ActionScript 2.0 :: Pause And Play This Movie Clip?
Mar 10, 2005
I've created some scrolling images and want to add a play and pause button to it. I want it playing when the site loads up but I can't get it to stop. I've used the stop(); AS but it won't work. I think it's because I haven't made it using tweening etc as the scrolling is purely AS based.The FLA file is here could someone take a look please and tell me what AS I would need to add to my buttons so it will stop and play. I haven't created the buttons but I will have one for play and one for pause.
I've created some scrolling images and want to add a play and pause button to it. I want it playing when the site loads up but I can't get it to stop. I've used the stop(); AS but it won't work. I think it's because I haven't made it using tweening etc as the scrolling is purely AS based.
The FLA file is here could someone take a look please and tell me what AS I would need to add to my buttons so it will stop and play. I haven't created the buttons but I will have one for play and one for pause.
This is the set up so far. Loader1, is playing till home.swf is loaded. I am using the loadClip function for it. onLoadProgress plays the first bit of Loader1.
What I want to do is within onLoadInit() = function(_mc:MovieClip) {
root.ldr1.addEventListener("played", function() {_mc.gotoAndPlay(1);}); // add listener to Loader 1 _mc.stop();
[Code]....
The problem is that it is not playing the function. Also _mc.stop(); is not stopping the loaded file. It keeps playing, though _mc._alpha is working fine.
How can I make sure the event is being dispatched?? Home.swf ( the _mc being loaded), is within a separate movieclip, over the loader.
Initially I want to control a movie clip (play, pause) using two buttons. I placed a movie clip(square) and two buttons (btnPlay, btnPause) on the stage.and created Engine.as assigned to stage.
I am going to be working on a site that has various mechanical products for sale. The customer wants me to make a model and movie of each product to show how the product works. Here is an example product:
Flash Clip The problem I am having is, he wants the movie to only play when a user puts their mouse over the video. I attempted doing this with a mp4 file and it worked using jQuery, but only when in Chrome. Here is that link:
MP4 Clip I want these demos to be viewable by the largest possible audience, so I was trying to stay away from Flash (also because I don't know Flash very well if at all). Does anyone know of a way to get this video to work in other browsers like in the second example? If not, how can I achieve that same idea using Flash?
I am using CS3 with Actionscript 2.0I am trying to get a play / pause button to control a movie clip.I have placed the MC on one layer and the button on another layer.The button works great.All I need is the AS to control the timeline of the movie clip.
Can you pause a movie clip, let's say movie clip A, from inside a seperate movie clip, let's say movie clip B. B is not a parent of A.
Essentially, I have a background slideshow running that I want to stop when a menu item is clicked, and an external swf file is loaded. I attached a jpg which diagrams how the movie clips are organized within each other and what I want to pause from within which movie clip:
If this is not feasible, I'd love if anyone could reccomend a better way to structure the movieclips.
I've got a play/pause movie on my timeline to control an FLV via NetStream. The idea is to switch from a play symbol to a pause symbol, but it's not working.[code]Clicking on the clip will start and stop the flv just fine, but the symbol switch doesn't happen. When I take out the ns code, just to check and see if the switch will actually work, there's no problem.What am I doing wrong? How can I get my clip to change from a play to a pause symbol?
i made a game with all the levels put into a movieclip named "game". Every level is put into a different frame and i want to make a pause and play button.I found this code but dont know how to use it:
on (release) { for (var i in mc) { typeof (mc[i]) == "movieclip" ? mc[i].stop() : trace("mm");
I want to know if there is a command or actionscript that will allow you to pause the movie automatically for like 30 seconds and then continue the movie after 30 seconds have passed, instead of adding alot of frames for about that add up to 30 secs. Just like the goto and play command.
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I have created a flah player with no controls which loads an ecternal flash video. What the client wants is to be able to pause and play the movie by clicking on it. I have an FLVPlayback component with the name MyVideo. All the actionscript I have at the moment is the following myVideo.contentPath = file; myVideo.autoRewind = auto; File is a variable passed by SWFObject, this is the filename of the external Flash Video. This is so they can use the player with an video. Auto is a parameter passed by SWFObject so they can set whether the movie auto rewinds or not.
I have created a flah player with no controls which loads an ecternal flash video.What the client wants is to be able to pause and play the movie by clicking on it.I have an FLVPlayback component with the name MyVideo All the actionscript I have at the moment is the following
file is a variable passed by SWFObject, this is the filename of the external Flash Video. This is so they can use the player with an video.auto is a parameter passed by SWFObject so they can set whether the movie auto rewinds or not.
I would like to create play/pause movie controls that for different flv files. I do not want to use skins but have the controls as part of the movie/video.
I would like to create play/pause movie controls that for different flv files.I do not want to use skins but have the controls as part of the movie/video.Can anyone point me to a tutorial source that will help me design these?
I have a slideshow done in Flash. I have a main movie that has a slide on each frame of the movie, with navigation buttons. On each frame, I have AS2 that loads a different SWF per frame. The AS I'm using is:
loadMovie("Data/2.swf", "container"); stop();
The number "2" goes up/down based on the slide. I want a hard-wired number versus the frame number because my client is deleting/adding slides and it's easier to keep track of it hard-wired.
Right now, each slide I'm loading has its own play/pause toggle button that is this AS2:
on(release){ play(); }
So what I'd like to do is put the play/pause toggle in the main SWF (and put a graphic footer under all the buttons). So how do I tell the play/pause buttons to play/pause the MC that is containing the slide SWFs?
I have created a main movie that includes 5 different movie scenes. Each scene is sequential in order 1-5 on the main timeline. I am trying to add two buttons, Pause and Play. I have added them to the main movie timeline but the have no effect on the 5 scenes.I moved the buttons into each scene and the buttons do work, however, it starts to play again if I wait long enough (seems like once the player reaches a new scene it starts the new scene).[code]
I'm trying to pause a movie using a stop action. I'm using a button to do this. This is in the actionscripting attached to the button. on (press) { stop(); } The button is in the main movie so I don't get why it's not working. I'm also trying to add a button next to it that would play the movie, after pausing it.
I'm making a project, So I've got several questions.. -How do I make the Movie play or pause by the click of a keyboard or a mouse button? -How do I Open another SWF within the SWF (loadMovieNum doesn't work anymore ) And last question is How do I move the "video app" I actionscript'd and make it larger . Here's the code I used to put the "video app".
Code: var camera:Camera = Camera.getCamera(); camera.setMode(550,400,60,true); // setMode(videoWidth, videoHeight, video fps, favor area) // Now attach the webcam stream to a video object. var video:Video = new Video(); video.attachCamera(camera); addChild(video);
I have been trying to create a play/pause button for the main timeline in my flash movie. Created a movie clip with 1st frame - a pause graphic, then on 2nd frame - play graphic, labelled the frames 'pause' and 'play' consecutively and put a stop action on the first frame of the movieclip. Then put the following code in the actions layer of the main timeline (and gave instance name of 'ppBtn' to the movieclip):
var pp:Boolean = true; function ppState(event:MouseEvent) { if(pp) { stop(); event.target.gotoAndStop('pause'); [Code] ....
It works in stopping and starting the movie but the actual movieclip doesn't toggle between the pause and the play graphics (just stays on the 'pause' state - 1st frame).
I am trying to find out how to pause or stop an image in a basic flash movie clip, after it has entered from one side and before it exits the other side.I have been trying to work it out myself for three days but no joy. I am practicing for a test with a training agency which gave me a disk to use but nowhere in it does it say how this is done. I am also having a lot of difficulty making stop start buttons work with this movie clip. I am using a trial cs5.5 version of Flash which expires in 7 days so i need to know this soon. I am up to speed on most of the features, its just this one thing that has me stumped. A lot of the tutorials or examples i have found on the net are very long winded and hard to follow exactly.
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound(); mySound.load(new URLRequest("english/Intro01.mp3")); mySound.play()
I have a flash banner that includes a movie clip of the logo being animated. I want the logo animation to only run at the beginning of the main "movie". Currently I have to find the length of the entire movie (for ex. 500 frames) then put a key frame in at the 500th frame of the logo movie clip. I know there has to be a correct way to do this...Do I add a frame name at the end of the main timeline and somehow in AS in the logo movie clip say "when you reach X goToAndPlay(1);"?
i'm trying to play several movie clips, one after the other from one main movie clip.i've got 8 movie clips, "m1.swf", "m2.swf", etc. "m8.swf", and one main movie clip, "play.swf".i've tried using loadMovie, but it only plays the last movie clip. this is what i've got. in the main movie clip, i've put a play button, and the actionscript i have in the button is:
I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien); building_btn2.addEventListener(MouseEvent.CLICK, helicopter); function helicopter(e:MouseEvent):void {[code]......
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.