ActionScript 2.0 :: How To Make A Life Scale

Jan 9, 2005

I did a life scale but when I touch the enemy I want it to lower the "canz" variable just one timenut it lowers as it touch this is not what

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ActionScript 3.0 :: Make A Bar Jump Smoothly From One Scale To Another?

Jun 14, 2009

i want to make a bar jump smoothly from one scale to another, basically like a visual sound output without the sound. I've been stuck on this one for a few hours now and i know it must be just a logic problem

[Code].....

Whats happening here is that the Bar is scaling to the first random point perfectly but as soon as its target becomes a number around 0.50ish it will stick around that forever because the difference will be too small from there to the next point (i think). So is there any way that it can still make large jumps while using Zeno's Paradox type easing?

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ActionScript 3.0 :: Make Movie Scale With Browser?

Jul 25, 2009

I'm looking for a way to have the movie play at set dimensions, if the screen is big enough to play it, and scale down if the screen is smaller or the browser is resized. An example of this is here [url]...

As you can see, it's not full screen but set width and height, but when the browser is shrunk it scales it's content to fit within the browser.

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Actionscript 3.0 :: Can't Make Scale BitmapData Work

Mar 19, 2010

I'm trying to resize each image without success. After pulling my hair a few time, I can't figure out to make the smoothing works on Stage. Basically I want to be able to resize any pics: 600x900 -> 400x600

Code: Select all // Call LoadBitmap class, bitmapWidth & bitmapHeight are the desired 400x600
loadBitmap = new LoadBitmap(bitmapWidth, bitmapHeight);
loadBitmap.loadBitmapData(theImage);

[code]....

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ActionScript 2.0 :: Make A Graphic Scale From 0 - 150% And Then Back To 100%

Jan 17, 2007

how to make a graphic scale from 0 - 150% and then back to 100% using actionscript. I am learning actionscript and I would really like to start to learn how to get away from standard tweening and move into scripting it. There is an example of the movements I am looking to accomplish here :: This is part of the mctween examples - but this is accomplished with a rollover/out. I am just interested in getting this effect but just a straight animation when the playhead stops on the frame.

[URL]

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Iphone :: Flash - AIR - Make The StageWebView Content To Scale?

Jul 20, 2011

I am using Flash Builder 4.5 to build an iPhone app.In order to display ads I plan to use StageWebView and load a webpage containing the ad code.Lets say the ad will be 320x50 pixels.So the Actionscript code would look similar to this:

adView = new StageWebView();
adView.loadURL("http://www.myadishere.com/ad.html");
var top:Number = navigator.actionBar.measuredHeight + 1[code]....

In the application I have set the applicationDPI="160" so the application is displayed properly when run on iPhone3 and iPhone4.However the content of the StageWebView looks tiny on iPhone4.If I do adView.drawViewPortToBitmapData() the bitmap's size is OK.how to make the StageWebView content to scale accordingly, so it looks OK regardless of the screen DPI?

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ActionScript 3.0 :: Make Filters Scale Relatively With Parent DisplayObject?

Nov 28, 2009

S there any way filters applied to a DisplayObject (drop shadow, glow, bevel) can scale relatively with the parent (the DisplayObject it is inside)?And what about other properties like .distance for drop shadow?For example... If I have a 100px rectangle with a 10px glow inside a container object, and I set scaleX/scaleY of the container to .1, I want the glow to inherit the scale change from the parent (1/10th the size) just as the display object does that the filter is applied to.Instead, if you try this, you will see the glow stays at 10px no matter what scale the filter target or the container is transformed by.Pseudocode example (steps to reproduce),

1) create a sprite called _myOuterSprite on stage at scaleX = scaleY = 1

2) create a sprite called _myInnerSprite inside _myOuterSprite at scaleX = scaleY = 1

3) draw 100px rectangle into _myInnerSprite

4) apply 10px glow to _myInnerSprite

5) transform scale of _myOuterSprite to .1

Result:

- child sprite (rectangle) scales to 1/10th the size

- glow stays the same size

How can I make it so that glow scales to 1/10th as well?

...without capturing and scaling bitmap data

...without losing interactivity on objects

...in a way that would work visually for every filter, not just glow (drop shadow has distance property too, etc)

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ActionScript 3.0 :: Make Image Gallery Fade And Scale In?

Oct 31, 2011

I have a 3D image gallery I am working on and would like it to fade and scale onto the stage (whilst still spinning)Make image gallery fade and scale in?Here is the link to my test page.

I have also attached the current actionscript code in a zip file.[url]...

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ActionScript 2.0 :: Can't For The Life Of Figure Out The Formula?

Oct 19, 2009

I have a little math problem with a game I'm making, and I can't for the life of me figure out the formula needed to accomplish something..Say, there's a sniping game, and a BIG image that must scroll from left to right according to the mouse movement.

Something like this:[URL]... In that example, the scene is 550 pixels wide, and the image is 1100, exactly two times the scene, so the formula is kinda easy..

[Code]...

the center of the image would be at x 1500, way over to the right of the scene, outside it, but it would fit inside the screen, like this (the blue square represents the real size of the scene):[URL]..Then when the mouse is at the far right side, that is 550 x, the image center should be at -950 x, like this:[URL]...

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ActionScript 2.0 :: Add Life To Graphic In Flash

Jul 13, 2009

I am looking to add some life to this graphic in flash: [URL] My goal is to have the "Hey Jude" element drop into frame and be suspended by the two strings that are attached to it. i.e. similar in fashion like a swingset I have looked all over the web but have yet to find any leads/tutorials on the matter. I would also like this element to be physics based so that the motion is random and when the element is moused over it responds to the action.

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Javascript :: Make Flash Movie To Scale Proportionately To Div Width?

Jun 20, 2009

My website is going to have a main wrapper that is set to a max-width property for compatible browsers. It will stretch to 940px across at max. When scaled down I would like the swf to scale proportionately with it. Like an image with width percent applied. The flash movie has the dimensions of 940 Ă— 360 pixels.

I can't seem to figure out the correct attributes to add to the embed tag to get it to do this.I am currently using jquery flash embed, but am open to other options, though this is my ideal.In the example I have set the flash background to black.

When resize the browser window the flash movie doesn't scale proportionately to the div, only the photo does, leaving a blank canvas (black), while the div height stays the same. I can't add a height value in the CSS.How do I make this scale correctly? Adding a noscale param only crops the image. The swf's height doesn't scale also.

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Flex :: Viewbox - Make The Path Scale To The Container (View Box)?

Nov 3, 2010

I have the following markup:

<s:Group width="100%" height="100%">
<s:BorderContainer borderWeight="3" borderColor="black" cornerRadius="5" width="100%" height="100%">

[code]....

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Flash :: Physics Required To Make A Basic Weighing Scale?

Dec 15, 2010

Okay so I need to make a basic activity (working Flash/as3) that simulates very basic weighing scales. All the objects that go on to the scales are the same weight.

If you imagine the classic weighing scales [URL]..we are dragging/dropping stuff on to the sides and animating accordingly.

I don't want anything fancy, just the maths required to affect the scales according to how many objects are on each side.

What I'm looking for is probably the angle of rotation of the horizontal arm. Any pointers?

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IDE :: Make The Text Stay Center And A Certain Size So That It Won't Scale To Fit The Screen?

Jan 20, 2009

When you drag the screen in any direction the background scales and rezises.But How do I make the text stay center and a certain size so that it wont scale to fit the screen and will stay a certain size

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ActionScript 3.0 :: Flex - Make Filters Scale Relatively With Parent DisplayObject?

Nov 28, 2009

(i'm using flashdevelop / flex sdk)IS there any way filters applied to a DisplayObject (drop shadow, glow, bevel) can scale relatively with the parent (the DisplayObject it is inside)?And what about other properties like .distance for drop shadow?

For example... If I have a 100px rectangle with a 10px glow inside a container object, and I set scaleX/scaleY of the container to .1, I want the glow to inherit the scale change from the parent (1/10th the size) just as the display object does that the filter is applied to.Instead, if you try this, you will see the glow stays at 10px no matter what scale the filter target or the container is transformed by.Pseudocode example (steps to reproduce),

1) create a sprite called _myOuterSprite on stage at scaleX = scaleY = 1

2) create a sprite called _myInnerSprite inside _myOuterSprite at scaleX = scaleY = 1

3) draw 100px rectangle into _myInnerSprite

4) apply 10px glow to _myInnerSprite

5) transform scale of _myOuterSprite to .1

Result:

- child sprite (rectangle) scales to 1/10th the size

- glow stays the same size

How can I make it so that glow scales to 1/10th as well?...without capturing and scaling bitmap data ...without losing interactivity on objects...in a way that would work visually for every filter, not just glow (drop shadow has distance property too, etc)

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Flex :: MXML Component Life Cycle?

Apr 6, 2010

I am confused with how component life cycle goes when component build in MXML. and if MXML calls methods automatically then how to call any method in life cycle explicitly.

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Actionscript 3 :: UI Component Life Cycle In Flex

Jun 15, 2011

In UI component life cycle, I heard validation and invalidation events. Please explain me about these events in short. What does updateDisplayList() method do in that life cycle. Please explain me in short if possible.

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ActionScript 2.0 :: Storing Vars Over Life Of Animation?

Dec 11, 2009

So I have a movieclip which has a bunch of children in it. They are each a bodypart of the movieclip(which represents a guy). He has a hand child which he has 2 copies of one for left and right. They both come from the same hand library item. Now here is the challenge. There is a lot of pre-existing animation data in this format so I need to work within these confines.

What I want to do is be able to tell on a given frame which hand is the left and which is the right. It doesnt matter which is called which even, I just need to give each a unique identifier. The problem is it appears if i set a variable in frame one on the hand object, in frame 2 a new hand is made and that variable is lost. So I can't seem to track it by just putting a variable on each hand with a name like hand1, and hand2.

Is there any way to track something like this across many frames? The overall goal is to output the x,y and rotation for each body part for each frame and be able to tell what body part it is (hand1 vs hand2)

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ActionScript 2.0 :: Want To Give Buttons A Bit More Life (wobble)?

Feb 3, 2004

I would like a bit of script that I could attach to some buttons so it looks like they are wobbling slighty on roll over.The atached jpeg shows the basic design of them - opaque with shadows.I would like the movement to be random, i can programme it already to move up and down or whatever, but not so its a differnt movement every time.

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ActionScript 3.0 :: Reset The Game When 1 Life Is Lost

Oct 21, 2011

The code i have for my brick breaker game is this one (followed by a tutorial): The thing is that i can't get the game to restart with 1 less level when the ball hits the bottom. Anyone knows how to do this? I've tried to run the function makeLvl(null); after the part where it says lives--; but it still doens't work. PHP Code:

[Code]...

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ActionScript 2.0 :: Give Buttons A Bit More Life Wobble?

Feb 3, 2004

I would like a bit of script that I could attach to some buttons so it looks like they are wobbling slighty on roll over.

The atached jpeg shows the basic design of them - opaque with shadows.

I would like the movement to be random, i can programme it already to move up and down or whatever, but not so its a differnt movement every time.

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ActionScript 2.0 :: Mouseover Scaling - Make A MC Scale When Cursor Is Over It And Go Back To Normal When It's Not?

Nov 8, 2003

I want to make a MC scale when my crsor is over it and go back to normal when it's not.

onClipEvent (enterFrame) {
if (_xscale<100 ) {_xscale = _yscale += 10;
}
}

This is all the as i have but i do not know how to make it so the mouseover function is involved.

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Regex :: Matching Parentheses In Flex To Save Life

Sep 3, 2010

For some reason I can't seem to match a parentheses in Flex using Regex to save my life. What's wrong with this?

var commandTxt:String = "switchview(adf)";
var switchViewArray:Array = commandTxt.match(new RegExp("switchview(", "i"));

I've tried dozens of things, but I can't seem to get a match the parentheses. What's the catch here?

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IDE :: Make Flash Not Bother The Line Thickness When Changing Scale Or Some Sort Of Alternative?

Apr 11, 2012

I'm having an issue when it comes to line thickness on movie clips, when a movieclip is flipped the line thickness vanishes due to Flash thinking I'm squishing the MovieClip. Is there any way I can make Flash not bother the line thickness when changing scale or some sort of alternative? Or is my only choice to kill line thickness altogether.

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ActionScript 3.0 :: URL String Works For Weeks, Then Decides To Give Up On Life?

Oct 16, 2011

I have a game that uses the twitter API to call 20 recent tweets from the accoun the URL string is set up to, iot has been working for weeks no problems untill todya, when it just shouted at me! saying:

Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:////http://search.twitter.com/search.json?lang=en&q=Lady%20Gaga&rpp=100
at DocumentMain()[F:Documents and SettingsScott MitchellDesktopComb

[code]........

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Javascript :: Creating A Persistent Life Counter For A Facebook Game

Mar 20, 2012

i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game. The game is a simple Flash/AS3 shooter in which users are competing for the highest score. For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1. To clear things up, i submitted a link to Popcap's facebook game "Zuma Blitz": ZUMA Blitz I can think of a few ways to do this, but i don't know which is the best/easiest approach. Would it be best to:

[Code]....

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ActionScript 3.0 :: Movie Clip Instance Life Cycle During Class Between?

Nov 2, 2010

Nice to be back to this forum again. I need to know if instances of the movieclip, that is "classically tweened" are reused between keyframes, or are they recreated (reinstantiated). Thus may I rely on the fact, that only the properties of one single instance change during the classic tween, or are new instances created on entering keyframes?

My little experiments on that show that the bad variant is happening (instances are recreated), but maybe I misunderstand or misuse something? here is the link to the file which made me doubt (CS4). In the last frame of the animation all previously saved references to the instance are saved abnd compared in pairs. Not all of them are equal and sometimes event some are null.[URL]...

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ActionScript 2.0 :: Making Life Easier Assigning On Script For 10 Buttons

Feb 14, 2007

I have 10 Buttons on each Button is this

[Code]....

the thing which differs is _root.vote (which is from 1-10) and the (s == _level0.item9.icon) which is from 1 to 10 too .. is there a way to make this easier, coz when i have to change sumthing i have stroll through all the buttons and change it ...

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ActionScript 3.0 :: Creating A Persistent Life Counter For A Facebook Game

Mar 20, 2012

i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game.The game is a simple Flash/AS3 shooter in which users are competing for the highest score.For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1.To clear things up, i submitted a picture of the life counter of Popcap's facebook game "Zuma Blitz":

I can think of a few ways to do this, but i don't know which is the best/easiest approach.Would it be best to:Make it in AS3 with server communication via php?Or do it in JavaScript and communicate the count back to AS3?Another maybe related question is, how do i tell my database that the data from the life counter should be stored when the game is closed (for example by closing the browser).Can i do this from Flash or do i have to apply a html/JavaScript method?

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ActionScript 3.0 :: Deducting Character's Life - Gives Me Error Parameter Child Must Be Non-null?

Nov 1, 2009

i'm just trying to deduct the life of the main character when it comes in contact with the enemy but it gives me error "Parameter child must be non-null. I placed this function in enter frame because i need it contantly check. and when the main character comes in contact with the enemy, it deletes everything in life_arr.

enemyarray length is 6.
function hitEnemy():void[code].....

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