can anyone tell me how you would press say three keys at once and be taken to a specific frame? thats the best i can do and it doesn't quite work, one in ten trys it works so im utterly confused
I have a project that I am having the user be directed to a screen on their first visit. At the end of the text that appears it says "Press Enter to Continue" Once they return I am not showing that screen. Problem is nothing happens when you press enter...below is my code
PHP Code:
var so:SharedObject = SharedObject.getLocal("skipIntro"); //so.data.skipFran = false; function myOnEnter() {
I want to make a closing sequence for my main menu. I have several button on my main menu. I want to make it so that every time I click a button, a closing sequence (for example a fade out) will be played before going to a new page (frame/label name). How do I do that?
how to code a simple load sequence scene. This is how I had it set up in AS2 -I've got two scenes, "Scene 1" and "Scene 2". I've got a 10 frame shape tween in Scene 1. On the 9th frame, I assigned actionscript that will check to see if frame 40 of Scene 2 is loaded, and if it is, gotoAndPlay Scene 2, Frame 1. Then have action in frame 10 of Scene 1 that says to gotoAndPlay scene 1 frame 1 of the current scene. This way scene 1 loops until frame 40 of scene 2 is loaded, at that point, scene 2 frame 1 plays.
How could I set this up in AS3? Here is what I tried - I've got two scenes, "Scene 1" and "Scene 2". I've got a MC that is a simple shape tween that loops in the "Scene 1". I'm trying to assign codein "Scene 1" that will check to see if frame 40 of Scene 2 is loaded. If it is, gotoAndplay Scene 2 frame 1. If frame 40 of Scene 2 is not loaded, continure to loop the MC unitil it is. Here is the code I've got for the MC in the "Scene 1"
I'm creating a sequencing module with a bunch of radio buttons in frame 1. When a user clicks the wrong radio button it tells them. When the click the right one it moves them to frame 10. In frame 10 the correct radio button is hidden and the user has to click the next one in order. if they click the wrong one it tells them and if they click the correct one it gives new feedback and advances them to frame 20 and so forth until they get them all in order. Can I add a new event listener to a component in frame 10? how do I cancel out a previous event listener and associated function from frame 1 that was associated with that radio button? The problem I am having is that the script is calling both the frame 1 function on that button AND the frame 10 function on that button. How to correct this?
I trying to randomly jump to a frame in a sequnce of pictures on the timeline. Neither of the parts work below - the first "if/then" statements or the commented out switch code. Very frustrated with Flash CS5. Do I really need to learn AS3 to use CS5? I'm having other issues with code I've used in CS3 Flash not working in CS5. If I'm setting the publish settings to AS 2 and Flash Player 8 it should work, right? [code]...
How can I differentiate between these two actions in AS3? I'm working on a side-scroller,and I want to require the "attack" button to be pressed for each successive attackCurrently you can continuously attack by holding down the attack key. I'm using a standard event listener, i.e.
ActionScript Code: private function keyDownFunc(event:KeyboardEvent) {
I have two buttons when the user selects both buttons I want to display a movie clip. Basically I created a mouse down event to set a variable name for each button. I also created an on enter frame event that is listening when those two variables are true. When they are true I display a movieclip. how can you press two buttons at the same time and the answer is this is for an air app for ios. So the user can have one finger on one button and another finger on another button when both buttons are selected display something.
I had something along these lines:
Code: private var _isWinActive:Boolean = false; private var _item1IsSelected:Boolean = false; private var _item2IsSelected:Boolean = false;
sience I've heard that you are quite experienced in flash I wonder if you would like to help me with a little problem of mine.what I want to do is that I want to get two different effects while pressing down one key.
On to the problem: I have a very simple flash, basically just a photo slideshow. The issue I'm having is this: I have a bunch of photos on the timeline, but I have a button on top of everything, just to give viewers the option to skip that particular scene. The button works, but only when the video timeline has reached the very end of the scene. It won't work before the end of the scene. The button actionscript is the most basic of basic:
There is probably a better way to do what I'm trying to do, but I simply want to make a variable change its value when I press the arrows keys. For example if I wanted to cycle through weapons, if weapon=0 then the character is holding a certain weapon, then I press the down arrow key and weapon=1 and if weapon=1 the character is holding another weapon. And if I press up weapon=0 again so he's holding the first weapon again. And say there's 8 weapons, if weapon>8 then weapon=0 again so its a cycle. I tried arrow key functions and all they worked for was making a symbol move. I think I knew how to do this stuff in gamemker pretty well but Flash is very different.
I'm making a Century club timer, it is to execute on pressing the start button, and then run until finished (our paused, but thats not implemented yet). To keep the timer accurate I had to use the Date() function.The timer() function is used to update the displayed time. I tried using a while-loop for this, but then the whole thing would just freeze. :S So instead a use a infinite timer that ends when currentTime == targetTime.
[code]for the part that says "if(???)" i am trying to get it so if the user presses key+wp(key65) it does an event. how do i do it without having to put it inside onClipEvent
I'm trying to play a movie by pressing a keyboard key. "B" for example. It stops playing automatically. But when I press the key again it should start playing from where it stopped.
I have a map that I made in flash, complete with up, down, left, right panning, and zoom in and zoom out functions that work by pressing buttons. Is there a script I can slap on the top of these that can make it so when I press and hold down, it continues the action until I release the button?
how to activate a hittest with a key. For example, I have my character and I want that when my character is on the door and he presses a certain key he goes to a different frame.
What im trying to acomplish is to list some mcs by pressing buttons.I got 5 buttons and 5 mcs.If the user press for example 3 buttons the objective is to list that 3 selections in same selection order and if the user deletes the 2nd of the 3 selections the 3rd selection takes the place of the 2nd selection (a population list). I attached a link to the source file.
I have some movieclips containing mp3s, there is one the main movie clip with the background music playing constantly, and several others with short loops that sound only when u click on them....what I need is that when I clic one of the movie clips containing the short loop the MAin movie clip with the BG music to stop automatically..
crouching = false wp = 65; MovieClip.prototype.key38 = function() { //down if (!this.crouching) { //if crouching is false
[code]...
for the part that says "if(???)" i am trying to get it so if the user presses key+wp(key65) it does an event. how do i do it without having to put it inside onClipEvent.
I am trying to create a flash movie that allows the user to click a button and then once he clicks down anywhere on the the stage, an image appears. I know this is possible, just not sure what the 2.0 action script is for it.
Is it possible to change one button state, when pressing on another button? E.g. btn1.onPress = function() { btn2.setMouseState("Over"); }; The above code does not work though.
I have recently received a copy of the Adobe eLearning suite, in particular I hope to use Flash for the majority of my elearning projects.I have been having trouble using the learning interactions that come ready to use with Flash. For example,I placed the drag and drop interaction onto the stage area, but when pressing F12 to preview and use this feature it would not work (could not drag the movie objects), the same goes for all the other features I can select radio buttons etc but when pressing the 'cheack answer' button nothing happens.Even though these interactions come with instructions which i have followed, it still does not seem to work. I do not wish for them to be scored, I just want the user to receive correct or incorrect feedback.
I would like to be able to go from an html page by pressing an enter link then go to a 'preLoader' page which would then automatically load the mainPage. Originally my preLoader was the 'index' page for the site and had a button that would start the loading process to the main site which was entirely a Flash site. But I decided to add an html page chock-a-block with searchable text so people looking for the services this site offered could actually find it and make that the 'index' page. Anyway, I would like the preLoader page to start loading the next page automatically with no user events like mouse or keyboard events needed.
If you press a keyboard key on an ADG the selected row moves to the first line it finds whose first column cell's text starts with the character you just pressed. Does anyone know if there's a property to turn that behavior off?
Here's a simple code snippet that shows this, in case you'd like to play with some code...
I want to add to custom MovieClip MouseEvent listener. MovieClip contains some text. When pressing on the part of MovieClip that contains text, listener does not react. How can I change that? I want the whole MovieClip to be clickable.