ActionScript 3.0 :: Singleton ENTER-FRAME UpdateList Class Doesn't Work?
Feb 12, 2011
I'm making a class that manages all of my updates with a single ENTER_FRAME. I think I should be getting the OnUpdate trace but it doesn't seem to work?[code]
I have a project that I am having the user be directed to a screen on their first visit. At the end of the text that appears it says "Press Enter to Continue" Once they return I am not showing that screen. Problem is nothing happens when you press enter...below is my code
PHP Code:
var so:SharedObject = SharedObject.getLocal("skipIntro"); //so.data.skipFran = false; function myOnEnter() {
I was wondering why my current code for calling a setInterval on a function doesn't work inside my class.I have this code inside one function, calling a second function.
The selfReferential keyword refers to the current class,but was defined previously (selfReferential = this; ).I get no errors, but the dupe() function is never called.and I had the selfReferential variable replaced with the this keyword at one point as well.
For some reason my buttons don't work when I stop on frame 34. Everything else works, but when I stop on 34 the button/actions won't work anymore. I have no idea why. I checked everything that I can think of. The buttons are labeled correctly on the frame.
I have an animation that has mask in it. I'm using actionscript to set the mask.The problem I am having is all the mask after frame 1 doesn't work. When I trace the movie clip name it says null. I know it's because flash can't access movie clip's name because hasn't loaded yet.I have the AS in a .as. I have tried putting the as on the first frame, same thing.
In the first frame of that movieclip, I'm importing an external swf with Loader class,(Using actionscript2 but my main flash page using Actionscript3),It is loading well but when i pass to second frame and return to the first frame again, the Loader doesn't work. (i'm using addChild(); to show external swf)
If I move a display object and use hitTestPoint afterward on the same frame against a point within the object's new shape bounds, I get false no matter what. On the following frame I get true like I should. If I then move the object away and in the same frame hitTestPoint against a point which is NO LONGER in the current shape (since it moved) but WAS in the shape on the previous frame, I sometimes get true and sometimes get false. This seems totally screwed up. Am I going mad? I've tried the move and hitTestPoint in both mouse handles and enterFrame handlers, but enterFrame handler is the only one I really care about at the moment.
Check out the following code; click to define a new position for the large object, then in the next entetFrame event it will move it and perform hitTestPoint -- object turns orange when hitTestPoint is true. You should see the same weird behavior described above.
ActionScript Code: var circ:Shape = new Shape(); circ.graphics.beginFill(0x009900); circ.graphics.drawCircle(0, 0, 30);
I have a movieclip with 3 frames. each frame has a button on it. Using actionscript I jump to a frame then add an event listener to that button.However, it doesn't work since the playhead for that movieclip doesn't actually get moved to a different frame until the frame redraws. So actionscript says the button doesn't exist.(other than not dynamically adding the buttons with code... which will be my next step...)
Kirupa's tutorial on how to use Flash to target a certain frame in HTML doesn't work any more. The page opens up in a new window instead of in the targetted frame. This is the code that is used: on (release)
So, I'm using this Path Class to make a path and then draw it. I'm having a problem where there are some positions that I draw the path, the entire line does not draw.You can see an example of this here as the dot moves. The line flashes at a few coordinates. Just a small concept example I made. The path is there, it's just not being drawn.
The code :
Code: import com.senocular.drawing.Path; // create a path instance that draws in _root var myPath:Path = new Path();
this works in FF and outputs 600 like expected and it doesn't work in IE, instead it outputs 0??? why is this handled differently in different browsers?
I created a class for showing a Alert Message Window, everything is working OK while I executed it from Flash, but when I published it I can't see nothing... I tryed in differents browsers, I tryed from localhost, uploading to an internet server, creating crossdomain.xml file in the root server, turning to "Access network only" the Flash Publish preferences... and nothing yet.
I have a video in a frame that corresponds with the label "eight". i have a button on the timeline with the following code. i've tried it both gotoAndStop and gotoAndPlay and it doesn't work.
I have a Main class loading 2 SWF (loader and viewer, also with document classes). They need to share a double buffer with content, of course, filled by loader and showed by viewer I was thinking to use the LocalConnection class but after a suggestion from PatrickS now I'm evaluating the possibility of a Singleton Class. I've never used this pattern in AS and must confess I'm rather biased against it.
But in this particular case I guess it'll be useful. By the way, a little bit surprised reading in the gskinner blog 2 implementations examples. So, knowing this subject is an endless war like the Mac vs PC one Take into account:
1. AIR desktop application running 24x7 during some months in a high-end Windows PC. No user interaction
2. High performance code is a must because content loaded are full HD images My other concern is about memory leaks
bit of an odd problem, I have the following piece of code
Code: var myCookie:SharedObject = SharedObject.getLocal("mySavedData","/") if(myCookie.data.mySavedText != undefined) { var gallerypath:String = myCookie.data.mySavedText; } which retrieves a shared data.
If I put this actionscript on the first frame of a new document, it works fine, however I want to use it in something I already have, which uses an external Document class.
In the Singleton design pattern you can throw a runtime error if the instance has already been created. But this doesn't work when your singleton class extends another class and has to call super() in its constructor, because (for some reason) you cannot call super() if you've already called throw(), or in fact, you cannot compile code that has a potential call to throw() (for example, in an IF statement) that comes BEFORE that call to super().
I'm trying to load swf from 127.0.0.1 into my main.swf with Flash Pro
Both swfs have Singlenton class
How to make it that loaded swf use Singlenton of main.swf ?
I did ActionScript Code: var lc:LoaderContext = new LoaderContext(); lc.applicationDomain = ApplicationDomain.currentDomain; myLoader.load( new URLRequest("http/127.0.0.1/loaded.swf"),lc);
anyway I have 2 different Singlenton classes one comes with loaded.swf another in main.swf and variables not shared
For some reason, in the past few days, the auto complete feature doesn't work well when I'm creating a new class file. I'm trying to write a new class which uses away3D, and even though the auto-complete works well when I start a new AS3 file, it just doesn't work as far as away3D is concerned when I try to create a new AS3 Class file. Other features of the auto-complete don't work as well, for some reason.
I know actionscript does not allowed private contstructor at any time and But if i want to write a sinlgleton class in action script So how to implement it in actionscript.
Can anyone provide an sample example of a singleton pattern in actionscript?
I know actionscript does not allowed private contstructor at any time and But if i want to write a sinlgleton class in action script So how to implement it in actionscript.
Can anyone provide an sample example of a singleton pattern in actionscript?