ActionScript 2.0 :: Make A Graphic Scale From 0 - 150% And Then Back To 100%
Jan 17, 2007
how to make a graphic scale from 0 - 150% and then back to 100% using actionscript. I am learning actionscript and I would really like to start to learn how to get away from standard tweening and move into scripting it. There is an example of the movements I am looking to accomplish here :: This is part of the mctween examples - but this is accomplished with a rollover/out. I am just interested in getting this effect but just a straight animation when the playhead stops on the frame.
[URL]
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Nov 8, 2003
I want to make a MC scale when my crsor is over it and go back to normal when it's not.
onClipEvent (enterFrame) {
if (_xscale<100 ) {_xscale = _yscale += 10;
}
}
This is all the as i have but i do not know how to make it so the mouseover function is involved.
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May 24, 2010
Using the following function
function scaleFromCenter(ob:*, sx:Number, sy:Number, ptScalePointoint) {
var m:Matrix=ob.transform.matrix;
m.tx -= ptScalePoint.x;
[code]......
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Jan 13, 2009
I have a project (see attached) where I need to have the folders seem like they are floating in space, and I need the best way to make it so when you click on a back folder, it slides off the screen and come back in front of all the folders.
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Apr 19, 2004
how i could create a function to do the following. I have a mc and when you click on it i want it to scale too say 150% and move to a different x y position, then when you click on it again i want it to go back to its original size and position.
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Feb 27, 2010
i want to know how we can make back button in flash to go back to page same like browser back button.
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Jan 14, 2008
how do I script a movieclip to repeatedly fade/move/scale from x to z back to x to z again and again..I've tried onEnterFrame with ..if statements and whatnot but with no luck.[code]
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May 12, 2009
make a graphic like this:
when i press the button the graphic go up, if press again go down, always like this.
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Jun 8, 2005
I have a movieclip that I want to be scaled to 400.After that I don�t want it to scale anymore.How can I stop it going back to it�s original value and scale again and again.I have the as in "On enter frame",I dont want a button to be pressed to start scaling.
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Jan 18, 2009
I'm fine with on(release) to take to a new frame etc but this is my situation.
Imagine a Windows PC. You click the Start Button, it makes the start menu appear, no matter what folder/window/software you have open. Now liken it to a flash movie. Interactive, to make a button to make a set of graphics appear in a set place on the frame.
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Aug 7, 2010
I have made a simple Drag and Drop map, where its the map being dragged by the mouse. The thing is, i need to have a grid of buttons on this map, which you can click. But since im dragging the actual map, my buttons wont follow. They stay where they are.An example would be the united states world map, then each state is a button i can click. A problem would be that if the entire map is covered in buttons, then my mouse cant drag the background map as im selecting a button when i drag. perhaps i can make the buttons drag the map instead?This is the code for dragging the map:
Code:
Map.addEventListener(MouseEvent.MOUSE_DOWN, grabMe);
Map.buttonMode = true;[code]..........
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Sep 29, 2005
I found this site [URL] and I was wondering how to make the effects on the main graphic. Also if you look over at the left panel where it says Members Login, there are three images that are rollover buttons. Could anyone show me where I can find tutorials/download files for them?
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Jul 6, 2003
how to make a graphic equliser in flash? I would just need a small line about 120 px long to move points up and down in time to sound files. I am not using the sound object for my music console just a MC with the sound files on them, would I need to use the sound object?
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Dec 24, 2009
Could you tell how the actionscript code would look like for such a job?
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Oct 29, 2010
If I have a designer make the necessary graphics, what do I need to learn to make a flash based game?
I already understand the backend server work that would need to talk to the 'front end' part of the game i.e. how the flash game will make requests to the backend servers for storing/retrieving data in xml/json etc.
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Oct 26, 2009
I am trying to make an animated flash banner in which a graphic slides across a 774 by 100 px stage which stops after playing once and repeats on mouse over.
I have managed to make the animation repeat on mouse over, but when it does, the graphic only slides to the point on the stage that the mouse moved over.
I have also tried this with a mouse out which works fine but is not quite what I was trying to achieve.
ban.mouseChildren = false;
ban.addEventListener(MouseEvent.MOUSE_OUT, banOut);
ban.addEventListener(MouseEvent.MOUSE_OVER, banOver);
[Code]....
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Aug 22, 2011
I want to make a new instance of an existing symbol (movie clip or graphic) when an object hits the side of the stage. I have the code to figure out if it hit the side of the stage, i just need to know how to make a new instance and make it show up where the ball hit. I also want to be able to have multiple of these instances on screen.
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Nov 12, 2002
I 'm a Flash novice trying to make a wheel graphic rotate a certain number of degrees using Actionscript to loop the animation, and use an if/else statement to check if the rotation is true. I cannot get it to work.
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Jan 9, 2005
I did a life scale but when I touch the enemy I want it to lower the "canz" variable just one timenut it lowers as it touch this is not what
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Jun 14, 2009
i want to make a bar jump smoothly from one scale to another, basically like a visual sound output without the sound. I've been stuck on this one for a few hours now and i know it must be just a logic problem
[Code].....
Whats happening here is that the Bar is scaling to the first random point perfectly but as soon as its target becomes a number around 0.50ish it will stick around that forever because the difference will be too small from there to the next point (i think). So is there any way that it can still make large jumps while using Zeno's Paradox type easing?
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Jul 25, 2009
I'm looking for a way to have the movie play at set dimensions, if the screen is big enough to play it, and scale down if the screen is smaller or the browser is resized. An example of this is here [url]...
As you can see, it's not full screen but set width and height, but when the browser is shrunk it scales it's content to fit within the browser.
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Mar 19, 2010
I'm trying to resize each image without success. After pulling my hair a few time, I can't figure out to make the smoothing works on Stage. Basically I want to be able to resize any pics: 600x900 -> 400x600
Code: Select all // Call LoadBitmap class, bitmapWidth & bitmapHeight are the desired 400x600
loadBitmap = new LoadBitmap(bitmapWidth, bitmapHeight);
loadBitmap.loadBitmapData(theImage);
[code]....
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Jul 20, 2011
I am using Flash Builder 4.5 to build an iPhone app.In order to display ads I plan to use StageWebView and load a webpage containing the ad code.Lets say the ad will be 320x50 pixels.So the Actionscript code would look similar to this:
adView = new StageWebView();
adView.loadURL("http://www.myadishere.com/ad.html");
var top:Number = navigator.actionBar.measuredHeight + 1[code]....
In the application I have set the applicationDPI="160" so the application is displayed properly when run on iPhone3 and iPhone4.However the content of the StageWebView looks tiny on iPhone4.If I do adView.drawViewPortToBitmapData() the bitmap's size is OK.how to make the StageWebView content to scale accordingly, so it looks OK regardless of the screen DPI?
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Nov 28, 2009
S there any way filters applied to a DisplayObject (drop shadow, glow, bevel) can scale relatively with the parent (the DisplayObject it is inside)?And what about other properties like .distance for drop shadow?For example... If I have a 100px rectangle with a 10px glow inside a container object, and I set scaleX/scaleY of the container to .1, I want the glow to inherit the scale change from the parent (1/10th the size) just as the display object does that the filter is applied to.Instead, if you try this, you will see the glow stays at 10px no matter what scale the filter target or the container is transformed by.Pseudocode example (steps to reproduce),
1) create a sprite called _myOuterSprite on stage at scaleX = scaleY = 1
2) create a sprite called _myInnerSprite inside _myOuterSprite at scaleX = scaleY = 1
3) draw 100px rectangle into _myInnerSprite
4) apply 10px glow to _myInnerSprite
5) transform scale of _myOuterSprite to .1
Result:
- child sprite (rectangle) scales to 1/10th the size
- glow stays the same size
How can I make it so that glow scales to 1/10th as well?
...without capturing and scaling bitmap data
...without losing interactivity on objects
...in a way that would work visually for every filter, not just glow (drop shadow has distance property too, etc)
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Oct 31, 2011
I have a 3D image gallery I am working on and would like it to fade and scale onto the stage (whilst still spinning)Make image gallery fade and scale in?Here is the link to my test page.
I have also attached the current actionscript code in a zip file.[url]...
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Jun 20, 2009
My website is going to have a main wrapper that is set to a max-width property for compatible browsers. It will stretch to 940px across at max. When scaled down I would like the swf to scale proportionately with it. Like an image with width percent applied. The flash movie has the dimensions of 940 × 360 pixels.
I can't seem to figure out the correct attributes to add to the embed tag to get it to do this.I am currently using jquery flash embed, but am open to other options, though this is my ideal.In the example I have set the flash background to black.
When resize the browser window the flash movie doesn't scale proportionately to the div, only the photo does, leaving a blank canvas (black), while the div height stays the same. I can't add a height value in the CSS.How do I make this scale correctly? Adding a noscale param only crops the image. The swf's height doesn't scale also.
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Nov 3, 2010
I have the following markup:
<s:Group width="100%" height="100%">
<s:BorderContainer borderWeight="3" borderColor="black" cornerRadius="5" width="100%" height="100%">
[code]....
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Dec 15, 2010
Okay so I need to make a basic activity (working Flash/as3) that simulates very basic weighing scales. All the objects that go on to the scales are the same weight.
If you imagine the classic weighing scales [URL]..we are dragging/dropping stuff on to the sides and animating accordingly.
I don't want anything fancy, just the maths required to affect the scales according to how many objects are on each side.
What I'm looking for is probably the angle of rotation of the horizontal arm. Any pointers?
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Jan 20, 2009
When you drag the screen in any direction the background scales and rezises.But How do I make the text stay center and a certain size so that it wont scale to fit the screen and will stay a certain size
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Nov 28, 2009
(i'm using flashdevelop / flex sdk)IS there any way filters applied to a DisplayObject (drop shadow, glow, bevel) can scale relatively with the parent (the DisplayObject it is inside)?And what about other properties like .distance for drop shadow?
For example... If I have a 100px rectangle with a 10px glow inside a container object, and I set scaleX/scaleY of the container to .1, I want the glow to inherit the scale change from the parent (1/10th the size) just as the display object does that the filter is applied to.Instead, if you try this, you will see the glow stays at 10px no matter what scale the filter target or the container is transformed by.Pseudocode example (steps to reproduce),
1) create a sprite called _myOuterSprite on stage at scaleX = scaleY = 1
2) create a sprite called _myInnerSprite inside _myOuterSprite at scaleX = scaleY = 1
3) draw 100px rectangle into _myInnerSprite
4) apply 10px glow to _myInnerSprite
5) transform scale of _myOuterSprite to .1
Result:
- child sprite (rectangle) scales to 1/10th the size
- glow stays the same size
How can I make it so that glow scales to 1/10th as well?...without capturing and scaling bitmap data ...without losing interactivity on objects...in a way that would work visually for every filter, not just glow (drop shadow has distance property too, etc)
View 4 Replies