ActionScript 3.0 :: Track If Movie Exist?
Aug 3, 2011
what am I doing wrong here? The getchildByName value stays null, therefore it is not removing the movieclip.
var myMC:MovieClip;
mybtn.addEventListener(MouseEvent.CLICK,track);
function track(e:MouseEvent):void {
[code].....
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I am making a game where you are attacked by a waves of zombies. The first 'wave' is just one zombie and when this is off stage (either gone passed you or been killed) i use this code to check if it's gone and then instigate the 2nd wave of enemies (ie, change wave2ready variable to true)
ActionScript Code:
if( _root.Zombie1)
{
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[Code]....
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I may be chewed out for my methodology of how I'm developing this application which I am okay with as long as it enables me to be a better developer.That being said, I was wondering: how do all of you track movie timeline calls?I am building a web site for my company similar to 2advanced as there's just A LOT of graphic elements and animation. Because there are so many calls and a lot of the look is based on one element being called simultaneously and/or exactly after another element I'm having a hard time keeping track of all the calls(yes....I'm doing ALL of these calls in the timeline). Right now I have a hand-drawn tree diagram and it just keeps getting larger and larger.
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ActionScript Code:
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after some time debugging I found you that a script on a clip in my project is executed even then when it is not on stage. I just jump to a fame later in the timeline where the clip does not exist. But the load and unload event is executed.
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The constructor class has the following code:
Code:
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internal var xmlParse:ParseXMLData;
[Code]....
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I've seen a lot of places talking about the technique, and citing codes like:
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Code:
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Jan 14, 2004
I was wondering if there a way to check if a variable(x) exist. Let me try to explain a bit more:
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To start off with the Class "IS" defined "PUBLIC" (though not in capitals). The area i am getting the problem is in the below code snippet:
[Code]...
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