ActionScript 2.0 :: Measure How Long Button (or Clip) Pressed For

Dec 26, 2003

Any simple way of measuring how long a button has been pressed for - had a look at gettimer but this seems to be an odd way of doing things - basically I want to say
onclick start timing -
offclick end timing
var time = time button was pressed!

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I'm making a movie that makes a baseball cap rotate as long as a button is pressed. How can I do this?

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Mar 31, 2011

i do flash at university and im pretty good with it. all im trying to do is push a movie clip when a button is pressed. pretty basic right? but it just doesnt appear the round in the movie clip plays just tha actual movie clip doesnt appear, its not hiding bejind the scene cos i have moved the whole scene and it still doesnt appear where it should. here is the code

ActionScript Code:
import flash.events.Event;
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[Code].....

i bet it it something so simple im just missing it but when i replace the loadup with another movieclip it works.

P.S the movieclip is made to be exported with AS so thats not the problem

here is my file [URL]

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I am creating a driving game using the following method to drive the car forward: if (Key.isDown(Key.UP)) {speed += 1;} I also want to call a function when the key is pressed athough if I add a function call the function gets repeated as long as the key is pressed and I only require it to run once?

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I have a button, labeled "Main1," in a scene, "Main." When I click said button, I want an animation to start. Said animation is a movie clip named "ArrowAnim."Now, I have done something similar before in another project, using a code which I thought would have worked with this movie clip as well. The code I used before (and which worked flawlessly) was:

Code:
on(release)
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[code]......

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ActionScript 2.0 :: Make A Button That When Pressed Creates A Movie Clip From The Library?

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1. How to make a button that when pressed, creates a movie clip from the library? So let's say there's a movie clip called "Guy". When I press the button, it creates "Guy" at a certain position.

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[Code]...

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What I'm trying to do - remove/delete a movie-clip once a button has been pressed (Selling a tower)My problem - Is that from my limited knowledge none of the following work.

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I have a function on root:

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ActionScript 2.0 :: LoadMovieNum - Users Of The Player To See How Long They Have Listen Or How Long Time Back Of The Song

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[COde]...

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I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?

[Code]...

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[Code]....

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Im trying to make a movie clip that can be clicked once, but only once. its animation wont play if clicked a second time. But im having alot of trouble This is the code ive been trying to use, but im still new with Flash..
 
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i kept it brief--if you would liek to see the 2 routes i have taken thus far please reply and i will attach the scripts..

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i've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below: on (rollOver){

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how would i get one movie clip to toogle to diffrent things when pressed

[Code]....

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ActionScript 2.0 :: Get One Movie Clip To Toogle To Diffrent Things When Pressed

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how would i get one movie clip to toogle to diffrent things when pressed.[code]

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ActionScript 2.0 :: Get Movie Clip To Flip Vertically / Horizontally When A Key Is Pressed

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How do you get a movie clip to flip vertically/horizontally when a key is pressed. I know how to rotate, but I need to get the clip to flip to make it look more realistic.

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ActionScript 2.0 :: Get A Movie Clip To Flip Vertically/horizontally When A Key Is Pressed

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How do you get a movie clip to flip vertically/horizontally when a key is pressed. I know how to rotate, but I need to get the clip to flip to make it look more realistic.

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Button On Pressed Stage

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I have 2buttons. Each have 3stages: up, over, down.I want to have 1st button to stay on its 'down state' when pressed and then you should see 2nd button 'up' stage(down stage of 1st button is the same as up stage in 2nd button).If someone hovered again you see 'over' stage of 2nd button,when will click, button move to 'up' stage of 1st button.

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I need an externally loaded mc (a listener) to execute a tween when another movie clip (a broadcaster) is pressed. So, when you press on mc1, mc2 executes a function. Sounds so simple. And I feel I almost cracked it. Now, I know the theory behind broadcasters and listeners, but my code simply doesn't work. I must be dumb since I couldn't figure it out from the senocular's tut on broadcasters and listeners.

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