What resources (books or website/tutorials) are available, that cover game development using pure Actionscript 3 code? By pure, I mean not using Flash CS4 and its timeline, and not using Flex MXML components. Everything done using only Actionscript code.
In another question, I asked about using certain objects of the Flex SDK for simple games, and the consensus was that I shouldn't use it at all, but only Actionscript for a game. Sounds reasonable, but the books/website tutorials that I have found on the subject of games, all use AS3 in the context of Flash CS4. They assume your objects will be movieclips, with timelines, etc.
I realize that you can learn game programming from books in other languages, and/or ignore the Flash aspect of AS3 books. I guess what I'm looking for, is whatever information is specific to AS3, such as best practices for AS3-only games, how to make architectural/design decisions, etc. If it exists, anyway :)
What I'm wondering though is, are there any good resources out there for making games in Flash CS4. I know I'm going to get some "learn the basics first" replies, and yes I know I need to get a solid grounding in those, but I want to be able to start gathering resources, and look ahead to what I'll be able to do with Flash in the future. By resources I mean books, other websites, your own advice about game making, etc...
I'm not using flex, just pure as3. In flex input text component i have softKeyboardType property for mobile devices but in as3 TextField i can't find replacement.
I'm working on a pure ActionScript 3 AIR app, which is my first all AS3 AIR app. One thing I'm having a problem with is adding components to the app so I can see them, here is an example of the code I'm running:
public class iPhoneAIRApp_demo1 extends Sprite { protected var context:PhoneAppContext;
[Code]....
but when I run this example I don't see anything.
I guess that using Flex has made it easy for me where I can just drag components to the design view and Flex does the back ground work to add the component to the stage.
What is the process for adding visual elements to a pure AS3 project?
I was wondering if there are anyways to get the fixed size swf file when I build my AS3 only project in Flex environment. I can't use scaleMode="noScale" since my swf is very small. I don't want it expand it to full browser winder either. Are there anyways to do it?
I'm trying to use a ComboBox control in an ActionScript 3.0 Project I've been tasked with making modifications to. I know I need to do import fl.controls.ComboBox; Now, the problem is that if I do this within the (unfamiliar) environment of FlashDevelop, I get an error. My understanding is that adding a control is a matter of feeing FlashDevelop the correct classpath, which I think I've done. Some other websites seem to indicate that if I add the control to my library this problem goes away because the act of putting it in the library links the required resources. So, how can I do the equivalent of adding to an .FLA library within FlashDevelop?
I have a pure as3 animation which doesn't utilize the stage or the timeline. What is the best way to loop the animation with as3? To my surprise I removed the "stop();" at the end of the animation and it does not loop. I also have the HTML properties set to Loop;
One trick shown me that I could use bytes+"" which convert into String but not a pure String. It is acceptable by any UI components except it won't accept when I throw bytes+"" into switch statement. How do I convert bytearray to pure string?
private function socketDataHandler(event:ProgressEvent):void { try { rsocket = event.target as Socket;[code]............
I'm getting crazy because I can't access object NativeWindow in a "ActionScript Mobile Project", no matter what I do stage.nativeWindow is always null when I test on desktop. If I create a new NativeWindow then it's the stage property that is null. Oddly enough accessing stage.NativeWindow works when deploying on blackberry playbook but not when debugging configuration Launch Method on desktop.
Can't answer my own question but it seems the feature is just unsupported on the desktop I guess the workaround is use Stage.Resize when debugging desktop. reference: The window represents the native operating system window; the Stage represents the content contained by the window. This property is only valid for content running in AIR on platforms that support the NativeWindow class. On other platforms, this property will be null. In Flash Player (content running in a browser), this property will also be null.
whenever I try to test my flash movie my imported graphics appear as pure red... I've tried using a jpg,png,bmp, and even just importing the photoshop document...why won't it work?
I created some button states in flash (swc), and I want to use them in a pure AS3 project. They are movie clips with class of neatButton_on and neatButton_off respectively. I call them like this:[code]I've also used assets, especially for different states of the same item, where I've put everything in one movie clip and then switched frames as needed. Is one way faster than the other? is there a best practice?
I'm working on a AS3 project that required a lot of UI, since Flex was used for time-saving for this part we ended up having a Flex Project (UI) and pure AS3 one (All BackEnd) or, in other words, two different .swf files.Currently I can successfully comunicate both of them using a common interface and by loading the UI .swf into the AS3 .swf using a Loader class:
var loader:Loader = new Loader(); var request:URLRequest = new URLRequest("CustomUIModule.swf");
The actual code contains listeners for SystemManagerHandler so Flex doesn't complain.Since we are delivering two different files it is not really practical whenever we release a build of the project. For this case the meta tag [Embed] seems to be a better way to achieve this (With no satisfactory results to date).
With the above information (hopefully I made myself clear enough) what would be the best approach to ultimately generate a single swf? Or how should we properly implement the [Embed] tag for Flex swf?
what the easiest way to play movieclips is using pure AS in classes. Basically, I have a MC instance on the stage with 25 frames and simply want to play it once. Using the play() method causes it to play infinitely, and I can't find any other methods which let me choose the frames i want to play between.
Will links in a pure flash site, get spidered? I understand that having links on your site is important for the searchengines to rate your site ( or as i wold put it, so that you will find it if you search google for it) If i use a html site with nothing on it exept the flash file, is there any way i can put the links in it, and still show nothing but the flash file?
I know it is possible to develop a full flex application using AIR for android but what I need is to embed a flex component into an already existing classic java android application.
I found some flash players in java but they all either require a JFrame or include of specific windows dlls.
If you know Flex, you probably know what the property "includeInLayout" does. If not, this property make the parent of your component disregard the bounds (like width and height) of your component in render their own bounds.Description in reference below:
Specifies whether this component is included in the layout of the parent container. If true, the object is included in its parent container's layout and is sized and positioned by its parent container as per its layout rules. If false, the object size and position are not affected by its parent container's layout http:[url]...
This has been driving me nuts. I've worked with SWFObject in the past which is great. However I have a requirement not to use JavaScript. So when I try to do flashvars examples all over the net, they don't seem to work for me. Steps to repeat:
1) Create a pure AS3 project using Flex or Flash Builder
2) In the index.html wherever there is a .swf, add a name value pair suffix. test.swf?foo=bar
3) In the constructor of the main class Sprite, trace(root.loaderInfo.parameters.foo).
Expected: bar but traces out as undefined I've tried setTimeout() to evaluate 5 seconds in the future, still doesn't work as if it's not loaded at all.
In Flex3, I could compile pure as3 code and use "embed" tags to load in images. This was done by Flex making a BitmapAsset class.I can still do this in Flex4.
However, there was a trick to fakeout flex3 and use my own mx.core.BitmapAsset class to remove some of the extraneous stuff Flex's BitmapAsset brings in with it. This is described here: [URL]..Unfortunately, I cannot get these tricks to work with Flex4 and get smaller file sizes. I end up with the error "VerifyError: Error #1014: Class mx.core::BitmapAsset could not be found."[URL]..Following this advice, I add -static-link-runtime-shared-libraries=true, and my swf loads without an error... but this means I am loading in the pieces of the flex framework I wanted to omit (and the file size says so too).
Is there a better way to fake out flex4 when it comes to using Embed?
I have a Pure AS3 mobile project that I'm developing in Flex 4.5, and deploying on both Android and iOS.I have a TLF textfield that is set to editable, and when I touch on it on Android the soft keyboard shows up as expected, without me having to explicitly tell it to show up.
BUT on iOS, when I touch on it, I get the text field's focus event firing, but the soft keyboard doesn't show up. Anyone know how to make this appear, so the user can enter in text? it is possible to enter text in a pure AS3 mobile app on iOS.
I'm building Action Script project in Flash Builder. No flex, no third party libs. Pure actionscript - hierarchy of packages and classes. How do I include a plain external .as file, which is not a package or class, but just a set of statements?
Can anyone tell me if there are any FREE resources for additional Text Effects for Flash 8 Pro?I've dabbled with the conventional glow, stretch, spin, rotate, blur type of transitions over the last couple of weeks, so now have an appetite to try something new.I've found some tutorials around the net on specific single effects, but would relish finding a small group of add-on effects somewhere!
I try to do the above in a function which is an error handler, I want to remove the sock (socket resource) EI (a reference to ExternalInterface) currentIP (which is just a string) lines (array) commands (array) recieved (string)[code]...
The new Flash 10 player was released. [URL] To get things running you currently need to use the Flex3 sdk. More details are described here: [URL] Click the link on my footer.
I am a web developer (CF and ASP.net) working on a new project. I toyed with flash back around the beginning of Flash MX around the early 2000's. Basically I am looking for direction on this -- I would like to have a small flash movie that displays a collection of pictures with some sort of transition. Ideally, I would like to pull the image paths from a database and rotate through them at some time interval. This seems like something that shouldn't be too difficult - and I am sure it has been done thousands of times - I am surprised I cannot find more information through google searches. Maybe I am not keying on the correct terms!??!? Anyways, If anyone could provide some direction - I am hoping that I can pick it up with a little push. Having not touched flash in 7 or 8 years, I am kind of stuck getting started.
I want to embed all my resources in the SWF but I want to maintain the fexibilty of the xml.So, I want to embed my XML and then embed images bringing them from the embedded xml.
I'm working though the Adobe "Flex in a Week" video training series, and I've reached Exercise 9, which deals with creating a remote service call. Up til this point, the data source and images have been local assets (located in src/assets in my Flash Builder project). I access the room list by this:
private function httpFaultHandler(event:FaultEvent):void{ Alert.show("There was a problem","Error"); }[code]...........
However, when I run the application in the blazeDS container, I get no rooms despite the fact that the room list clearly exists in the deployment directory after running the application:
How can I debug the reason for this failure? The deployment process used by the Flash Builder tool is fairly opaque, and the tomcat instance isn't advertising 404s from Flex apps. Is there logging somewhere, or something, that needs to be turned on?