created a live stream using Amazon Web Services and Adobe Flash Media Server 4.5.AWS provides me with both a .f4m and .m3u8 file, to use in <object><embed> and <video> tags, respectively.The .f4m loads fine on my desktop browser, and the .m3u8 file loads fine on my iOS device. However, my Android devices will not load either file. What code/solutions are there to get this to play on Android devices?[code]
i have asked this question before but the answer received was not applicable in my situation. I searched the net and still unable to find anything. I have a game in flash actionscript 3.0 and i would like to put it on my htc hero - android phone.
I have made an application for chatting using FMS and struts2. I have internet connection with some proxy settings and under domain name. I have deplyed my application on local server having Live IP. I want to access chat application from an organisation having some proxy settings using live IP giving in address bar. I'm able to view my web page but not able to connect with FMS. but when I'm trying to connect same application using independent inter connection(without any proxy setting) then I'm able to access FMS. reply ASAP.
I'm using this snippet to check if an app/activity is installed:
public static boolean isIntentAvailable(Context context, String action) { final PackageManager packageManager = context.getPackageManager(); final Intent intent = new Intent(action); List<ResolveInfo> list = packageManager.queryIntentActivities(intent, PackageManager.MATCH_DEFAULT_ONLY); return list.size() > 0; } public static boolean isScanAvailable(Context context) { return isIntentAvailable(context, "com.google.zxing.client.android.SCAN"); }
In the above example it checks if the Barcode Scanner App is installed, which works just fine. However, if I try to check for the Adobe Flashplayer using com.adobe.flashplayer it doesn't work and always returns false. Is there a better / more reliable method to check for Flash?
I have a Nexus S and trying to test my AIR for Android app in it. When I put to publish, it keeps showing me "publishing" but never ends. What that could be?
What file should android devices use to view a live video stream? myeventname.f4m? I'm using the following html5 code and it's not working in Android devices. <video id="liveWebcast" poster="poster.jpg" src="[URL]" controls autoplay> </video>
I did an application here to record the user's webcam and store an .FLV at my applications folder. That's ok. But I want to retrive this .FLV using HTTP mode, to load the .FLV progressively, not by streaming. Got it? For example, if I record a user webcam called "myWebcam": myVideoClass.load("[URL]"); Using http (progressively), not rtmpt (streaming). There is some way to do that? Or to move the file from applications folder to webroot?
I'm testing out Adobe Flash Media Server and Wowza Flash Server and am trying to accomplish the following... Web server and Flash server are on different computers... Flash server is configured to stream vod files (.flv) from a remote file share (UNC path) on a separate Windows domain server.
I was able to get both servers configured and working. The final piece is to move both Flash servers to the DMZ segment of our firewall and test from outside our network. On the DMZ, the Wowza Server is able to connect to the remote file share and stream video as it's apparently leveraging the credentials I entered when I mapped a network drive to the file share and supplied valid domain credentials. The Adobe Flash Server is not able to connect to the remote file share and stream video because it seems that the connection method that the Adobe Flash Server uses is reliant upon the Adobe Flash Server Windows service account being a domain account... and when the server is on the DMZ it cannot access our domain controllers to authenticate.
Does anybody have any experience with this type of situation.? Or know if there's a way for Adobe Flash Server to leverage drive mapping credentials as opposed to the credentials that it starts the Windows service with?
I am developing an app in Flash Pro CS5.5 to be deployed on the NOOKcolor. I have everything set up for the computer to recognize the NOOK through the USB (was able to reboot the device by using the command prompt window). I can move files onto the device via USB but I want to be able to debug from Flash. I am successfully able to do this with a Droid 2 phone. Is there something on the NOOK that has to be set up for Flash to recognize the NOOK as an android device that it can debug on?