ActionScript 2.0 :: Creating MC With Flag And Move It Over Frames
Sep 29, 2011
I am trying to make an API in which there are 3 screens:
1. User drags items to a blank square(area) and makes a flag in the area with the items-i will call it "the flag" from now on
2. User dresses a puppet-i will call it "the puppet" from now on
3. User can print puppet+the flag(and he can arrange it-over/under the puppet, resize, rotate etc.)
I think all I have to do is create an MC with the flag and then move it over frames, or insert the flag (blank square+components used) to an MC in advance, and by code remove unused items and then "pop" it in the other frame (but then i need it to be the edited one, not the original). I attached the frame. The square is the area and the blue squares are the draggable items. I want to preserve that edit (post drag locations).
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
I am working on a menu that uses a number of these buttons: [URL]
The button works quite well, except that I would like the sub-menu to close up once the mouse clicks elsewhere on the screen. I have tried to find the Action Script for this but have been unsuccessful. What script can I use to cause the menu to close up when a user clicks outside of the button?
Is it possible to have a script that sends the playhead to specific frames randomly, wait for say 8 seconds then move on?For example, frames 1-20 will have an image on each frame. I want the playhead to land on those frames in a different order and keep looping.
Is there a way to move multiple frames in the motion editor (CS4)? Like now I have to move them one by one and it's hard to make them keep their values coz the shift+move doesn't seem to work.
EXAMPLE: I have a movie clip on the stage with 100 frames inside of it. If a hitTest == true, I want it to play a certain amount of frames depening on what the item is. I tried the following code:
[Code]...
I get the trace to show YES. I can't get the MC to play 5 frames and 5 frames only!
While a user is in a frame, I have the user press F1 to gotoAndPlay another frame, press F3 to gotoAndPlay another frame, etc. But when the user presses the F1 or F3 function key, they get the IE browser search screen or IE keyboard shortcut. How do I use AS3 to have the action taken when the user presses F1 perform the function within my flash file and not the IE process for the function key?
its my way of going around scripting lol. the reason i would like to know is coz the same movie clip will be used several times, but once a button inside this movie clip is clicked, i would like the playhead (on the root timeline) to move two frames forward.
Also, if im correct (if not, please tell me) nextFrame() goes to the next frame and stops? it deosn't play on? is there an equivalent that moves to the next frame and plays on?
Still getting used to the subtle changes in FL CS4...how can I select all the keyframes within one or two lines in order to move (drag) them further down the timeline? In previous versions, you simply click on the first frame, then hold down shift and click on the last frame, and it would grab everything in between. Seems like in CS4, the new tween "hi-lighted" frames do not want to be included, so I am unable to move the entire line, as a group.
I am trying to create a quiz in Flash CS5. I have coded all the quiz so that it is done in different frames, such as the start screen in frame 1, then the five questions in frames, 2, 3, 4, 5, and 6 (one for each question). How would I create a scoring system so that if the user got a question right it would add 1 to the score but continue scoring through to the next frame? It needs to have a pass rate of 4 out of 5 correct answers.
I was browsing through the AS3 help in CS3 and came across good ole Delta. I've been playing around with it and it zooms things just fine but I had an idea for a birthday card for my niece and now would like a way to have the mouse wheel do something perhaps outside of what Delta will permit. I want to move a nested movie clip to next and previous frames with the mouse wheel and until using it with delta for zooming only used it for scrolling. I got it to work but not how I'd like. Using this code I got it to go to next frame which is 1/3rd the battle:
I have created a flash website and have encountered a problem. I am using Flash CS3 and ActionScript 3.0.I have created a text box (at the moment it is Dynamic because I have it scrolling) with text entered into it. I want hyperlink sections of the text to other frames within the flash movie. The text box is on the "news" frame - this is a page for archived news. I want to highlight pieces of the text and create hyperlinks to each of the archived news stories (each of which is on a different frame).I know how to create buttons from text and link them to different frames, however I do not want to do this because I want to maintain the text box (with hyperlinks within the text box) so that I can make this page scrollable.I have tried highlighting the text and hyperlinking it to the frame number, to the frame name, to the frame anchor, ec..
I have created a flash website and have encountered a problem. I am using Flash CS3 and ActionScript 3.0.
I have created a text box (at the moment it is Dynamic because I have it scrolling) with text entered into it. I want hyperlink sections of the text to other frames within the flash movie. The text box is on the "news" frame - this is a page for archived news. I want to highlight pieces of the text and create hyperlinks to each of the archived news stories (each of which is on a different frame).
I know how to create buttons from text and link them to different frames, however I do not want to do this because I want to maintain the text box (with hyperlinks within the text box) so that I can make this page scrollable.
I have tried highlighting the text and hyperlinking it to the frame number, to the frame name, to the frame anchor, ec... but I cannot get anything to work.
My problem should be simple but I'm still having trouble. I am making a comic that appears on screen one frame at a time based off of on of the first flash tutorials that come with the program. It allows the user to click a button to move to the next frame. My problem is that the smaller frames need to be centered on the stage.
Here is the code I have so far /* 0 */ var image0title:String = "Dr. Berg's Clinic. 1 of 4"; var image0uri:String = "images/Berg_frame_1.jpg"; /* 1 */ var image1title:String = "Dr. Berg's Clinic. 2 of 4"; var image1uri:String = "images/Berg_frame_2.jpg"; [Code] .....
My stage is set at a height of 350 px and a width of 500 px and the largest image is a height of 319 px and width of 500 px (the remaining 31 px are where I put the description and the button). The smaller images are a height of 319 px and a width of 166px and need to be centered.
I'm trying to change some great code cbeech authored for me a while ago. I'm just trying to change the code to use Tweenlite and to make it that so I fully know how to edit the code, thus make it modular for me. Right now the code uses the flash tween classes. I rather use Tweenlite.So, basically what the code does is tween a movieclip on its X axis. Thus, when a button is pressed, the corresponding movieclip tweens out to the right and the other one tweens in from the left simulataneously. But I need to code to be completely modular, in case i want to do the same thing o n the Y axis, or if I need to add some more properties to the tween.
Here's the code cbeech crafted, which is great but I'm not skilled enough, yet, to edit to fit all of my circumstances:
[Code]...
I need help creating the right vars to move the Movieclip off the stage when I clicked a button to tween a new movieclip onto the stage...my main plan is to make this code modular and simple enough for me to edit the x y or z, or even the scale properties...cbeech code is awesome, but I'm not skilled to edit it to fit all of my needs.
I have an array packed with 100 movieclips. Say, I randomly move each array element across the stage. Now I decide to stop a specific mc. What I would normally do is remove it from the array it currently is at, so the for loop cannot "see" it. When I work with only one mc, I simply set a boolean flag, e.g. ActionScript Code: var isMoving:Boolean = false;, and make it possible to move only when the flag is true. However, it fails to work right when there's more objects on the stage, because once I set the flag to false, all mc's freeze, not the one that actually was meant to. Finally, here comes my question: is it feasible to assign a flag to a specific element of an array? Each element to have its own flag?
What I want to create is a group of 13 images and upon rollover each image would make a different sound. I don't want the sound to stop once you move the mouse though because I want a few different sounds playing at the same time. At this point I don't really care whether they play for their whole duration or just for another 15 seconds! I'm doing this for Uni and the guy said it wasn't that hard.
I have some basic knowledge in HTML code, but I am a complete newbie to flash. I've downloaded Flash C5 and that's about as far as I've got! I'm not entirely sure which template if any I would need to use. I can't pay back in knowledge since I don't know anything, but I could bake you cookies?!
what is the use of flag variable in the flex RegExpValidator. what I am to do is to create a validator that can provide variety of error messages as in EmailValidator
I have 4 movieclips. MC_flag MC_flag2 MC_flag3 MC_flag4
I have a enemy. (Not programmed yet ) And MC_dude, the player.
When I move MC_dude on top of MC_flag1,2,3, or 4, I want the flag to change to a different Movieclip (An american flag that I have already made.) after 5 seconds. I would also like to know how to make it go to the next level after you cap all the flags. Also, If the enemy captures the flag, it displays a lost screen.
this project is created in FlashDevelop. It is a waving a flag by clicking on it,but, how I can make the flag flown directly when i execute the swf?.Here's the code:
I've been trying to piece together a way to have an image with a flag wave fade in as soon as the movie loads. Once the image is faded in almost all the way, I want the waving to slow to a stop so at the end, it's a static image. I've gotten most of this accomplished, however, once the flag wave slows and stops, the entire image shifts up and to the right. I'm sure it has something to do with some displacement variable, but since I'm no coder I can't seem to figure out how to stop this.[code]...
I'm making a site that has a scrolling set of thumbnails and then when you click on one of the thumbnails a video will play. I used this (httpurl].....) tutorial and the scrolling is fine, but when I set the thumbnail to go to a certain frame/flag it doesn't go? I click on the thumbnail> +> Movieclip> goto and play at frame or label> and put in the label I've used for the frame (F15) and then when I test the movie nothing happens when I click on the thumbnail. Can someone help me? I'm dyin' here.