ActionScript 2.0 :: Possible To Measure Line Length?
May 7, 2007I was woundering is it possible to measure the length of lines that are drawn with scripts such as these? The ones where you can draw with the mouse? [URL]
View 2 RepliesI was woundering is it possible to measure the length of lines that are drawn with scripts such as these? The ones where you can draw with the mouse? [URL]
View 2 RepliesI want to attach some script to a button that will increase the length of a line (movieclip) by x amount each time.I have tried using this :
on (press){
this.line._xscale=this.line._xscale+5
}
[code].....
I am still working on my pulley sim. I have two wieghts hanging from a pulley. When the user drags one down, the other move up accordingly. I am trying to figure out how make the line that represents the rope grow and shrink as the weights move. I have drawn the line like this:
var lineW:MovieClip = new MovieClip();addChild(lineW);lineW.graphics.lineStyle(1);lineW.graphics.moveTo(178,127);lineW.graphics.lineTo(weight_mc.x,weight_mc.y);
But I don't know how to change the length. I tried redrawing the line in the Enter_Frame function that moves the weights but it only adds to the line without shortening it.
I am wanting to position a large close-quote graphic relative to the end of the last line of text in a text field. Is there a way to use textWidth to find the width in pixels of just the last line of a textField?
View 1 RepliesI have learned from a video tutorial (Flash CS5 in the Family 23: Banner Ad Part 1)to use the F5 key to set the length of a time line of a particular image.When using the F5 key on the MAC keyboard, it will only allow for the audio to be worked with.I've tried Apple+F5, Option+F5, Ctrl+F5 etc.What am I missing?
View 1 RepliesI have a line which is stage.stageWidth long.Now i need in enter frame to shorten this line (like an reverse preloader, but its not a preloader) so that in given time value its length becomes 0.so from stage.stageWidth to 0 in given time.
View 8 RepliesDoes anyone know a way, to return the length, preferably in pixels, of a specific line in a multiline textfield. In this case, I need to know the length of the last line.
View 1 RepliesI have an input text box and need to control the line length max char 20 for each line using AS3.
View 2 RepliesI am totally new to Flash. I want to be able to draw a line and then be able to click on it and drag to change its length.
View 2 Repliesi have a slideshow with a delay of for example 3 seconds, and a preloader which is a line with a 100px final length.i start preloading next image.now if the time until next image loads is longer than slideshow delay, i will show next image as soon as it loads.if the time until next image loads is shorter that than slideshow delay, i want to wait additional time until delay and then show the image.the problem is how do i represent smooth line width grow (being enter frame or tween) by calculating/comparing 2 values together (delay and loader percent, which goes from 0 - 100) ?if my line growth represent just a slideshow delay, then when it gets to an end, if next image still hasnt loaded, then it wont look good if line has come to an end, but i still have to wait.
View 4 RepliesLet's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
how to do this
function foo(x:*, ...args):* {
}
function bar(x:*, ...args):* {[code].....
how to expand args ? when I call bar(1,2,3), I wish it call foo(1,2,3), but it call foo(1,[2,3])
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
View 2 RepliesI am trying to get the length of arrays within an array, here is my example (MX 2004):
[Code]...
I get an output of of 3. the number of variables within the first array, this is not what I had expedted.
how to measure the actual size of the container just like the Flex components. I wanna create some containers with my own layout arithmatic, so I must know the size of every child, but sometimes I don't know what's the size which DisplayObject or DisplayObjectContainer that I will add to the container actually is, how can I do?
View 1 RepliesI need help to make a tool for measuring function in a map. A textfield should follow the cursor and tell the distance to a point in the map.
View 10 Repliesdo anyone know how to script the dynamic text length to the amount of text in the text file instead of manually drag it to the length?
Code:
myLoadVars_lv = new LoadVars();
myLoadVars_lv.onLoad = function(success) {
[code].....
Measure a sum of widths of items in an array? I can't figure out and not sure if it's possible..
View 3 RepliesI have two artworks on stage which have a common shape within the artwork. I need to make the one I have just added to stage fit the prior one by getting that common shape the same size for both. In Freehand I would drag the junction of the two rulers out onto stage to the left edge of the item, to create a zero point from which to take a measurement. I would drag a guide out to the right edge and read from the info panel an x value, thats my width, or double click the guide to get a reading from the guides palette. Repeat that for the other artwork then get a calculator and divide one measurement by the other to work out the scaling factor I need.
How in CS5 Flash does one place a ruler zero point on stage ? I can drag guides out, but how do I make the left hand guide to be zero ?
For Ajax, Flash, Flex, Silverlight ? (Not online service or on server side but software)
View 2 RepliesI have a function that is made up of two main parts (I'll call them A and B). Part B needs to run when part A is fully done with its layout changes. However, there is no "part A is done" signal, and thus I've been calling a validateNow() before part B runs. This works but seems awfully inefficient - was wondering if there are any other tricks to force an immediate measure or something along those lines or if I'm stuck.
View 2 RepliesIs there a way to measure the average time it takes my code to run and each frame to render for my Flex app? More specifically, I know how to use getTimer() but I'm not sure about which events I should listen to in order to do this. I was reading this post and am not sure how you'd figure out how long the actual rendering took (it would seem like it may be the time between the RENDER event fires and the next ENTER_FRAME event fires, but I'm not sure). Also, not exactly sure where the user code happens, or whether I should care about EXIT_FRAME and FRAME_CONSTRUCTED. [code]...
View 3 RepliesI am trying to compare the performance of several different algorithms. So created several functions each of them implementing different approach of solving the same task.What was thinking to do is to create 2 Date objects before and after the function runs, and to compare them afterwords.
View 2 RepliesAs I understand, getTimer() is very inaccurate - on my own machine it always returns a value which is a product of ~16. (16, 33, 50, etc.) Is there a simple and efficient way to more accurately measure the time difference (delta) between two separate calls in my program?
View 1 RepliesThe program croaks when measureContentArea (in package mx.containers.utilityClasses, file CanvasLayout.as ) loops through the target's children from 0 to target.numChildren. When the program errors: n == 1, i == 0, and target.numChildren is now 0, when it was 1 before the loop. target.numChildren has changed while the loop is running. It's as if a child was removed by some side effect of calls in the loop.
This happens even when I have many IOComponents on the screen: Here This baffles me because I don't see how I can debug it. I do add and remove and insert children in my game code, but unless ActionScript is threaded I don't see how my code can reach into a loop in CanvasLayout.as .
Only thing I found is QoS statistic in NetConnection.info, but it does not contain any kind of latency values.
In red5 API "IConnection.getLastPingTime()" exists, is it accessible over standard Flex API or I need to poll it by RMI calls?
i'm trying to measure the elapsed time from when a swf first opens in seconds?
View 1 RepliesAny simple way of measuring how long a button has been pressed for - had a look at gettimer but this seems to be an odd way of doing things - basically I want to say
onclick start timing -
offclick end timing
var time = time button was pressed!
I have a sound clip running in flash and I want to jump to the next frame after a certain amount of time. Unfortunately it is not always the same time span. How can I measure the elapsed time and call a function accordingly? For example: after 17 second go to frame x, then after 25 seconds go to frame y, etc. until the end of the sound clip (2 min 50 sec.) Each frame holds an individual animation that is related to the current sound.
View 1 Repliesi have an xml file and i want my code in flash to read it line by line but its only showing the first line out of 5 lines.Below is the code:
var NigeriaNumber:Number;
var stateName:String;
var year:String;
[code].....