Android :: Flash Builder Burrito Alternatives?
Apr 20, 2011are there any alternatives for the Flash Builder Burrito IDE for mobile development based on the flash technology?
View 1 Repliesare there any alternatives for the Flash Builder Burrito IDE for mobile development based on the flash technology?
View 1 RepliesI have created a simple "Hello World" Application using Flash Builder Burrito SDK. I have tested the result in the emulator it is working great. After that I deployed the application using "Export Release Build Option" and entered valid certificate details and created the .apk file. I copied the .apk file into the device and i run the application. I am unable to run the app. I have tried these in 3 android supported devices and in each of these I am getting different error messages.
I have mentioned the device in which I have tested and the error message I got while I tried to install the app (.apk file).
HTC Desire - "Error while parsing the package of the application"
Samsung Galaxy Tab - "Error while parsing the package of the application"
LG Optimus one (LG P500) - "Application not installed"
I have created a New Mobile Project in the flash SDK and added simple label "HELLO WORLD" in the view section. Before deploying I have installed Adobe AIR 2.5 in the device. I need to know whether any restrictions are there for applications developed using Flash Burrito Preview Release. (whether by default all android mobile version more than 2.1 will support it?) Also when I try to install "Tour De Mobile Flex" apk in LG Optimus, it is saying "Device not supported" message. How do I overcome these problems to run the apk file without any problems.
I'm trying to connect to a very simple .NET WCF web service (created in .NET 4.0) within Flash Builder Burrito and the process hangs on "Introspecting the service". I get no errors -- it just hangs. The web service is on my local network, although not on my local machine.
View 1 RepliesI'm giving it a try and it happens that I'm having a hard time figuring out how to pass data between ViewNavigator in a TabbedMobileApplication.
<s:TabbedMobileApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark">
<fx:Declarations>
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How can I pass data between nav1 and nav2? I know how to do it in between navigation views.
Im using camera class in my mobile application and I used Camera.names to fill my list and i tried to pass the selected value to getcamera() method but its not working.Here s my code
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I 'm thinking about developing a restaurant application using Flex Burrito. Is there anyone who can tell me if it possible to print from an Android enabled device to a WIFI printer / kitchen printer? (is it possible to do this also on an IPAD, Blackberry?)
View 2 Replies1,It is the pre-release ,i can't find it now. 2,I can download the Flash Builder 4.5 but i want to know how to import the Burrito's project? and which lib or Flex Build Path must i add? When i import the Burrito version projects use Flash Builder 4.5, it says "it can't find the 1017: The definition of base class MobileItemRenderer was not found. ItemRendererBase.as"
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I want to profile and unit test my application in Flash Builder 4 Standard. Adobe says I need to upgrade to the Premium version but I can't pay the money they want right now.Are there any alternatives for unit testing and profiling?
View 2 RepliesWhat are the alternatives of Flex builder for flex development (Free ware, open source preferred). I know one that is FlashDevelop, but it is not matured/ full fledged flex IDE.
View 3 RepliesAre there any open source (read free) alternatives to Flex Builder? I do not qualify for their student waiver (sad)
View 4 RepliesI'm developping a mobile application in Flash builder. So in Flash Builder Burrito , I was using the Flex Hero SDK 4.5.0 but they currently realesed the Flex4.5.0.20967.
I downloaded the zip file [URL]
I extracted it into a map on my C: drive. Then I opened my flash builder burrito. Added him by (Window>Flash Builder>Installed Flex SDK's. I his add and added my location.
This went very well. I changed my code with the new commands.
Next I wanted to test on my android phone but now my problem: I can't make any apk files anymore.
Mobile application runs perfectly in the debug mode - I can test it on the device etc... The problem is with the release build - it simply does not run. When I manually install .apk I don't get any errors messages, simply a green check mark and "Application not installed" message. Any thoughts? Running the latest version of air and Flash Builder 4.5.1
View 1 RepliesI installed the new version of FB 4.5.1 on a Win 7 x64 machine and tried the HelloWorld application, but I can't see any output on the Google Droid Pro emulator.
View 2 RepliesIs there any way to "round trip" Android projects between Flash Catalyst and Flash Builder? I'm using the latest beta versions (Burrito and Panini). If not, will this be available with CS5.5 when it's released next month?
View 1 RepliesI am currently developing a mobile application using the latest version of Flash Builder and I need to create a Global ArrayCollection to store information in that is pulled from a local DB. I can pull back the data from the DB fine however I cannot seem to access the Global variable when I try. I have the follng .as file called "Model.as" which is located in a folder called valueObjects and that file contains the following code:
package valueObjects
{
import flash.data.SQLConnection;
[Code]....
Then in a private function I try to access the ids ArrayCollection and populate it however I get the following error:
-1120: Access of undefined property ids.
-Access of undefined property ids
I am using flash builder to make an app for android/ios. How would you recommend I use assets such as images and sounds. Should I embed them or use loader? Any benefits to each one. I have a fair amount of assets.
View 2 RepliesI made the simple application using flash builder 4.5.1 for both iOS and android. I test the application on my iphone and ipad, it working fine. But when I try to install on my android device(Samsung GT-5570). It get the following error message.Error occurred while installing the application:1603 KB/s (6108444 bytes in 3.719s)pkg: /data/local/tmp/Runtime.apkFailure [INSTALL_FAILED_INVALID_APK]I google about the error.I found that It is cause of my device have ARMv6 architecture.Now I have 2 question.Question 1. Is there any other reason of failing installation.Question 2. If the reason is same than any other way available to make build for ARMv6 and ARMv7 architecture phone.
View 1 RepliesI have this application that is basically the ubiqutous page turning component you can find online, but modified for mobile. It's for kid's storybooks. It's a mobile flex application in FlashBuilder 4.6. When I export release build for my mobile project, I see an option for desktop .air packaging rather than mobile. Works and looks great....but you can't sell a .air file on Mac App Store. I want to bundle the air runtime to create a .app, which hopefully I can get on the app store. However, this option is not available in a mobile project. I've tried figuring it out via commandline...
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The window for Flash Builder's mobile device emulator (in AIR) seems to be a bit too tall for a resolution running 1280x800. Is there a way to make it run smaller? 1280x800 is the highest resolution set-able on the laptop being used to develop for it.
View 2 RepliesI am creating a android app using adobe air (flex sdk 4.6.0) and i am trying to find out what the width of the phone screen is in pixels. So I am fallowing the tutorial here but when ever i copy the code into my project and click run it always gives me this error "TypeError: Error #1009: Cannot access a property or method of a null object reference." and goes to the line that has stage.stageWidth I have also tried stage.width but it does the same thing. So does stage.stageWidth no longer work or how do you tell the screen size of the tablet or phone? Was it replaced with something else for phones? I am trying to get the information so i can center images in the center of the screen using action script.[code]
View 1 Replieswhen tried to build a AIR application for android using flex builder I did the following steps to do that .plz tell me where the error happened
1.Created Air application using flex builder that produced two type of files .swf and .xml files and cetification file
2.Created apk file from the above files using "Package assisstant pro"
3.then i installed AIR 2.5 run time in my emulator
4.after that i tried to install the apk file that Created from the 'package assisstant pro' then i tried to install the apk file by using command prompt then it show this error "INSTATTION FAILED INVALLID APK" .And also i cann't install other apk file (Sample air for android application apk file that downloaded from the site) that shows the same error,I succeed to install other application's(Say for printing hello world) apk file.[code]
While setInterval is handy, it's kind of limiting. Every time I want to add a Tween I have to add a new method. I do not want to alter the structure of my code just to add in some delays. Isn't there any way to say this without making methods for A and B?
// do A
// wait N seconds
// do B
I don't want to use a while loop with Dates because I think it will be blocking.
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
View 1 RepliesI working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
View 2 RepliesI was wondering if there were techniques other than the HTML designMode to build an RTE and work around these in a clean manner.. Maybe in Flash, or as a Java Applet or something?[code]....
View 3 RepliesI am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override
protected boolean drawChild (Canvas canvas, View child, long drawingTime) {
if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
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For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.