Flash :: Flex - Camera.names Not Working In Builder Burrito
May 11, 2011
Im using camera class in my mobile application and I used Camera.names to fill my list and i tried to pass the selected value to getcamera() method but its not working.Here s my code
I'm trying to connect to a very simple .NET WCF web service (created in .NET 4.0) within Flash Builder Burrito and the process hangs on "Introspecting the service". I get no errors -- it just hangs. The web service is on my local network, although not on my local machine.
I have created a simple "Hello World" Application using Flash Builder Burrito SDK. I have tested the result in the emulator it is working great. After that I deployed the application using "Export Release Build Option" and entered valid certificate details and created the .apk file. I copied the .apk file into the device and i run the application. I am unable to run the app. I have tried these in 3 android supported devices and in each of these I am getting different error messages.
I have mentioned the device in which I have tested and the error message I got while I tried to install the app (.apk file). HTC Desire - "Error while parsing the package of the application" Samsung Galaxy Tab - "Error while parsing the package of the application" LG Optimus one (LG P500) - "Application not installed"
I have created a New Mobile Project in the flash SDK and added simple label "HELLO WORLD" in the view section. Before deploying I have installed Adobe AIR 2.5 in the device. I need to know whether any restrictions are there for applications developed using Flash Burrito Preview Release. (whether by default all android mobile version more than 2.1 will support it?) Also when I try to install "Tour De Mobile Flex" apk in LG Optimus, it is saying "Device not supported" message. How do I overcome these problems to run the apk file without any problems.
From a video on AdobeTV, I tried to play with example empWeb (LiveCycle Data Services).In Flex Builder 3 (FB3) everything works fine. When I tried this on Flash Builder 4.0 Beta (FB4) it doesn't work. When I replaced original xmlns declarations (2009, spark, halo)with declarations from FB3 (2006) it works. Could you explain why?I'm using the default SDKs (Flex 3.2 for FB3 and Flex 4.0 for FB4). I investigated this (please see 3 source code examples). Source #1 works OK in FB3 and FB4, Source #2 gives a FB4 compilation error message: [code]
I've just installed Flash builder on my machine, which went ahead and installed the debug version of Flash on my machine as well. It appears now that this has broken Flash in my browsers or at least the browsers have no idea where flash is located on my machine. When I open a browser and navigate to a Flash page I get the message,
"Alternate HTML content should be placed here. This content requires the Adobe Flash Player. Get Flash "
This is from Google chrome but FF is also effected.
i get this error when i retrieve an XML that only has 1 node (no repeating nodes) and i try to store in an ArrayCollection. -When I have MORE than 1 "name" nodes...i do NOT get an error. My test show that XMLListCollection does NOT work either.
TypeError: Error #1034: Type Coercion failed: cannot convert "XXXXXX" to mx.collections.ArrayCollection.
this error occurs as the line of code:
myList= e.result.list.name;
Why can't ArrayCollection work with a single node? I'm using this ArrayCollection as a dataprovider for a Component -is there an alternative I can use that will take BOTH single and repeating nodes as well as work as a dataprovider?
code:
[Bindable] private var myList:ArrayCollection= new ArrayCollection(); private function getList(e:Event):void{ var getStudyLoungesService:HTTPService = new HTTPService();
I 'm thinking about developing a restaurant application using Flex Burrito. Is there anyone who can tell me if it possible to print from an Android enabled device to a WIFI printer / kitchen printer? (is it possible to do this also on an IPAD, Blackberry?)
I have a quite different problem with resizing. I have a Flexbook component which uses the middle part of screen (center) with a html header menu and footer. The problem: The scaling works perfectly when we run in the local machine ( Flexbuilder). But when we deploy it to the server its like scaling never existed.. The requirement: when user maximizes the window or minimizes it, the Flexbook should be resized to fit the screen.
When i try to open my mxml script in design mode i'm always getting following message "This Component is base on VBox, which is not a visual component. Switch to source mode to edit it"
I am capturing camera on flex for android using air 3.1,and found that the camera is only showing the a part of of actual camera video.When i view camera using normal camera application in android galaxy tab, it shows full camera area but when i am capturing the camera in flex its showing only the center area for it.I tried using setMode to set the resolution, but its not of any use.Is there any way to get full camera area captured inside flex using camera.getCamera ?
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
For some reason code completion/intellisense has stopped working for new properties in our projects.These are the symptoms:Add a new property to a class If you go to a different class, and you try to use that property, the intellisense dropdown doesn't show the new property. It does show the already existing ones.If you build the project, everything works fine, there are no errors or compiler warnings.The property will not show in intellisense until you restart Flex Builder (version 3).We have tried it on different machines and als tried to set up the workspace again, but the symptoms stay the same everywhere in our project.
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
From a Flash object, I would like to be able to detect the presence of a webcam that the user might grant access to, without actually asking the user whether they want to grant access. This is to streamline a large application that has extra features if a webcam exists — if there is a webcam, the application will present several dialogs that lead up to the normal cam-security prompt, but if the user doesn't have the hardware, I want to skip over them altogether. Requesting access to the cam before those dialogs won't make sense to the user.
It appears not to be possible to call Camera.getCamera() without the security prompt happening. Is there a workaround? (For instance, could I, perhaps, call getCamera in a hidden Flash object and inspect its return value, or does it block until the user acknowledges the security prompt?)
I am having a really strange issue where I can't get any hand cursors to come up in Flash Builder. Anybody else have this problem. I ran into a situation where I've had to convert a ton of Flash Builder projects just to get the hand cursors to come up. Weird this is if I open the swf's in Flash the hand cursors will show up. Once they get on the web though, though don't work. It's almost as if the buttonMode property will not work in swf's compiled in Flash Builder. I've tried with Flash Builder 4 and 4.5 and no luck. I told a friend, and he didn't believe me. So I asked him to just do a simple test in Flash Builder to create a Sprite and add it to the stage, add a click listener, and set it's buttonMode to true. He has the same problem, no hand cursor. I've even tried to set useHandCursor true with buttonMode, etc.
I am trying to achieve a continuous mouseDown event when I press a button, I have set the autoRepeat attribute of the button to true, and I have created both mouseUp and mouseDown event handlers, but when I press and hold in the button, it doesn't continue firing, it just fires once, I am new to Flash Builder, so I am not sure if I am missing anything, here is my code,
Usually Adobe Flash applications can access any usb-webcam.I have a USB camera for microscopes which understands TWAIN and DirectShow.Is there a possibility to access the video data from this camera with flash?
For some reason Flash Builder 4 doesn't autocomplete any more for new projects I create (either pure Actionscript or Flash Pro projects). But for previous projects it still works fine.For instance when I go to create a new actionscript class, when I click browse next to Superclass there are only TWO classes that come up. EventDispatcher & Sprite. Where have the rest of the classes gone?
When I try to type inside the class.. ie var mc:MovieClip... as I'm typing MovieClip nothing comes up any more.. pushing ctrl+space doesn't bring up a list of classes either. Importing classes, no code hinting comes up at all.I haven't changed anything in Flash Builder between now and when my previous projects were created.
I want to get a feed from my camera and to pass it to the receive function. Also in flash builder(in design mode) how do I put elements so they can play a camera feed?? Because as it seems VideoDisplay just doesn't work
public function receive(???:???):void{ //othercam is a graphic element(VideoDisplay) othercam.??? = ????; }
Another question about the application I'm making. So when the user signs up, he needs to take a picture. I want to do this without using the cameraUI. I followed a sort of tutorial but the application doesn't run. I don't get errors, but the camera doesn't show. Here is what I did:
I've written quite a bit of code around flash's webcam and just found out it doesn't work in the projector files (standalone .exe or .app files). I figure it's a security issue? The security panel asking for access to the webcam/microphone doesn't even show up.
All works fine with just the .swf file, except for full screen mode. This project will be in a museum, so it needs to run full screen, and use the webcam to scan in drawn images on paper.
how to get the webcam to work on a stand alone projector file? Or perhaps how to get the .swf to play full screen? I still need keyboard input to be available to take camera snapshots too btw
I am making an application that plays the video stream from the user's local system (both Windows and Mac). I use the Camera.getCamera() method and in turn Camera.names to get a list of camera attached with the system.
Unfortunately, if the camera is already in use by another application, say a desktop application on user's system, the browser is crashed. Is there any way that I can detect if a specific camera from the list of available camera is already in use by any other application?
I have a situation where I have to a have a few different sized "cameras" to send over a netstream depending on if its a desktop or mobile connected. Here's how I have it setup:
protected var nearCam:Camera; protected var nearCamForMobile:Camera; nearCam = Camera.getCamera();
[Code].....
If i do JUST the nearCamForMobile and send that to the mobile versaion it looks great on the phone and it's not stretched. but then obviously its 480x800 resolution looks stretched on the desktop version which is a 385x240 video box. So if i do just the nearCam it looks great on the desktop but then it looks stretched on the mobile....
So what im curious is why Cant I do both vars the way I showed above, display the nearCam, and then have the nearCamForMobile waiting to be sent when i need it to?
Can you only have one camera mode setup at a time? On the mobile version its setup so the user is holding the phone in potrait and its 840x480. The desktop site looks best when its like a widescreen video.
In the end I'm basically trying to figure out how to have 2 camera vars with 2 resolutions. Display 1 on the near side and attach the other to the netstream in a situation where the far is a mobile client. (I know how to figure out if the far is mobile, im not worried about that part)
I just need to be able to transmit a resolution/aspect ratio that looks good for a mobile client. which happens to be in a different aspect ratio than the desktop cleint.
When setting up a source control repository for a Flex Builder workspace, what do you consider to be worth checking in? Do you exclude the workspace .metadata folder but keep the .project and other project specific files? Keep both? Throw away both? Is there a guideline you use to decide which is worth holding onto or do you do it out of practical experience?