ActionScript 2.0 :: Pause/Play Movie By Clicking On It?
Oct 26, 2011
I have created a flah player with no controls which loads an ecternal flash video.What the client wants is to be able to pause and play the movie by clicking on it.I have an FLVPlayback component with the name MyVideo All the actionscript I have at the moment is the following
file is a variable passed by SWFObject, this is the filename of the external Flash Video. This is so they can use the player with an video.auto is a parameter passed by SWFObject so they can set whether the movie auto rewinds or not.
I have created a flah player with no controls which loads an ecternal flash video. What the client wants is to be able to pause and play the movie by clicking on it. I have an FLVPlayback component with the name MyVideo. All the actionscript I have at the moment is the following myVideo.contentPath = file; myVideo.autoRewind = auto; File is a variable passed by SWFObject, this is the filename of the external Flash Video. This is so they can use the player with an video. Auto is a parameter passed by SWFObject so they can set whether the movie auto rewinds or not.
I'm making a project, So I've got several questions.. -How do I make the Movie play or pause by the click of a keyboard or a mouse button? -How do I Open another SWF within the SWF (loadMovieNum doesn't work anymore ) And last question is How do I move the "video app" I actionscript'd and make it larger . Here's the code I used to put the "video app".
Code: var camera:Camera = Camera.getCamera(); camera.setMode(550,400,60,true); // setMode(videoWidth, videoHeight, video fps, favor area) // Now attach the webcam stream to a video object. var video:Video = new Video(); video.attachCamera(camera); addChild(video);
im making an intereactive map and i have certain areas in the map where you can click and a video pops up so you can view real footage of the area. I just need help making the video pop up like how to import it and whatnot.
I have a button on the stage called 'play_btn' and a movieclip called 'movie_mc'. The movieclip has a stop on it's first fame so that it doesn't play on the main timeline. I want to use actionscript to have the movieclip play when the button is clicked.I know i need to do some kind of movie_mc.gotoAndPlay('2') on the button or something like that.
I want to know if there is a command or actionscript that will allow you to pause the movie automatically for like 30 seconds and then continue the movie after 30 seconds have passed, instead of adding alot of frames for about that add up to 30 secs. Just like the goto and play command.
I would like to create play/pause movie controls that for different flv files. I do not want to use skins but have the controls as part of the movie/video.
I would like to create play/pause movie controls that for different flv files.I do not want to use skins but have the controls as part of the movie/video.Can anyone point me to a tutorial source that will help me design these?
I have a slideshow done in Flash. I have a main movie that has a slide on each frame of the movie, with navigation buttons. On each frame, I have AS2 that loads a different SWF per frame. The AS I'm using is:
loadMovie("Data/2.swf", "container"); stop();
The number "2" goes up/down based on the slide. I want a hard-wired number versus the frame number because my client is deleting/adding slides and it's easier to keep track of it hard-wired.
Right now, each slide I'm loading has its own play/pause toggle button that is this AS2:
on(release){ play(); }
So what I'd like to do is put the play/pause toggle in the main SWF (and put a graphic footer under all the buttons). So how do I tell the play/pause buttons to play/pause the MC that is containing the slide SWFs?
I have created a main movie that includes 5 different movie scenes. Each scene is sequential in order 1-5 on the main timeline. I am trying to add two buttons, Pause and Play. I have added them to the main movie timeline but the have no effect on the 5 scenes.I moved the buttons into each scene and the buttons do work, however, it starts to play again if I wait long enough (seems like once the player reaches a new scene it starts the new scene).[code]
I've created some scrolling images and want to add a play and pause button to it. I want it playing when the site loads up but I can't get it to stop. I've used the stop(); AS but it won't work. I think it's because I haven't made it using tweening etc as the scrolling is purely AS based.
The FLA file is here could someone take a look please and tell me what AS I would need to add to my buttons so it will stop and play. I haven't created the buttons but I will have one for play and one for pause.
I've created some scrolling images and want to add a play and pause button to it. I want it playing when the site loads up but I can't get it to stop. I've used the stop(); AS but it won't work. I think it's because I haven't made it using tweening etc as the scrolling is purely AS based.The FLA file is here could someone take a look please and tell me what AS I would need to add to my buttons so it will stop and play. I haven't created the buttons but I will have one for play and one for pause.
I'm trying to pause a movie using a stop action. I'm using a button to do this. This is in the actionscripting attached to the button. on (press) { stop(); } The button is in the main movie so I don't get why it's not working. I'm also trying to add a button next to it that would play the movie, after pausing it.
This is the set up so far. Loader1, is playing till home.swf is loaded. I am using the loadClip function for it. onLoadProgress plays the first bit of Loader1.
What I want to do is within onLoadInit() = function(_mc:MovieClip) {
root.ldr1.addEventListener("played", function() {_mc.gotoAndPlay(1);}); // add listener to Loader 1 _mc.stop();
[Code]....
The problem is that it is not playing the function. Also _mc.stop(); is not stopping the loaded file. It keeps playing, though _mc._alpha is working fine.
How can I make sure the event is being dispatched?? Home.swf ( the _mc being loaded), is within a separate movieclip, over the loader.
Initially I want to control a movie clip (play, pause) using two buttons. I placed a movie clip(square) and two buttons (btnPlay, btnPause) on the stage.and created Engine.as assigned to stage.
I have been trying to create a play/pause button for the main timeline in my flash movie. Created a movie clip with 1st frame - a pause graphic, then on 2nd frame - play graphic, labelled the frames 'pause' and 'play' consecutively and put a stop action on the first frame of the movieclip. Then put the following code in the actions layer of the main timeline (and gave instance name of 'ppBtn' to the movieclip):
var pp:Boolean = true; function ppState(event:MouseEvent) { if(pp) { stop(); event.target.gotoAndStop('pause'); [Code] ....
It works in stopping and starting the movie but the actual movieclip doesn't toggle between the pause and the play graphics (just stays on the 'pause' state - 1st frame).
I am going to be working on a site that has various mechanical products for sale. The customer wants me to make a model and movie of each product to show how the product works. Here is an example product:
Flash Clip The problem I am having is, he wants the movie to only play when a user puts their mouse over the video. I attempted doing this with a mp4 file and it worked using jQuery, but only when in Chrome. Here is that link:
MP4 Clip I want these demos to be viewable by the largest possible audience, so I was trying to stay away from Flash (also because I don't know Flash very well if at all). Does anyone know of a way to get this video to work in other browsers like in the second example? If not, how can I achieve that same idea using Flash?
I am using CS3 with Actionscript 2.0I am trying to get a play / pause button to control a movie clip.I have placed the MC on one layer and the button on another layer.The button works great.All I need is the AS to control the timeline of the movie clip.
I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound(); mySound.load(new URLRequest("english/Intro01.mp3")); mySound.play()
I am autoplaying a FLV in a SWF in scene 1. I have created buttons on this same scene that will do different things, and present different information. I really want that button to pause that autoplaying video when it starts those actions. How can I accomplish this?
All my sounds work however, the play button only seems to play my sound when I click on the pause or stop button first! Plus, my stop button acts like a pause button, it doesn't start the song from the beginning once it stops. [code]...
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
I want to play the music file in flash player (which is embedded obviously) by clicking the play button which is in the web page (not in flash player).
I'm trying to do a simple video gallery but it's not working. When I preview the .swf and click on a thumbnail, the video doesn't play I just get this loading bar. No code errors come up and my flash file (.fla), .swf, and videos (.flv) are all in the same folder.
Here's my code: stop(); btn1.addEventListener(MouseEvent.CLICK,vid1); btn2.addEventListener(MouseEvent.CLICK,vid2); btn3.addEventListener(MouseEvent.CLICK,vid3); btn4.addEventListener(MouseEvent.CLICK,vid4); [Code] .....
I am trying to play a nested movieclip by clicking on a button. I have an instance name for the nested moviclip, and this is the code I atatched to the button:
on (release) { _root.conference.gotoAndStop(35); }
Nothing happens when I click the button with that code. However, if I take out the instance name, the button will play the frame specified:
how to control a pause/play button by pressing only the space bar, as I have the animation inside a movie clip.
I tried just using a simple code, such as:
on (keyPress "<Space>") {stop(); play(); }
But as I guessed, it only paused and re-played the movie, so I suppose I need a condition for when it's either paused or playing, but I'm a little (a lot) inexperienced in coding in general.