Flash :: Creating Flip Books For Computer Browsers And Mobile Devices?
Nov 1, 2011
I want to find a software (or method) of achieving the following:
Be able to create a Flip Book from a pdf file Be able to embed multimedia content (audio, streamed video, swf) in the pages The resulting project should work in every (or most) computer internet browser and mobile devices (android tablets and phones, iPad, iPhone i've done a lot of research already, but I can't seem to find a good solution for this. I've tried a lot of those Flip book creator softwares. Some of them work pretty well, but I haven't found one that does everything.
I'm aware of the biggest difficulty: iPad and iPhone not being able to show flash content. So I'm in the search of an idea or someone pointing me in the right direction.
For example, is there any alternative to Flash to create flipping books? I know that in HTML 5 you can embed multimedia contents that should work with iPad and iPhone, but I don't know if you can do all the "cool" stuff that flash flipping books give you )like transitions, gestures, etc.
I have designed a flash website using Flash CS5 using Actionscript 3.0 here: URL...It displays fine on a computer browser but the client is determined to view it on his mobile device (and all mobile devices).From my understanding; Flash is not supported by all mobile devices, although others have told me contradictory information.I know Iphone do not support Flash and I don't think Blackberry do either. But some Androids display flash content? Right?Can someone please offer me some advice on mobile devices when it comes to viewing Flash content...?
creating a flip-book in flash (using AS3) . I've looked at the other flip-book programs and editors out there, and none really give the customization that my company wants.I have something working, but the page scoping seems to be off. The pages will turn back and forward with a button click but they flip out of order. However, it all runs fine with no error when the user clicks on the pages themselves. This is the code from the main timeline (where I'm getting an error).
I am using flash builder to make an app for android/ios. How would you recommend I use assets such as images and sounds. Should I embed them or use loader? Any benefits to each one. I have a fair amount of assets.
I want my web site to use flash, but want to make sure Apple mobile devices dont see a big blank box. How do I test for this and replace flash with an image if its an iPad, etc.?
I wanted to know how I would make a whole symbol (an image) scrollable? I have found out how to do the multi-touch pinch to zoom but I can't find any code samples that will let me make the image scroll vertically only with one finger.
I wanted to display H.264 videos with air packaging for mobile and run into a problem.is StageVideo avaiable on mobile devices running IOS or android?I use air 2.6 sdk for packaging and it seems there is no StageVideo on ipad?I can use StageWebView but because of limitation of it ( it alwaysrendered on the top) this is not an option for me.Is any schedule when would StageVideo be available for mobile? maybeair 2.7 sdk?
Currently when we are putting a movie into a web site design we are using flv files. Recently I was told that flv files are not recognized on mobile devices such as phones and ipad's. If that is the case how should we be handling our movie files?
I tried to apply a filter to a video on mobile phones and had a strange effect:
When I apply the filter to a 24 FPS source video the resulting frame-rate after applying the filter drops to about 7 FPS. But if I use a 8 FPS source video the frame-rate is even lower at about 3-4 FPS. I expected an higher, or at least equal resulting framer-rate with the 8 FPS source video. What's the reason for this behavior?
I use the Flash Player 10.1 for Android 2.2 and the Google Nexus One.
currently working on Adobe Flex Technologies. I want to know whether Adobe had launched a Flex platform for mobile devices or not. If Launched what is the name of the Framework and please come with a sample example URL .
I have a website [URL]. I added a flash mp3 player that plays a sound clip when you go to the page. I know Flash doesn't work on the iPhone OS, but is there a way to get this type of mp3 player to work on an iPhone? I'm thinking maybe a javascript mp3 player. What I would ultimately want is to replace my flash mp3 player with a different mp3 player and have it so the player is available on Windows and Mac computers as well as iPhone devices.
I have an adobe air application. I just added facebook features in it. My problem is that user can login and do activities properly. Following the code that I am using for logout :
protected function logout(callback:Function=null, appOrigin:String=null):void { this.logoutCallback = callback; //clears cookie for mobile. var params:Object = {}; params.confirm = 1; [Code] .....
I am passing [URL] as appOrigin. But the logout functionality is not working.
I have created a mobile application based on a theme park, a key feature of the assignment is an interactive map, i have the map working with no worries its a draggable map and you can move around it, the problem arises when i need to place buttons on the map itself. I need the buttons on the map to stay in place when the map is dragged about so they can be click on for certain areas on the map?
how to use filters (specifically a glow filter) on a mobile devices (specifically the iPhone) when using GPU rendering and high resolution. At the time, there was no answer... filters were unsupported. Period.
I can report that I have gotten a color matrix filter for desaturation AND a glow filter working on the iPhone and the iPad using GPU rendering and high resolution.
The solution, in a nut shell is as follows:
1: Create your display object... ie: a sprite.2. Apply your filter to the sprite like you normally would.3. Create a new bitmapdata and then draw that display object into the bitmap data.4. Put the new bitmapdata into a bitmap and then put it on the stage or do what you want.
When you draw the display object into the bitmapdata, it will draw it WITH THE FILTER!So even if you put your display object onto the stage, the filter will not be visible, but the new bitmapdata will!
Here is a sample app I created and tested on the iphone and ipad
I'm trying to compile a droid app that uses the adobe air3'sNative extension for mobile devices. The trouble is that you have to compile it in the command line and the tutorial I was going from gave me a compile script for mac..
Code: # path to YOUR Android SDK export AIR_ANDROID_SDK_HOME="/Users/leebrimelow/Documents/SDKs/android-sdk/"[code]...........
I'm making a Flash program to be downloadable and unlockable on one computer on receipt of payment. To do this, I was looking to create a UUID for a computer which could be checked to make sure that the program has not been moved to another computer but I don't know of any way to access enough information about the computer to make it uniquely identifiable (or even close).
I have also considered having a separate program written in a different language which would have access to this information but I don't know if I can even run it from Flash.
Is there a way that i can combine Action Script with BlueTooth?I mean, i am trying to send a txt file from my computer to my mobile using Action script through a bluetooth connection.
a code for creating a simple link between files on my computer using flash cs4? Im trying to link sperate swf files within the folder. Im trying to make a cd and i have 5 sperate swf files that need to link to each other and back to the home page which is also a seperate swf file.
I am developing an AS3 application (not a Flex one) using Flash Builder 4.5. My application can set its graphical components automatically according to stageWidth/stageHeight. My problem is with the actual application size. If I do not specify width/height in the SWF meta tag, my application is compiled according to the default (550x400?). If I do specify (for example 800x480), I won't be able to support other resolutions correctly.
Is there a way to tell the compiler to see the application size according to the device's/stage's sizes?
I inherited a flash website about a year ago.. not sure what version it was originally done in. I've made changes on the model last year using CS3 Flash Action script 2, but don't remember the flash version when published. The audio in question is the music that plays in the background when you get on the website:
[URL]
When I changed the image of the model this last week using CS4, I published it as Flash8 actionscript 2... now, the music plays on Mac Safari and Mac Firefox, but not on the Windows versions of IE or Firefox..
this is the code called sound control
onClipEvent(load) { _root.soundstatus="on"; _root.mySound = new Sound(_level0);
[Code]....
then there's the stop() that's used when the music is toggled off..
I've tried updating the flash player in Windows to the latest release, and I even tried republishing as flash 10, just not sure where to troubleshoot this..
I got a new computer several days ago and it doesn't have Flash 8 or Higher. how to transfer Flash 8 programs from my old computer to my new computer? where to find free downloads of Flash 8 or higher?
I'm trying to learn how to use flash, and there's only so much I can learn on my own. I looked up some books on various websites, but I don't know which would be the "best" to use for someone completely new to the program.