ActionScript 2.0 :: Simulate The Circular Movement Including Gravity?
Jul 28, 2006I'd like to simulate the circular movement including gravity.
View 1 RepliesI'd like to simulate the circular movement including gravity.
View 1 RepliesI've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
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i was looking at the circular movement tutorial on this site and am now trying to make it so the object points towards the mouse but only moves around that circular axis. any ideas on how i can do this in as3?
View 9 Repliesi have a lateral and a backside pic of a car (i have Attached), and i would like to know if it is posible to try to simulate a movement of the car, turning until to see its back side.
View 3 RepliesWhat I want to do: I have an object on the stage that moves in a circular manner. I want it to move in a less predictable way by assigning some randomness to its movement.
What I can't do: Imagine a clock. Its hand moves at a constant pace. When the hand's initial position is 12 o'clock I would like it to move as long as its hand meets the hour 12 again and communicate it. The full cycle. Then, I want to change the object's x,y and make it keep moving. And so on. How do I tell Flash that my objects has made a full cycle?
I have to calculate dx and dy so player1 has a circular movement.
View 2 RepliesHow can I make a circular movement of an object around a point ?
View 2 RepliesI have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing ?
View 2 RepliesI have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing
View 2 Repliesi have the following code:
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
//trace("checkin pan");
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how can i use action script to make a movie simulate a mouse movement upon exiting, so that the pan can pick back up?
I am trying to simulate a 3D navigation which changes the movement depending of the x and y mouse position.url...Does anyone know where I can find a tutorial step by step for it or something similar?
View 1 RepliesI worked on a new Flash project, but I cant seem to find a good solution for how I want my objects to collide. In my project I have: a Ball(moving object) and a Floor(not moving).
The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.
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Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it? Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?
In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.
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First: the -23 in the code is what I don't like. Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?
In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.
Code:
var gy:Number = 0;
var gravity:Number = .2
function ballMovement(event:Event):void{
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First: the -23 in the code is what I don't like.
Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?
referring to Pom's tutorial on gravity (up and down), I was wondering how to alter the code to make it so that the object moved and bounced along the x-axis. I tried this:
Code:
onClipEvent (load) {
gravity = 2 ;
// We get the time when the ball is released for the
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i'm trying to recreate gravity. this is what i have so far:
[AS]G = 0.005;
m1 = ball1._width;
m2 = ball2._width;
scrnW = 550
scrnH = 400
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the script looks alright to me but when run, the effect is wrong...
I am using Box2d 2.02, and am having trouble with setting linear velocity of a body in 0 gravity. When I trace GetLinearVelocity() when left is pressed, it reports the correct vector (-20.0, 0.0) but the body does not move. It is a dynamic body.
Code:
if (Key.isDown(Keyboard.LEFT)) {
if (mover.IsSleeping()){
mover.WakeUp();
}
mover.SetLinearVelocity(new b2Vec2( -20.0, 0.0));
}
I'm making a game were parts of the level are randomly generated and move across the screen and while I have made it so all that works correctly I am having trouble running a hittest on them to allow for gravity. Below is the piece of code attached to the player movieclip that I think is causing the issue (shortened for sake of space)
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I am creating a flash animation for my physics class. I am demestrating free fall. I know how to create a free fall object, but how would I make it so that the user can change the gravity?
View 12 Repliescheck this code onClipEvent (load) { k = .2; damp = .9; grav = .1; } onClipEvent (enterFrame) { ax = (_root._xmouse-_x)*k; ay = (_root._ymouse-_y)*k; vx += ax; vy += ay; vy += grav; vx *= damp; vy *= damp; _x += vx; _y += vy; } tell me where am i going wrong??? cos after giving the code to mc its not responding in any terms except the drag and drop to the invisible button.
View 4 Repliesi have a game where fish fall out the sky and a penguin on ice skates has to catch them before the fish get to heavy for the ice, the ice cracks and the ice skating penguin falls into the water and freezes. I have all the code but cant work out how to set the random location along the Y axis for the fish to fall. I have a gravity script but cant work out how to include the random position for the fish. There are 30 fish and i want to be able to have one fish fall wait a half a second and have another fall and so on....until all 30 have been dropped...
My gravity script is this:
ymov = 0;
grav = 2;
_root.onEnterFrame =function() {
ymov += grav;
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Anyone know how i could set a random location in this or something similar?
I want to do gravity effect on a ball . I found some thing do this but I need to make the ball goes to the floor direction actually I want it to follow the sloping of the floor with the gravity effect .
View 14 RepliesI'm trying to find a way to do a cable in papervision(great white) that has the behavior(gravity and elasticity) like the following two links:url... Any clues as to how should I approach this?
View 2 RepliesCode:
var spring:Number=.1;
var frizione:Number=.98;
var gravita:int=1;
var limite:Number=stage.stageHeight;
stage.frameRate=31;
var colorsArray:Array = new Array();
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I've made a character, and used the bone tool to make it move in runtime.This works fine, but now I want to add gravity/physics, so I can throw my character and it lands on the ground like a real ragdoll. How do I do this in actionscript 3 ? And is it possible to do this within the fla (no class file).
View 1 Repliesi designed a ball that falls down in soft place and goes under the eart ...when we carry this ball uper ...ball goes more under the eart...i make this ball dragable and with varible speed=..... &...&...make this ball.but may metod its not good.and not works correctly.
View 1 Replieshow to set boundaries for the y coordinates of a falling box with gravity. i am using the gravity AS, and i could not find a specific tut for setting the floor boundary.
View 1 RepliesI am in a pinch for time and know very little about Flash and even less about Actionscript, but I need to know how to make a ball fall according to gravity!
Thomas
<a href="mailto:ttorrey@slc.edu">ttorrey@slc.edu</a>
I have a move that has a bunch of boxes that drop into the screen and bounce with a little gravity at the bottom of the window.
Code:
for (i=0; i<4; i++) {
var clip:MovieClip = attachMovie("circle", "circle"+i, getNextHighestDepth());
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I have a file where two objects fall from the top of the stage and bounce and then eventually stop (using gravity and hit test). You can grab the objects (a ball and a box --- each has a button symbol n the movie clip) and toss them and they bounce off each other and off the 4 sides of the stage. The issue is when one of the objects is dropped directly on top of the other object, after it stops bouncing, it slides down until it hits the bottom of the stage (in this case, the box slides down in front of the ball, and the ball slides down in back of the box).
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