ActionScript 2.0 :: Slow Them Down For A Custom Length Of Time Before They Act?

Jun 4, 2006

basically the AI players make their call/raise/fold decisions at the speed of light and I want to slow them down for a custom length of time before they act. Ideally what I would like is a prototype that I could call with a custom time length and it would count that long before executing their actions e.g.

if(plyr1_condition1 && plyr1_condition2){
wait(5);
execute actions

[code].....

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