ActionScript 2.0 :: 3D Frames - Importing Animation Sequences

Oct 8, 2004

I have been rendering large 3D frames as part of an animation for my main menu of my game. (1024*768) Very large. What is the best file format to import into flash as animation sequences, to get the best quality and compression out of flash. I am having trouble keeping file size down.

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ActionScript 2.0 :: Importing Animation Sequences?

Oct 8, 2004

I have been rendering large 3D frames as part of an animation for my main menu of my game. (1024*768) Very large.What is the best file format to import into flash as animation sequences, to get the best quality and compression out of flash. I am having trouble keeping file size down.

View 4 Replies

Professional :: If You Create An Animation Can You Loop The Last Frames Of That Animation If A Button Is Held Down?

Dec 6, 2011

ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.

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Professional :: When Importing Multiple Files Into Key Frames?

Mar 16, 2010

I'm creating an interactive flash application that uses hundreds of individual renders from a 3d modelling app. The image file size is 800 x 600.  Each sequence that i import to the stage is around 120 images and each gets put into a separate key frame. The problem is, often when I import batches of files into flash the program crashes and stops responding.The problem gets worse after each succesful import ie. after importing the first lot of files, its unlikely that the second lot of files will importInterestingly, I dont have this problem on my pc.

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Professional :: Importing Images Onto The Stage But They Keep Replacing Existing Frames?

May 17, 2010

i'm using Flash CS3 on my Mac. I'm making a stop motion animation. I've already successfully imported some images, but when i've tried importing more, it replaces my last frame!! Is there something that i might of pressed??

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IDE :: Importing 3d Animation With Papervision

Feb 12, 2009

I am new to Papervision, and am experimenting on importing animated 3ds max models into my project.I can export a model (with no animations) into Collada format, and import it using Papervision, with no problems. But when I try to import a model with animations, i get this error:[code]I am using Flash CS 4 / Papervision3D Public Beta 2.0 - Great White / 3D Studio Max 2009 (with the New Collada Plugin).

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Importing JPG To Flash To Arrange On Stage Animation

Aug 10, 2009

I have 10 jpg which same size and the name is liked a1, a2, a3...a10. Can I import them to flash and arrange them to same position on the stage and the animation is like:
frame1:a1.jpg
frame2:a2.jpg
...frame10:a10.jpg
What ways is quickest to achieve it?

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ActionScript 3.0 :: Importing 3D Animation Into Flash 8 Project

Oct 2, 2010

I have done simply 3D animation in Flash CS5 with AS3 (letters horizontal spin).

I wanted to include that simple spin.swf into the Flash 8 AS2 project. P.S. the project is completed in Flash 8 AS2, a year ago, so I just want to update it.

When I call the swf or import it the swf is empty and there is no animation.

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ActionScript 3.0 :: Importing Multiple Images To Form Animation

Nov 25, 2009

Basically I have 51 separate static images that I need to import into Flash and then use to form an animation. I don't want to simply make them into a gif unless I can manually control the animation (the images essentially represent a 'health bar' in a game, so I need to be able to control what is shown based on the amount of 'health' the player has). I have been told that there is an easy way to do this in Flash, but the person I was talking to wasn't sure how to go about it.

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Professional :: Importing Transparent PNG Files From PS CS5 To Flash CS5 For Animation?

Apr 25, 2011

Im using PS CS5 to build the parts of animation i am making in Flash CS5. Im not using PS for the animation as the GIF quality is horrendous, and also rotating layers for animation is a no go!Anyway, im saving the individual layers in (Save for Web) as PNG-24 files with transparency. Then importing them 'To Stage' in Flash. That side is all good.
When ive made the animation in Flash and go to 'Publish Preview' there is a 'background' there. Also there is a border around the files on the stage. This appears to be the size of the 'background' in the animation. Transparency is set in the GIF settings.

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IDE :: Tracing Frames In An Animation

Mar 24, 2009

I have a mc with a set of images with fadein fadeout animation. there are two sets namely SetA and SetB with there respective buttons buttonA and ButtonB. Now the mc has two labels corresponding the buttons, when the label is A it should reduce the alpha for ButtonA to 35and vice versa. But the main problem is while tracing the timeline the currentframe remains 1 and does not go any further, so it plays the animation but does not reach the labelB for ButtonB. Is there any way we can trace the timeline keyframes in the mc? Here is the sample code.

[Code]...

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Flash - DisplayObjects As Animation Frames?

Apr 5, 2010

How can I use displayObjects as animation frames?I have six symbols in my library I want to animate with a timer. The advantage would be the ability to change the speed of the animations, and the elimination of the messy timeline.

The only drawback is the initial setup of the objects in the library. I've tried switch/case design patterns, visible=true, and z-depth, but I can't get it to work properly. Any answers?

//setup code
var timer:Timer = new Timer(100, 20);
timer.addEventListener(TimerEvent.TIMER, countdown);
function countdown(event:TimerEvent) {

[code].....

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Jump Around In Frames While Still Keeping A Background Animation Going?

May 6, 2009

I want to make an interactive flash file, and the way I want to have it layed out is that a steady animation will play in one layer, while being able to jump around in frames with events such as a mouseover.I'm going to give a generic example, this isn't what I'm going to do, but it gets the point across.Theres a house and a tree. The leaves on the tree are falling, and upon mouseover of the house door, the door will open. Yet the leaves will remain falling (without skipping frames in the animation) while the door is still opening.How do you do this without using a goToAndPlay(x) or such that jumps the whole animation?

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Professional :: Select And Edit All Frames In An Animation?

May 29, 2010

I created a short animation for the first time yesterday, and I ended up drawing a few frames ouside the parameters of the stage. Now I want to adjust the position of the whole composition so that it all fits on the stage. Is there a way, like in photoshop with seperate layers, to select every frame and move them all simultaneously?

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ActionScript 2.0 :: Loader With Containing 100 Frames Loading Bar Animation?

Nov 25, 2004

I am using a loading bar with % (percentage) . Everything seems to be working properly but its giving a little problem , it load 25% and then shows the loading bar. That mean while loading till 25% of the movie the is completely blank. Which is quite annoying and recognized as a bug. Required help from the actionscripting expertise. For further reference I have uploaded the site on this address : http:[url]....

The script I am using
1st frame

PHP Code:

txtPercentage = Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100) add "% Loaded"; tellTarget ("loader") {     gotoAndPlay(Math.round((_root.getBytesLoaded()/_root.getBytesTotal())*100)); } 


2nd frame

PHP Code:

if (_root.getBytesLoaded() == _root.getBytesTotal()) {     nextScene(); } else {     gotoAndPlay(1); } 


And a instance name : loader with containing 100 frames loading bar animation.

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ActionScript 3.0 :: Animation To Not Skip Until All Frames Are Animated

Feb 10, 2009

I was following this tutorial: [URL] To make the buttons feel more smooth, can anyone modify the Actionscript to make it so that the animation on the "over" label not skip even if the mouse is no longer on the button or rerolls on the button too early? (In other words, let the "over" animation finish even if the mouse leaves the button, thus letting it finish before it goes and animate the "out" label). I hope that isn't too confusing.

[Code]...

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Actionscript 3 :: Find Sequences In Its Array?

Feb 28, 2012

What to do in order to find the number of sequences in an array?[code]...

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ActionScript 3.0 :: Audio Probability Sequences?

Jul 7, 2011

I've been given a task to create a program that will run an audio sequence. The goal of this is to press a button and have a audio sequence run where there are 3 different possible audio sequence outcomes. Each of the 3 sequences have a different % of being picked 20%, 50%, 30%. I came up with a break down of what i think i need to have happen:

-Play event
-Random number 1-100

1-20 = audio sequence 1
21-70 = audio sequence 2
71-100 = audio sequence 3

within sequence 1 there are 4 audio clips once the second audio clip is played there is a 50-50 chance to skip the third clip and play the last or to continue and play all four.

sequence 2 has three audio clips

sequence 3 has one clip

I'm assuming i have to setup some kind of If then statements or maybe an array. I have only limited knowledge of action scripting with flash. Is there anyone that could point me in the right direction on how to accomplish this?

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ActionScript 3.0 :: Finding Sequences In Array

Feb 28, 2012

what to do in order to find the number of sequences in an array? for example: my array is: banana, banana, apple, banana, banana. what shell i do in order to get the numbers: 2,1,2? (2 bananas, 1 apple, 2 bananas).

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CS3 Animation - Object (shape Or Symbol) Spanning Across Many Frames?

Jan 13, 2010

I'm creating an animation kinda like a travel map, x - - - - - - - - - - - - - - - - - - - - x .where the x's equal the start and the end point, and the dashs are like your direction etc, a good example is if you've ever seen those pirate movies where they have the maps and it shows where they have to go.is if there is a better way to do it than I currently am (Still finding my way around the whole Animation thing - and I'm sure theres an easier way than this!)

At the moment I'm going frame by frame and in adding objects, so for example, in frame one I have my 'x' object, then frame two I pasted the 'x' object plus one 'dash' objects, and so on and so forth, and I have a feeling that doing this is going to take agessss, and I'm sure there must be an easier way! I essentially need the 'x' object to span across ALL of my frames, is there a command or something for this? I'm not too knowledgeable with tweening, but can it be done with that?

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Professional :: Scrubbing Animation Frames - Coordination With Audio?

Nov 25, 2010

If I have a 2 minute audio, and I want to scrub the animation frames around the 1 minute point, to see how they coordinate with the audio, is that possible?

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Flex :: Create Own Frames Animation And Play In Movieclip?

Jun 21, 2011

how can i create own frames animation and play in movieclip or any movieclip extends.. i have this code but is wrong - i'm flash builder beginner so i don't know how work it..i can do it in MovieClip

<?xml version="1.0" encoding="utf-8"?>
public var mc:MovieClip;
protected function application1_creationCompleteHandler(event:FlexEvent):void
{

[Code]....

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ActionScript 3.0 :: Generate An Animation Containing All The Frames From A Sprite Sheet?

Sep 2, 2009

I'm trying to generate an animation containing all the frames from a sprite sheet. Then also append them again but flipped vertically. I have an animation class to create the animation, the stuff I wrote just gets the image from the sprite sheet and sends it to this class. But "frame.scaleX = -frame.scaleX;" isn't changing anything, neither is "frame.scaleX = -1;". It's just leaving the bitmap the same..

here's my code:

Code:
for(var i:uint = 0;i < 20;i++)
{
var frame:Bitmap = getFrame(i);

[code]....

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ActionScript 3.0 :: Access The Frames Of An Entire Animation Within One Keyframe?

Apr 3, 2011

I've created a movie clip and within that movie clip I've posted my animation, thus making an animation within one keyframe (this makes it easier to manage because instead of having to say "gotoAndPlay(70)" I can put "gotoAndPlay(1)" for the standing animation, "gotoAndPlay(2)" for the moving animation, etc.) But I don't know how to refer to the certain frames within that one keyframe via AS3.

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Exporting Png Sequences With Alpha For Sprite Sheets?

Jul 24, 2010

Im trying to create animations for use in sprite sheets for xna but am having some problems with exporting png seqeunces from flash with alpha.I know that if everything is on the main timeline then using the export as png seqeunce with alpha works fine, but when there are movieclip symbols on the main timeline, which themselves are animations, the movie symbols simply remain at their first frames on export.

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IDE :: Exporting Complex Swf File Files As PNG Sequences?

Aug 18, 2009

Does anyone have good tricks for exporting complex swf files as PNG sequences? We need to be able to edit the size of the final file, and a PNG sequences allows us to do this in AfterEffects while maintaining good detail. Also, what programs do people use to convert .swf files to .mov, etc? We are running into trouble, it seems some programs can't convert the .swf files.

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ActionScript 2.0 :: Get Transitions Sequences Between Externally Loading Swf's

Aug 27, 2009

I was just working on this tutorial: [URL]

It seems to work fine when I uploaded it to my testing site. It loads the correct swf and I can click on my menu link (the only other functional button with the action scripting) to go to another swf and it transitions correctly. Here is the problem:

After clicking on the menu link and trying to click back on the home link (containing the same swf as what initially loads) to redisplay the first swf, nothing happens. Then the menu button is unfunctional after that as well.

I've been pulling my hair out trying to get transitions sequences between externally loading swf's in my flash site.

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Professional :: Editing All Frames At Once To Center Multi-layered Animation?

Oct 19, 2011

I just realized I was working on 4:3 when I need to make a 16:9 movie. So I resized the stage, but now everything is on the left side.
 
I tried turning on "edit multiple frames" and marked the entire stage, layers and frames and moved everything to the centre. Almost everything moved, excepted for material that is on motion tween key frames.

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Flash :: Make GIF Animation Frames Play Faster In ActionScript?

Jul 26, 2010

like say i have a gif that has 10 frames. what is the code that will help me make the gif go through those frames at a quicker pace?

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ActionScript 3.0 :: Get A Script That Would Play An Animation Consisting Of 4 Frames For Say 20 Seconds?

Nov 9, 2010

I need a script that would play an animation consisting of 4 frames for, say 20 seconds. The order of those frames needs to be random but it has to stop after 20 seconds.Next, frames need to change each, say, half a second. But, as much as I MIGHT be able to figure this one out, here's what made me post here. The four frames are four keys on a keyboard. Each time frame changes to a corresponding key drawing, one has to hit the right key on the keyboard to make a different animation on the stage, animate.

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