ActionScript 3.0 :: Get Arguments To Work With Enter Frame Event?
May 3, 2010
ActionScript Code:
water.addEventListener(Event.ENTER_FRAME,waterfalling(water,placey,placex))
waterfalling(event:Event,movie:MovieClip,wgy:Number,wgx:Number):void {
}
how do I get arguments to work with Enter frame event in as3?
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Similar Posts:
Oct 26, 2010
Why won't this ENTER_FRAME event stop firing when I call view_stats_exit before going to view_start? public function view_start [code]
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Apr 6, 2011
I've read that the enter keycode should be 13. However when using
trace(event.keyCode);
other keys will show up but the enter key does not. Could it be my computer or something? Using macbook pro keyboard.
stage.addEventListener(KeyboardEvent.KEY_DOWN, entered);
function entered(event:KeyboardEvent):void {
trace(event.keyCode);
[Code]....
i.e. I can't get this to trace "enter button" Also noticed no code traceable for Ctrl. alt Tab or Backpace
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Oct 14, 2009
what I'm trying to do: I have an animation thats 173 frames long - an intro to a html based website. This swf file is embedded in the index.html, and is to load my "main-html", when the animation is complete.To try and do this iv'e tried with the following code in a blank keyframe in my as3 code layer on the last frame of the animation: [code]Upon completed animation it just goes into a frantic loop which seems to be trying to connect to my "main.html", but never have a chance to completely connect before it tires again.I have used similar code for my buttons, inside the page itself, which works just fine.
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Jun 28, 2009
the code below is placed on one frame of the main timeline...it works, but apparently continually triggers the "gotoAndPlay" action over and over again. How can an ENTER_FRAME event be made to play a moive clip such as "staged_kiss_mc" only once?
The playhead on the main timeline rests in this single frame for a while; it would be great if "staged_kiss_mc" were to only play once, when the playhead first enters this frame, rather than apparently repeating continually...is there code to stop this repetition?
[Code]...
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Jun 1, 2008
I have added a new tutorial on the EnterFrame event in ActionScript 3. This tutorial is almost 40 minutes in length and goes into the syntax of using the EnterFrame event and as an added feature there is a discussion on adding filters to a Sprite in
ActionScript 3.
I have also completed the polling system on the website. There are now three active polls asking the users of the site for their opinions on the tutorials, the website itself and what they would like to see developed in the way of future tutorials. Users can vote more than once, but I am tracking the user IP so that when it comes time to slice the data I can gather accurate information. Just thought I would announce that up front.
The next group of tutorials under development will be the conditional statements used in ActionScript. The IF, ELSE IF and SWITCH statements. I am looking forward to those tutorials as we can now start making the tutorials much more interesting putting
all we have learned together.
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Apr 24, 2009
i created couple instances of movieclip with some simple animation inside, want it to animate when mouse is over, and animate backwards when mouse is out.[code]it works better, only one instance move, but if i move mouse over second instance before first one finish moving back to the first frame (and remove listener), again both instances animate together, like they are using the same timeline.
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Mar 21, 2011
I have two buttons and a light blue circle. When you press the second button from the left, it changes the variable name to "boxTwo".In the circle video clip I have a enterframe with a condition to say, if the name is "boxTwo" play an animation, but it doesn't work.
Button:
Code:
on(release){
var name = "boxTwo";
_root[name].gotoAndStop(12);
trace(name);
}
On the circle MC that contains the animation
Code:
onClipEvent(enterFrame){
trace(_root.name);
if(_root.name == "boxTwo"){
circle.gotoAndPlay("loop");
}
}
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Sep 1, 2009
I have a project that I am having the user be directed to a screen on their first visit. At the end of the text that appears it says "Press Enter to Continue" Once they return I am not showing that screen. Problem is nothing happens when you press enter...below is my code
PHP Code:
var so:SharedObject = SharedObject.getLocal("skipIntro");
//so.data.skipFran = false;
function myOnEnter() {
[Code].....
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Apr 21, 2010
How do you stop an ENTER_FRAME event after two tweens have executed?I have an AS3 package-based-classes Flash website loading nicely. The very last effect is the hover or active state for the button for the current page to tell the user what page they're on. I want the button's active state to execute using an ENTER_FRAME event and NOT using a Timer method. Mainly because I'd simply like to know how it's done and also because I've already used several timers to load the API. But, using the code below, I can't stop the ENTER_FRAME precisely after two tweens have fired - the Alpha tween and the Tweener that pulls the a blur effect into focus.[code]
I've tried several IF and ELSE IF conditions to tell Home.removeEventListener(Event. ENTER_ FRAME, OverState); exactly when to occur but the IF conditions either removeEventListener too soon, before the two tweens have fired, or the IF conditions just don't execute at all and the ENTER_FRAME trace continues on ad infinitum. You can use IF conditions that precisely operate on stage X and Y positions. But I can't figure out how to make an IF condition execute precisely after the two Tweens.How do you stop an ENTER_FRAME event PRECISELY after two tweens have executed so that Home.removeEventListener( Event.ENTER_ FRAME,OverState); executes at exactly the right point?
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Aug 23, 2011
The problem is that when I Rollover on the buttons it changes the position and floats.
I've attached the FLA and SWF files below to explain it in a better way.[URL]..
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Oct 17, 2009
I frequently see the usage of ENTER_FRAME and EXIT_FRAME event types in AS3 code. I can even use the first event type just blindly to get certain things done. But I want to clear my concepts on these very fundamental things. My qeries are as below:When do the above 2 event types take place - I mean what triggers them?Does ENTER_FRAME trigger at the rate of FPS? If a MovieClip spans over 48 frames and the FPS = 24 - does this mean the ENTER_FRAME will occur 48 times for the full life-span of the MovieClip?Regarding the EXIT_FRAME, I could not find any example or description yet.
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Feb 12, 2011
I'm making a class that manages all of my updates with a single ENTER_FRAME. I think I should be getting the OnUpdate trace but it doesn't seem to work?[code]
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Nov 30, 2009
I have a UILoader on the main timeline, then I have to load an external mc with a ENTER_FRAME event in it. When I load something else, I found the ENTER_FRAME event is still working. Why doesn't it unload with the mc?
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Oct 2, 2009
I'm having trouble getting the Video class to work.. Everything works fine until I try to add an on enter frame event listener to the movie. I basically want to overlay an effect that gets updated every frame but adding the event listener causes the movie to freeze before it loads or on the first frame or just shortly after starting play back.. Check out the source code at [URL]
It freezes even if the enter frame method body is commented out so I don't think it's because of extra overhead..
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Jun 27, 2010
Is this possible? I have looked around but I can't really find anything.
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Feb 23, 2009
I have a movieclip with 3 frames. each frame has a button on it. Using actionscript I jump to a frame then add an event listener to that button.However, it doesn't work since the playhead for that movieclip doesn't actually get moved to a different frame until the frame redraws. So actionscript says the button doesn't exist.(other than not dynamically adding the buttons with code... which will be my next step...)
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Jun 11, 2006
is there an action script code that enables the timeline to automatically enter a frame label on entering a certain frame.
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Dec 14, 2011
I have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):
[Code]....
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Nov 11, 2009
I am fairly new to AS3.
vancouverMC.dotsBttn.addEventListener(MouseEvent.M OUSE_OVER, mcIn(vancouverMC));
vancouverMC.dotsBttn.addEventListener(MouseEvent.M OUSE_OUT, mcOut(vancouverMC));
function mcIn(mcName:MovieClip):void{
mcName.gotoAndPlay("in");
mcName.ringMC.gotoAndPlay("on");
} function mcOut(mcName:MovieClip):void{
mcName.gotoAndPlay("out");
mcName.ringMC.gotoAndPlay("off");
}
Why this is Not Working?
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Jul 6, 2009
I'm working on a website navigation wherein I want that on clicking the navigation buttons, a movie clip eases out to that clicked button to show the current page. I'm able to move the movieclip to the button's location but I need to remove the event listener once the movieclip stops over the navigation button.
Code:
import flash.events.Event;
btnStart.addEventListener(MouseEvent.CLICK, startMovie);
function startMovie(e:Event):void {
ball.addEventListener(Event.ENTER_FRAME, moveBall(btnStart));
} function moveBall(bt:SimpleButton):Function {
[Code] .....
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Nov 11, 2009
tell me why this doesn't work?
vancouverMC.dotsBttn.addEventListener(MouseEvent.M OUSE_OVER, mcIn(vancouverMC));
vancouverMC.dotsBttn.addEventListener(MouseEvent.M OUSE_OUT, mcOut(vancouverMC));
function mcIn(mcName:MovieClip):void{
[code]......
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May 8, 2009
Say I have an array with 4 string elements that are 4 different urls. On the stage I have 4 movieclips that I want to have listen for a CLICK event. When the user clicks a button, the navigate to one of the 4 urls.I can loop through the buttons and add and event listener to each:
Code:
private function applyPlankLinks():void {
for (var i:uint = 0; i<numberOfPlankBtns; i++) {
[code].....
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Feb 22, 2010
In AS2, I often found it useful to pass arguments to a function on a button press like so:
btn.onRelease = function(){
doSomething("arg1", "arg2", "arg3");
}
I searched the interweb for DAYS trying to find how to accomplish this via an event listener in AS3, but everything I found suggested creating a custom Event. The problem with this, is you have to decide the arguments you wish to pass in advance, and I wanted to create them dynamically on the fly ( for example: passing a string that a user entered into a textfield to some function for processing ).
So last night I spent hours scouring forums - and UREKA! I finally found something that I was able to tweak to send a variable number of arguments of any data type. I've never posted on a forum, but it was such a breakthru that I had to share it with the world.
Here is the code:
btn1.addEventListener( MouseEvent.CLICK, function onClick(e:Event ) { displayArgs(e, new Array("Larry", "Curly", "Moe") ) } );
btn2.addEventListener( MouseEvent.CLICK, function onClick(e:Event ) {
[Code]....
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Apr 9, 2010
I have this code:
var service:HTTPService = new HTTPService();
if (search.Location && search.Location.length > 0 && chkLocalSearch.selected) {
service.url = 'http://ajax.googleapis.com/ajax/services/search/local';
service.request.q = search.Keyword;
[Code]......
I want to pass the search object to the result method (onServerResponse) but if I do it in a closure it gets passed by value. Is there anyway to do it by reference without searching through my array of search objects for the value returned in the result?
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Apr 3, 2010
I've written an event listener that passes 2 arguments with it. Now, after the condition is met,I've to remove the event listener but with no success..Here's the code:
//Function animateChar called on Enter Frame event with 2 arguments
www.addEventListener(Event.ENTER_FRAME, animateChar(184, 86), false, 0, true);
//Here's where animateChar is defined
private function animateChar(__x, __y):Function { return function(e:Event):void { var t = e.target; t.x += (__x - t.x)/speed; t.y += (__y - t.y)/speed; if ((Math.round(t.x) == __x) || (Math.round(t.y) == __y)){ t.removeEventListener(Event.ENTER_FRAME, animateChar); // Not working.. } } }
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Jun 20, 2011
Since when using sql lite if you try and do a function at the same moment it throws an error, im just trying to make a function that will check if its executing, and if it is try again in 10 milliseconds, this exact function works fine if i dont have to pass any arguments to the function but im confused how I can pass the vars back into the function it'll be executing.[code]
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Aug 19, 2009
I am trying to pass an additional arguments to my listener function, like this[code]...
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Jul 7, 2009
my enter key doesnt seem to work,but other keys do work..[code]
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Jun 10, 2009
fileReference.addEventListener(Event.COMPLETE, uploadCompleteHandler);
private function uploadCompleteHandler(event:Event):void {}
Above is one way to add an event listener in Actionscript. By default the callback function needs to have an argument with name event and type Event. Is there a way to declare this function without any arguments :
private function uploadCompleteHandler():void {}
Edit : It's possible to add an event handler without any arguments in mxml. So one student wanted to know, why isn't it possible to do the same in actionscript?
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