ActionScript 2.0 :: Add Life To Graphic In Flash

Jul 13, 2009

I am looking to add some life to this graphic in flash: [URL] My goal is to have the "Hey Jude" element drop into frame and be suspended by the two strings that are attached to it. i.e. similar in fashion like a swingset I have looked all over the web but have yet to find any leads/tutorials on the matter. I would also like this element to be physics based so that the motion is random and when the element is moused over it responds to the action.

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ActionScript 2.0 :: Can't For The Life Of Figure Out The Formula?

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I have a little math problem with a game I'm making, and I can't for the life of me figure out the formula needed to accomplish something..Say, there's a sniping game, and a BIG image that must scroll from left to right according to the mouse movement.

Something like this:[URL]... In that example, the scene is 550 pixels wide, and the image is 1100, exactly two times the scene, so the formula is kinda easy..

[Code]...

the center of the image would be at x 1500, way over to the right of the scene, outside it, but it would fit inside the screen, like this (the blue square represents the real size of the scene):[URL]..Then when the mouse is at the far right side, that is 550 x, the image center should be at -950 x, like this:[URL]...

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ActionScript 2.0 :: Storing Vars Over Life Of Animation?

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So I have a movieclip which has a bunch of children in it. They are each a bodypart of the movieclip(which represents a guy). He has a hand child which he has 2 copies of one for left and right. They both come from the same hand library item. Now here is the challenge. There is a lot of pre-existing animation data in this format so I need to work within these confines.

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ActionScript 2.0 :: Want To Give Buttons A Bit More Life (wobble)?

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I would like a bit of script that I could attach to some buttons so it looks like they are wobbling slighty on roll over.The atached jpeg shows the basic design of them - opaque with shadows.I would like the movement to be random, i can programme it already to move up and down or whatever, but not so its a differnt movement every time.

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ActionScript 3.0 :: Reset The Game When 1 Life Is Lost

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The code i have for my brick breaker game is this one (followed by a tutorial): The thing is that i can't get the game to restart with 1 less level when the ball hits the bottom. Anyone knows how to do this? I've tried to run the function makeLvl(null); after the part where it says lives--; but it still doens't work. PHP Code:

[Code]...

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ActionScript 2.0 :: Give Buttons A Bit More Life Wobble?

Feb 3, 2004

I would like a bit of script that I could attach to some buttons so it looks like they are wobbling slighty on roll over.

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For some reason I can't seem to match a parentheses in Flex using Regex to save my life. What's wrong with this?

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I have a game that uses the twitter API to call 20 recent tweets from the accoun the URL string is set up to, iot has been working for weeks no problems untill todya, when it just shouted at me! saying:

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[code]........

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Javascript :: Creating A Persistent Life Counter For A Facebook Game

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i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game. The game is a simple Flash/AS3 shooter in which users are competing for the highest score. For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1. To clear things up, i submitted a link to Popcap's facebook game "Zuma Blitz": ZUMA Blitz I can think of a few ways to do this, but i don't know which is the best/easiest approach. Would it be best to:

[Code]....

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ActionScript 3.0 :: Movie Clip Instance Life Cycle During Class Between?

Nov 2, 2010

Nice to be back to this forum again. I need to know if instances of the movieclip, that is "classically tweened" are reused between keyframes, or are they recreated (reinstantiated). Thus may I rely on the fact, that only the properties of one single instance change during the classic tween, or are new instances created on entering keyframes?

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I have 10 Buttons on each Button is this

[Code]....

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ActionScript 3.0 :: Creating A Persistent Life Counter For A Facebook Game

Mar 20, 2012

i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game.The game is a simple Flash/AS3 shooter in which users are competing for the highest score.For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1.To clear things up, i submitted a picture of the life counter of Popcap's facebook game "Zuma Blitz":

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ActionScript 3.0 :: Deducting Character's Life - Gives Me Error Parameter Child Must Be Non-null?

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i'm just trying to deduct the life of the main character when it comes in contact with the enemy but it gives me error "Parameter child must be non-null. I placed this function in enter frame because i need it contantly check. and when the main character comes in contact with the enemy, it deletes everything in life_arr.

enemyarray length is 6.
function hitEnemy():void[code].....

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make a graphic like this:

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I'm building a pretty simple player and have a a buffer size set on my MediaPlayer (mediaPlayer.bufferTime = BUFFER_TIME). That's working but I want to show a graphic whenever it starts to buffer. I have an Event Listener on my mediaplayer to show and hide but it doesn't seem to be working properly.[code]...

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Flash :: Loop Through Each Instance Of A Graphic?

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What I have is a lot of buttons (over 200), and I want to loop through them all. They're all instances of the same graphic symbol in the IDE, so there should be a way to loop through them all.

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Flash 9 :: Masking With Graphic Symbol?

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I was trying some stuff with masking. I have a shape on one layer. And there is another layer which acts as mask for first one. In the mask layer, I keep adding a graphic symbol to be able to reveal first layer's portions.

This is not working.

I am attaching my fla for your reference.

Please let me know what am I doing wrong.

Interestingly, if I use just shapes instead of graphic-symbol in the mask layer, it is working fine. Why is so?

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IDE :: Making A Graphic Flash Programmatically

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I am trying to make a graphic flash at regular intervals that I can control via AS3. I was trying to do this with tweening but I am getting bogged down because for some reason when I try to get the darn thing to loop it just won't do it. I want to be able to change the rate at which the graphic flashes on and off the screen within the constraints of the frames per second so that I can simulate a light and sound machine. Ideally I'd like to be able program the starting frequency of the flashing light (say 15hz) and the ending frequency (5hz for example) and the program would gradually shift the frequency from one to the other over the course of the graphic. For right now I would love it if I could just programmaticly set the frequency of the flashing graphic within the limitations of the frames per second.

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I am facing a problem: graphic pixelated issue. I have created some images in photoshop and want to import to flash. However i realized from my fren that it has got to do with photoshop which is in raster type while flash it in vector style that's why it appears to be pixelated in flash.

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ActionScript 3.0 :: Possible To Dynamically Set Graphic Quality In Flash?

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I have been facing with some issues with lags in my Flash applications and wondering if it is possible to dynamically set Graphic Quality in Flash based on user's machine spec or connection speed so that I can set the Graphic Quality to Medium or even Low when the user's machine is unable to handle it.

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Actionscript 3 :: Duplicating An Imported Graphic In Flash?

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I'm loading a graphic via the Loader Class. Now I need to use it both as the original image and a thumbnail of that image. Alas, there is no "duplicateMovieClip" or anything like that in AS3

If I addChild it to the normal view and then to the thumbnail only the thumbnail is shown and vice versa.

I google for this and found several solutions online, but they all just seem to work with Images from the library and not loaded from a Server.

So, how do I do this without having to load the Image twice?

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Actionscript 3 :: Making A Graphic/visual Novel In Flash

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I'm trying to make a visual novel in flash, I have created the UI and the characters, but I don't know what could be the best approach as how to load the dialog and how to save them. I've been thinking about external files, but I don't know what could be the best type of files to do so. Also, when I load the game I want it to continue in the same scene and with the same variable values (obviously) is there a way where you can save all of them (like an image of the game).

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Flash Preloader Using Graphic Not Dynamic Text

Oct 4, 2009

I've watched Lee's video on the Flash CS4 preloader a few times now but have not been able to figure out how to switch a movieclip for the dynamic text field.

Here's what I'm trying to do. My logo is a handwritten font. I've used the eraser tool over 100 frames to simulate the handwriting taking place, during the preloading process. Hopefully this will start at Frame 1 and go up to Frame 100 based on the percent of the external file loaded.

I just don't get how to change the AS from the video tutorial to have it work for my application. I don't have the 'percent_text' dynamic field obviously so the two lines which pertain are wrong, but that still doesn't get the movieclip [called logoLoader] to engage the script.

Here is Lee's script:

Code: Select allvar l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
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[Code].....

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