Professional :: Use The F5 Key To Set The Length Of A Time Line Of A Particular Image?
Jan 25, 2012
I have learned from a video tutorial (Flash CS5 in the Family 23: Banner Ad Part 1)to use the F5 key to set the length of a time line of a particular image.When using the F5 key on the MAC keyboard, it will only allow for the audio to be worked with.I've tried Apple+F5, Option+F5, Ctrl+F5 etc.What am I missing?
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Apr 5, 2010
I have a line which is stage.stageWidth long.Now i need in enter frame to shorten this line (like an reverse preloader, but its not a preloader) so that in given time value its length becomes 0.so from stage.stageWidth to 0 in given time.
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Feb 15, 2011
I have a time line of 1441 frames my frameRate is 24 fps so it takes 1 minute exactly to complete the timeline animation I want to Display the Remaining time as file starts I need formula to place in ENTER_FRAME event which displays the time left
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Mar 25, 2010
My issue is that for my website I want there to be movies in between the interactive parts of it where the interfaces slide in and out. However, I can't stop a movie from playing over and over instead of playing once and going to the next frame.With 2.0 I haven't been able to find any research that helps me, probably because I don't know the correct keywords to search for.Right now I have my main time line set up with a loading bar on frames 1 & 2, that then jumps to frame 3 where I have embedded a movie (Instance named: mc_start) of the interface sliding in. Preferably after that I need it to jump to frame 4 where the actual interface is.
I can get the movie to end by going into the embedded movie's time line and simply have stop() ; at the final frame, but I can't get it to go to frame 4 on the main time line. If I having something like gotoAndPlay(4) ; on the final frame of the embedded movie's time line, it simply goes to frame 4 of the embedded time line and not frame 4 of the main time line. If there was a command to make it jump back to the main time line instead of the embedded time line, that would work perfectly.Coding on Frame 3 of the main time line to jump to Frame 4 would work if I knew the correct language to detect when the movie has ended (Movie is 191 frames long), so that afterwards it would immediately jump to Frame 4, but I haven't been able to find any resources that will teach me how to do it. Right now having gotoAndPlay(4) ; on Frame 3 of the main time line obviously makes it immediately skip the movie on Frame 3 and jump to Frame 4.
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May 15, 2011
What I have is a movieclip and a button in scene 1 (which is the main timeline).There is an actionscript layer also on the main timeline. what I want to do is when I click the button, it would do a nextFrame(); in the movieclip timeline instead of the main timeline.
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Feb 24, 2010
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Jul 11, 2010
When you want a window to pop up (ie: image descripstion), do you just have the content in the library , or do you actually have it in a keyframe labeled in the timeline? And what is the best script to call it , and to make it close when clicked anywhere?
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Sep 18, 2010
I'm trying to make straight lines grow out of a stationary dot, like veins. I've tried shape tween, but it only works for shapes, not lines. I'd just get a blank workspace when I hit play. I've also tried motion tween, but I can't get the line to grow continuously to a point.
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Dec 21, 2010
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Aug 8, 2011
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Something similar to how adobes audition stretches waves is this possible to do in your timeline?
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Feb 10, 2010
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Mar 29, 2011
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Sep 28, 2009
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[code].....
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Mar 27, 2010
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May 7, 2007
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Jul 1, 2010
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Feb 25, 2009
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Sep 14, 2010
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May 23, 2011
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Mar 1, 2011
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Jul 29, 2011
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Jan 20, 2010
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Mar 19, 2010
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Oct 17, 2010
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Aug 16, 2011
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Jun 4, 2006
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May 17, 2011
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Apr 14, 2006
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[Code]...
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Sep 21, 2008
I'm using this script to go between sections with a fade out before loading the next section...
Code:
stop();
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