ActionScript 3.0 :: Make An Image Pause In A Flash Movie Clip?
Jan 27, 2012
I am trying to find out how to pause or stop an image in a basic flash movie clip, after it has entered from one side and before it exits the other side.I have been trying to work it out myself for three days but no joy. I am practicing for a test with a training agency which gave me a disk to use but nowhere in it does it say how this is done. I am also having a lot of difficulty making stop start buttons work with this movie clip. I am using a trial cs5.5 version of Flash which expires in 7 days so i need to know this soon. I am up to speed on most of the features, its just this one thing that has me stumped. A lot of the tutorials or examples i have found on the net are very long winded and hard to follow exactly.
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Jun 20, 2011
Can you pause a movie clip, let's say movie clip A, from inside a seperate movie clip, let's say movie clip B. B is not a parent of A.
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Feb 14, 2009
i made a game with all the levels put into a movieclip named "game". Every level is put into a different frame and i want to make a pause and play button.I found this code but dont know how to use it:
on (release) {
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[code]....
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Mar 10, 2005
I've created some scrolling images and want to add a play and pause button to it. I want it playing when the site loads up but I can't get it to stop. I've used the stop(); AS but it won't work. I think it's because I haven't made it using tweening etc as the scrolling is purely AS based.
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Mar 10, 2005
I've created some scrolling images and want to add a play and pause button to it. I want it playing when the site loads up but I can't get it to stop. I've used the stop(); AS but it won't work. I think it's because I haven't made it using tweening etc as the scrolling is purely AS based.The FLA file is here could someone take a look please and tell me what AS I would need to add to my buttons so it will stop and play. I haven't created the buttons but I will have one for play and one for pause.
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Oct 20, 2010
This is the set up so far. Loader1, is playing till home.swf is loaded. I am using the loadClip function for it. onLoadProgress plays the first bit of Loader1.
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root.ldr1.addEventListener("played", function() {_mc.gotoAndPlay(1);}); // add listener to Loader 1
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[Code]....
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/// Engine.as ///
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[Code]...
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[Code]...
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[Code]...
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[code].....
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[code].....
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All of the dynamic stuff happens in a for loop, and when each image is loaded, it fires the Event Listener to a function to attach it. But being outside that foor loop, the new function can't reference the objects.[code]...
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