ActionScript 2.0 :: Moving A Line Like A Flag?
Jul 2, 2003you know when a flag waves? the movement of an eel? a sperm tail?
that is what i am trying to accomplish. that movement.
other than very rough tweening i am not getting close.
you know when a flag waves? the movement of an eel? a sperm tail?
that is what i am trying to accomplish. that movement.
other than very rough tweening i am not getting close.
I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?
// --------------------------------------------------------------------
public function submitForm()
{
[code].....
i wanna do the shape tween or should i say tween a line...one end of the line should stay still while the other should expand and contract moving on a designated path..so its not just an shape tween where line will expand..i want the moving end to go along some path.
View 14 RepliesI'm trying to draw a line that just keeps moving using just AS3. Like when a heart beat monitor flat lines. The reason is I'm adding this to arduino project so when you breath into an alcohol sensor the line will move up if you have been drinking. I just want to be put on the right path.
View 1 RepliesI am trying to move a line around in a circle, around a fixed point (not 0,0). As in the way a clock hand moves around with one end at the middle and the other end traveling in a circle. I tried the rotation function but that moves the entire object around (0,0), I need the point in the middle stationary and at a non (0,0) point.
View 9 RepliesI have this code inside an ENTER_FRAME event. I'm trying to move the "ball" from its x- and y-position to a tartget x- and y- position:
Code:
if (processClick)
{
if (ball.x < targetX) ball.x += 8;
if (ball.x > targetX) ball.x -= 8;
[Code]....
But the "ball" doesn't move in a straight line, I think it is because the x- and y-movements are processed independently?
Is there a way thay I can make the "ball" move in a straight line from the starting point to the target point?
Also, is there maybe a way to manually create a tween between the starting point and the target point using actionscript? If I export the "ball" movieclip for actionscript?
I have a motion tween right now with a moving point that is following a copied and pasted motion path. Is there a quick way to have the point draw a line behind it as it moves along the motion path??? I can't seem to find a good way to do it in AS3.
View 1 RepliesI want to the user to be able to draw a line and then have a sprite follow the line as its path. Also, it would be nice if the line could be cleaned up after the user draws it with his/her mouse so that it is made up of clean curves/spline.
View 1 Repliesim trying to create a random moving line along the x-coordinate that with each cycle will move for a random distance at a random speed. i can generate the ranom distance and speed just fine, but i cant get the speed to apply the movement for then length of the distance. i have tried using a for loop:
[Code]....
I am trying to move a playing card across the screen from the deck to the players hand. The deck is in a stationary position and each player has 2 card places in front of them which are also stationary. The deck is a movie clip called "deck" and the player cards are named "p1c1" and "p1c2"....(player # card #). The animation I am trying to accomplish is to duplicate the "deck" movie clip and move it to the players card. Once it reaches the players card, the stationary card will load the card image and the duplicated movie clip will be removed to make it appear as a smooth transition.
View 11 RepliesI am trying to move a playing card across the screen from the deck to the players hand. The deck is in a stationary position and each player has 2 card places in front of them which are also stationary. The deck is a movie clip called "deck" and the player cards are named "p1c1" and "p1c2"....(player # card #). The animation I am trying to accomplish is to duplicate the "deck" movie clip and move it to the players card. Once it reaches the players card, the stationary card will load the card image and the duplicated movie clip will be removed to make it appear as a smooth transition.
View 1 RepliesFlash 8, CS3 and CS4 on Windows XP. The issue is that seemingly randomly, when I draw with the pencil tool, the line starts to zigzag and squirm, even though my mouse/wacom tablet is moving steadily. It's little tiny squirms that go in all different random directions. It's pretty much impossible to draw anything when this is going on, and I usually have to do something else for a while and hope it's still not doing it when I come back.
View 1 RepliesI have an array packed with 100 movieclips. Say, I randomly move each array element across the stage. Now I decide to stop a specific mc. What I would normally do is remove it from the array it currently is at, so the for loop cannot "see" it. When I work with only one mc, I simply set a boolean flag, e.g. ActionScript Code: var isMoving:Boolean = false;, and make it possible to move only when the flag is true. However, it fails to work right when there's more objects on the stage, because once I set the flag to false, all mc's freeze, not the one that actually was meant to. Finally, here comes my question: is it feasible to assign a flag to a specific element of an array? Each element to have its own flag?
View 3 RepliesCreate a waving effect on a flag. im currently working on a logo and i need the waving effect.create a waving effect on a flag
View 2 Replieswhat is the use of flag variable in the flex RegExpValidator. what I am to do is to create a validator that can provide variety of error messages as in EmailValidator
View 1 RepliesI have 4 movieclips.
MC_flag
MC_flag2
MC_flag3
MC_flag4
I have a enemy. (Not programmed yet )
And MC_dude, the player.
When I move MC_dude on top of MC_flag1,2,3, or 4, I want the flag to change to a different Movieclip (An american flag that I have already made.) after 5 seconds. I would also like to know how to make it go to the next level after you cap all the flags. Also, If the enemy captures the flag, it displays a lost screen.
IS there anyway to code to get this kind of effect in flash?[URL]..
I am trying to get my button/objects to wave or move like flapping cloth
I want to avoid components if I can..
this project is created in FlashDevelop. It is a waving a flag by clicking on it,but, how I can make the flag flown directly when i execute the swf?.Here's the code:
Code:
package
{
import com.innerdrivestudios.visualeffect.WrappingBitmapData;
import flash.display.Bitmap;
[code]...
I want to waving the flag without clicking on it.
I am trying to make a feed backbox for visitors on my website. I have made the editable text field and scroll bar and set all of my preferences, but when the typing reaches the border on the right of the text field it just continues to type further horizontaly. I can start a new line by pressing enter but I would like it to start a new line on its own when it reaches the boundary.
View 3 RepliesI've been trying to piece together a way to have an image with a flag wave fade in as soon as the movie loads. Once the image is faded in almost all the way, I want the waving to slow to a stop so at the end, it's a static image. I've gotten most of this accomplished, however, once the flag wave slows and stops, the entire image shifts up and to the right. I'm sure it has something to do with some displacement variable, but since I'm no coder I can't seem to figure out how to stop this.[code]...
View 1 RepliesI'm making a site that has a scrolling set of thumbnails and then when you click on one of the thumbnails a video will play. I used this (httpurl].....) tutorial and the scrolling is fine, but when I set the thumbnail to go to a certain frame/flag it doesn't go? I click on the thumbnail> +> Movieclip> goto and play at frame or label> and put in the label I've used for the frame (F15) and then when I test the movie nothing happens when I click on the thumbnail. Can someone help me? I'm dyin' here.
View 2 RepliesI am trying to make an API in which there are 3 screens:
1. User drags items to a blank square(area) and makes a flag in the area with the items-i will call it "the flag" from now on
2. User dresses a puppet-i will call it "the puppet" from now on
3. User can print puppet+the flag(and he can arrange it-over/under the puppet, resize, rotate etc.)
I think all I have to do is create an MC with the flag and then move it over frames, or insert the flag (blank square+components used) to an MC in advance, and by code remove unused items and then "pop" it in the other frame (but then i need it to be the edited one, not the original). I attached the frame. The square is the area and the blue squares are the draggable items. I want to preserve that edit (post drag locations).
I'd like to mention that i'm a totally newbye with flash and actionscriptI'd like to load some external text inside a movie clip that contains a bitmap from library.It is a waving flag created via AS2 with "Waving***EffectAS2" from flash-filter.netthe code is:
Code:
// attach filter on stage
var myFilter:MovieClip = this.attachMovie("WavingFlagEffectAS2", "WavingFlagEffectAS2", 1);
[code].....
I'm working on a timeline system which you can see here:http:[url]....I am generating each flag using attachMovie to duplicate a TextFlagMC over and over, giving each one a date and blurb.If there are a lot of them on screen they often overlap.I wrote this code on the 1st frame of the TextFlagMC so that each flag will create itself into TopShelfMC, a shadowed container MC on a higher layer:
onRollOver = function(){//Pop flag ontop of all others
TopShelfFlag = _root.Timeline.TopShelf.attachMovie("TextFlagTopSh elf", "TextFlagTopShelf" + FlagNumber, + FlagX)[code]....
and to turn it off when we rollOut, I have this code on the 1st frame of the TextFlagTopShelfMC that just got loaded in the TopShelf layer:
onRollOut = function(){//Pop flag ontop of all others
unloadMovie(_root.Timeline.TopShelf["TextFlagTopShelf" + FlagNumber]);
}
it works.but often times not if you roll from one button right to another.
it is possible to create a waving flag effect from the image in Flash using ActionScript 3? How can I do that? I found a lot of topics like this, but have not found a solution
View 5 RepliesFlag for a golf course scene? I'm wondering if there are any tutorials out there, i can't seem to find anything.
View 1 RepliesCode:
var run:Boolean;
var jump:Boolean;
if (run && jump){
//
}
is flash smart enough to flag the if statement as false based on the first parameter? or will it still process both booleans, even though it is known the if statement must return false based on the "run" Boolean alone. just wondering if its a waste of processing, although trivial at this level.
It is possible to create a waving flag effect from the image in Flash using ActionScript 3?
View 2 RepliesI'm trying to create a flash animation with the effect of a waving flag and have seen online some, but what I liked most is the following website: [URL]
But I have a question because I want to customize it a bit more.
Actionscript banner is perfect except for one question I have. When you edit from the page: [URL]
and paste the resulting code to my actionscript 3 flash cs4:
import cfx.Efectos.*;
var neBandera=new FxOndular(new Bandera(0,0),new Point(0,50),new Point(2,2),8,3);
neBandera.Start();
[Code].....
i have an xml file and i want my code in flash to read it line by line but its only showing the first line out of 5 lines.Below is the code:
var NigeriaNumber:Number;
var stateName:String;
var year:String;
[code].....