I've watched Lee's video on the Flash CS4 preloader a few times now but have not been able to figure out how to switch a movieclip for the dynamic text field.
Here's what I'm trying to do. My logo is a handwritten font. I've used the eraser tool over 100 frames to simulate the handwriting taking place, during the preloading process. Hopefully this will start at Frame 1 and go up to Frame 100 based on the percent of the external file loaded.
I just don't get how to change the AS from the video tutorial to have it work for my application. I don't have the 'percent_text' dynamic field obviously so the two lines which pertain are wrong, but that still doesn't get the movieclip [called logoLoader] to engage the script.
i'm using movieClipLoader and i want to attach a loadbar graphic instead of text...but my loadbar doesn't load the text works but not the bar... anywho here is my code:
how to add dynamic text as the tutorial didn't work for me(that worked). but how to preload the text as it appears later than the movie which had already preloaded(i made a simple preloader for now) the address [URL]
After thinking over this for sometime It's a tad more advanced than i think I'm at, at the moment.So this idea for the preloader, its a single lined textbox 44 characters long. The idea is that once you click on the object a .length determines the length of the text then subtracts it from 44, then while the preloader.onLoadprogess is doing its thing i'd like to add a "."+preloaderStatus to the textfield (the preloaderStatus is the 10% etc to 100%)
So it'd start as : 1) Yaiks 2 while loading) Yaiks.....................20 3 finished) Yaiks.......... .......................100
But at the end the 100 will stop at 44 with the right amount of "..." in the middle determined by the length of the original text in the field.
If anyone has a minute, can you look at this script and spot the flaw. I got it fron[URL].. It MOSTLY works, the bar travels across as it is loading, but the dynamic elements (percent loaded, # of bytes loaded vs. # bytes total) are blank areas. Haven't a clue. I can e-mail you the Flash file, I saw no provision to upload it to this Forum.
I'm making a gallery using MovieClipLoader&loadClip. I follwed a tutorial and everything works fine, although the preloader is just plain text. I want a graphic preloader instead, so I imported in the library a gif, turned into a movieClip, and linked it for actionscript, but I can't find a way to attach it to the thumbnails.
This is my thumbnails function: Code: function callThumbs() { _root.createEmptyMovieClip("container_mc",_root.getNextHighestDepth()); container_mc._x = _root.gallery_x; container_mc._y = _root.gallery_y; var clipLoader = new MovieClipLoader(); [Code] .....
I've tried creating an empty movieClip and using attachMovie inside onLoadStart & Progress, but nothing shows up. Here's a link so you can see exactly how the actual preloader is [URL]. So basically instead of the percentages as text for each thumbnail I would like to place in a MovieClip with my own loading animation.
i have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this
[Code]...
i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??
* In the Library, I have a movieclip which has a dynamic field. Let's call the MC: "Foo" and the field"BlahField".
* In the Library, I have 3 small ball graphics which I'll call "IconA", "IconB", and "IconC".
I read data from an external file and depending on what I find, I'll use ActionScript to add a Foo movieclip to the stage. Now, I want to some text in the BlahField, but--depending on the data--I also want to put one of the icons in the field as well. For the sake of this example, let's say I need IconA
Using ActionScript how do I put the IconA image in Foo.BlahField.text (remembering that I want to pull the image from the Library).
Thinking about developing a "class schedule app" that has a backend user interface that a user can add/edit/delete dates and times, savs and the data shows in a cool graph on a webpage. I was thinking of using authiticated php page to update an xml file or database that could be read by a flash app to create a dynamic graphic. Think a 800 x 500 square with the 7 days set as rows ontop of each other and the times for each day listed horizontally.The times set in xml/database would be color coded boxes with rounded corners that lay over the times for those days.**I am not looking for anyone to tell me how to do this. I was hoping to get ideas or thoughts from other developers on my options as far as languages to dev in. I have done a few searches and found a lot of javascript calendars to select dates but I am less concerned about the backend looking good.
I've got a small icon as a .png in my library. Let's call it "icon.png".I have a number of dynamic fields on the screen that may or may not need to have the graphic depending on other circumstances.So...let's say I have a field called "Foo" and I want the .text to be the icon.png graphic from the library followed by a colon, followed by the text "This is an icon.
I admit I'm fairly new to flash, but I've almost finished an entire RPG battle system complete with music [etc. etc.] - but my problem is trying to add a preloader.. I have a basic page which says "Loading" and has a Dynamic text box below which should read the Variable "_root.loadText". In the first frame I have this code:
[Code]...
and in the second just "_root.gotoAndPlay(1);" for the updating process. I'm sure that's all okay. But when I export it, then upload the swf file to somewhere like SwfCabin to show people for testing purposes, they have to wait on just a blank white screen for 1~3 minutes.. -note: I use both Adobe flash CS3 [at home] and Macromedia Flash 8 [at school] - I can stick to just CS3 if needed.
I have created some graphic symbols from text (convert to symbol>>graphic), and when I double click them (in the editor), they remain text. Others from several month ago seem to remain symbols when double-clicked. The other thing I have noticed is some of my buttons have bulls-eye type circles on top of them, while new ones I create have an empty black circle. All the new ones I created do not seem to work properly, and I am wondering why this is by working backwards.
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
Does anyone know if it is possinle to scroll a graphic or a movie instance as well as a text instance in flash. I want to scroll text and images as well. Actually text with imges embedded in it.
How do I use a dynamic preloader [say a circular preloader that I've designed myself and not the ProgressBar preloader] to load an external jpg. Obviously, the jpg would be contained within a movie clip, say, 'imageHolder'. In short, I'd like this dynamic preloader to load the external jpg into the movie clip 'imageHolder' placed within my swf.All that needs to be figured out is how to attach any dynamic preloader to load external pics.[code]
My brother is currently living overseas with his girlfriend and is flying home for a visit in August/September this year so I have decided to mark the occasion by creating a 3-scene Flash movie. Just there now I had the plane on the stage, I had the names moving towards the plane but when I played the scene back the text and the plane weren't on-screen at the same time, as the text and graphic were in different layers. My question is how do I make it look like the text is moving to get on the plane and vice versa as in the next scene I obviously want to have the plane flying towards the airport, (more text) i.e how do I merge the layers or is merging the layers not what I need to do?
How do I replace a graphic symbol ? It is actually made up of 3 layers including a textbox and bullet. When I double click on the symbol, I get the Text Properties menu.
When I single click on the symbol on the stage, the properties menu shows a Swap button. When I choose the correct symbol and click OK, it looks like it worked but it still shows the original symbol name (Instance of it) on this Properties menu.
Another issue is that when I change one of the symbols (by double clicking on the symbol and then double clicking on the text layer), it does change the text on that layer. However, then it changes the text on the other symbol as well even though they are different symbols.
Note that I can edit the original symbol and the new one. Both symbols are different. In other words, they each show the different text (which is what I want). It's like the original symbol is attached/embedded and cannot be changed.
Background on this issue: Rather than create a brand-new layer, I copied all the frames in a layer to a new layer because it has a motion tween on it. I only need to change the symbol that is in the motion tween. This is the only action/event happening on both layers.
When a user finishes a drag and drop activity, they get a text that says "Congrats, you're finished". How do I change the congrats text to celebratory image/graphic pop-up that appears after they've finished the activity?
Below is the script I'm using... var startX:Number;var startY:Number;var counter:Number = 0; Cls_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp); Cls_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt); Dbdef_mc.addEventListener(MouseEvent.MOUSE_DOWN, [Code] .....
I'm working on a scrolling dynamic text box that uses text loaded from an external file. I cannot seem to get the scrolling to work properly though. The text is loading correctly, but when I drag the scroller, the text box moves in exactly the same fashion as the scroller (not in opposite directions and at a 1:1 ratio). However, I copied the actionscript from another file of mine where the code works, so I kept piddling around.
I found that if I drop a rectangle or any image/graphic into the movieclip along with the text box, then it scrolls perfectly. The problem appears to be with the actionscript not recognizing the length of the text, even though it all appears to be loading. Resizing the text box manually doesn't change anything. I can see a half line of text where the mask ends, leading me to believe the rest of the text is there, and when I drop a rectangle graphic in, then I can see text that I otherwise can't scroll to. How can I make the scrollbar function with only the text box within the movieclip? I unfortunately cannot upload the FLA, because its a professional project and I'm not allowed to post the files at the moment, but I'll copy and paste my the scrolling portion of my actionscript here:
All my image buttons show a "home" tool tip when the cursor sits over them in the SWF file.How do I change the tool tip (or alt ) text on graphic buttons in Flash CS4?
All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.
Its been a while since I have posted here hope everyone has been doing well.Just had a simple question:I want to make a preloader that counts from 1 to 100% but with a stylized font and a slight blur to it kindof like this flash component:
I know it's possible i saw it on several websites does some one know how i can use a static text in preloader counting to 100%? For an example look at ILOVETECHNO.BE The preloader a heart use a static text i think it cannot be a dynamic text because the font is not a normal average one
I'm using the dynamic text scroller from [URL] found at [URL] Here's a link to my zipped files too... [URL]
1) I can't figure out how to have URL links in the text that loads.
2) How can I make the scroller refresh to allow for new text in the dynamic text area. The content changes alright, but the scroller stays in the same position and if it wasn't needed initially, the scroller disappears and doesn't return on new text.
I am working in Flash CS5 and I have placed a text field (dynamic, classic text) on the stage. I am accessing it through Actionscript on the same frame like this:
var ct:TextField = TextField(getChildByName("Temperature")); ct.text = "Hello world";
What ACTUALLY appears is this: So... The H, Ls, and D are gone. Mysteriously. Without warning. I am sitting here utterly confused. Is this just me?
PS. The text field is set to Myriad Pro Bold, a font on my computer, so it isn't like it's a font problem.