ActionScript 2.0 :: Instance Variable TextField + CreateTextField()?
Nov 21, 2007
I am having a bit of a headache with regards to this problem
Code:
class A {
private var tf:TextField;
private var canvas:MovieClip
[code]....
Why is it that the above code does not work? I need reference to the textfield so i can apply different TextFormats depending on the state of target_mc.Why does flash complain that Void is found where textField is expected?
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Similar Posts:
Aug 28, 2007
Code:
var boxtitle = ("textfield" + counter);
createTextField(boxtitle, 20, 30, 30, 500, 70);
Why doesn't this work?
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Feb 12, 2012
I have a base class I've used on 6 different MC's. Then when I use these MC's my function runs an if statement to check which one to add.
if(id=design) var obj = new design();
if(id=team) var obj = new team();
I want to make it a bit more dynamic and use the id:String to evaluate which new instance to create.
ActionScript Code:
public function loadChapter(id:String):void {
var obj = new instance_of( id )();
}
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Jan 7, 2010
As we know whent here is no such variable of null value assignment to a variable or instance flash throws this kind of Error.In one of my Application i need to get more flashVariables, They may or maynot come as FLASHVARS. But when i miss any variable flash thows this error as an alert box. is there any simple solution to avoid this kind of issue
when i use try,Catch statement the issue will not come, But i don't like to write Bunch of try,catch statement for all this kind of variables.
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Jan 23, 2009
I have created some text fields by loading a file and reading the info and placing each one into its own text field. How do I access each text field now? I want to perform a certain task on each one, but I don't know how to. Is there any way I can give it an instance name when I create it?
[Code]...
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Jun 14, 2009
I'm trying to have action script recognize a text field without me having to give it an instance name. All is fine at first because i wrote custom errors to show if Flash doesnt find a text field on the stage, and no errors come up. I know that my errors work because when I remove the text field from the stage all the errors appear. The problem arises when I try to manipulate the text field through AS that I right on the main timeline. When I do then I get that old 1119 undefined property error.
Here's my code.
package com.nate.ui {
import flash.display.Sprite;
import flash.events.Event;
import flash.net.*;
import flash.text.TextField;
public class TextArea extends Sprite {
[Code] .....
And here is just my trace (on the timeline) that throws up the 1119 error.
trace(ta.textField);
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Aug 11, 2011
I have a movie clip which animates out and then places an input textfield on the last frame for the user to type in to. The main movie clip is controlled from external ActionScript. Once the last frame hits and the input field shows I want to focus the users cursor with focus(); but I can't figure out how to call to that TextInput from the time line. mytext.focus(); ???
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Jun 4, 2010
I'd like to know if there is a way to reference a dynamic text box's instance name through the use of a string.I know that this["the string"] works for movieclips, but haven't had much luck with the text field.Here's a simplified snippet of code I have so far - The goal is to replace txtInstance with txtInstanceArray[k]
var txtInstanceArray:Array = ["txtInstance","txtInstance1","etc"];
var colArray:Array = ["hitsum","hitsum1","etc"];
for (var k:int = 0; k < 30; k++){
[code]....
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Oct 5, 2010
I wanted to create an instance of a textField on the stage with simple text. I thought the following piece of code would work:
var textfield1:TextField = new TextField();
textfield1.text = "testing text";
textfield1.x = 300;
textfield1.y = 300;
textfield1.height = 150;
textfield1.width = 150;
textfield1.autoSize = TextFieldAutoSize.LEFT;
As far as I can tell the object is created and IS there but I have to call it somehow I guess.
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Apr 14, 2011
I am using this function to create a textfield, but i can't control it i like to hide it when a cubes rotation is completed[code]...
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Feb 1, 2012
So basically i have a bunch of movie clips which have instance names that i am pushing to an array and then that array is printed to a dynamic text field that displays the list of the movie clips. The issue is, i want this list to look presentable and since instance names cant take spaces only underscores then it looks so un-presentable
ActionScript Code:
import flash.text.TextField;
//Array to hold the target instances, the drop instances,
[code].......
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Mar 31, 2011
Is it possible to add a textField dynamically but have different instance name each time this is created? In other words if I have a button that whenever its click it will add a textField to the stage and assigns a new instance each time this is added.
ActionScript Code:
button.addEventListener(MouseEvent.CLICK, addField);
var inputWidth = 200;
var inputHeight = 20;
function addField(event:MouseEvent):void{
[Code] .....
Something like this but instead of textFieldName this would be different each time.
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Mar 1, 2010
What I'm trying to do is create a simple message class that I can pass a set of textfield parameters of my choosing rather than specifying each textfield parameter in the constructor.Is it possible to pass a textfield instance an object of parameters instead of setting each one individually?
Code:
public class Example {
private var message:String;
private var messageTextField:TextField;
[code]...
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May 6, 2010
I created a button (button symbol), inside this button symbol there is a vector shape which will change colours in mouse over and a dynamic text field. i want to use this button symbol in more than one locations in my stage. so i need to change the label of these instances (by changing dynamic text ). but i can't access the dynamic text in as3 using following code,
btnsample.txtbtnlabel.text = "button label"
this code is working fine for a movie clip symbol but not for a button symbol.
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Oct 20, 2010
I trying to create a TextField in a Actionscript file, But when I try to create an instance of the class in flash no textfield is appearing. [code]...........
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Dec 1, 2010
I'm making a project that is based almost entirely on code and I'm using classes. And everything was working fine until I came to a situation where I needed to make text field inside flash and not with code. I made a text field put some text inside, converted to a MovieClip, set the "export for actionscript" linkage in the library and deleted the movieClip from the stage.
Then went to my document class and wrote this code:
ActionScript Code:
var txt:text1 = new text1();
addChild(txt);
txt.x = 20;
txt.y = 20;
And I get this error: Error #1009: Cannot access a property or method of a null object reference.
Weird. I don't understand this problem. I then put this as3 code into the first frame and disabled the document class. And the text appeared normally on the stage.
What is even more weird. I get the same error even if I delete this code. In other words, I get this error just by having this text object inside my library.
So what do I do wrong? Why can't I use this command in my class? And what is happening this just by having this object inside my library?
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Nov 4, 2011
Say i have a movieclip named a_Mc ( ClassA ) I have a sub-movieclip named b_Mc ( ClassB )
CASE 1: Accessing the sub-movieclip b_Mc which is already present inside the a_Mc movieclip
( Since Flash IDE has "Automatic instance naming" OFF )
ClassA mentions the name of b_Mc as => var b_Mc:MovieClip;
NOTE HERE: That the variable name MUST BE same as the name of the instance on stage.
So i can access it as : trace( a_Mc.b_Mc);
[Code]...
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Jun 22, 2004
Is there a way to assign an 'Instance Name' to a dynamic Textfield' using the flashplayer5 export settings? Export gives me this error message : WARNING: This movie uses features that are not supported in the Flash 5 player Symbol=uitelgMc, layer=Layer 2, frame=1:Flash MX Text Field Instance Name Is there a workaround since I have to keep the movie fp5 compatible and I want to use the XML object to load text into the textfileds.
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Mar 25, 2010
I've created an button object in flash. The button contains 2 layers. One is the background image and on top of it is a textField. The textfield is dynamic. I use the button inside a movieclip and I export it in a SWC. The I'm trying to use it in flex.
I'm trying to do this:
var myComponent:MyComponent = new MyComponent();
myComponent.button01.theTextField.text = "Caption";
I get and instance of the button(myComponent.button01 is not null in Flex debugger), but the instance of the textField(myComponent.button01.theTextField) is null and I'm not able to change the text(but the default text appears onscreen). The code is compiled correctly in flex.
I exported the in swc the button control as well. So the button is not the default SimpleButton from Flash, but an derived class generated by flash(with the same name as the symbol defined in flash). It contains theTextField memeber, which is null.
Here is the button timeline(Layer 2 contains the textfield, and the textfield instance is named theTextField):
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May 6, 2011
Ok, I've been at this for 2 days now, and really need some assistance. It seems like it should be so simple!
The part that doesn't work [code]...
Then that button in the root should be able to take the value that is in the variable "critter_pressed_new" and use that as the instance name, to make that particular mc go away.
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May 31, 2010
Simple question: I'm trying to use a variable to call on different instance names:
[Code]...
The code in red is the issue in question. In this example, I'm trying to add a child called "pic_2", with the number two called from the variable "picCaller"
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Jan 17, 2009
I have multiple inputs which I would like to limit the input on. Not limit to number of characters but limit to the actual input box. The problem is the limit script is not reading the variable I am sending to the function and is returning as undefined.
ActionScript Code:
function Limit(SetText){
oKey = new Object();
var __text0:String = "";
[code]....
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Dec 3, 2009
I am trying to create an animation that will cycle through letters (each of which have an instance name) by using a loop. I have a variable which it outputting the numbers i need if just used in a tract but i want to add it to the end of the instance name so that each instance scales one after the other. Any way of delaying each one by a few few seconds (or milliseconds if I remember the acrionscript unit of time correctly).
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Feb 1, 2010
Basically I am having errors when trying to use a variable to set my instance name.
Here is the code:
ActionScript Code:
var i:Number = 1;
["button"+i].transform.colorTransform=myColorTransform; //doesn't work
button2.transform.colorTransform=myColorTransform;//works
'i' will always carry the button number.
I've tried all the methods I can think of so I am hoping that one of you can give me a hand, if I can figure this out I can probably save a few hundred lines of code in an app I have just started on.
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Jul 19, 2006
How do I get the name of an instance and use it as a variable?
Something like:
my_name = getInstancename(this);
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Nov 17, 2010
I'm trying to use a variable to call on different instance names:
var picCaller:uint=2;
material_mc.addChild(pic_""+picCaller+"");
The code in red is the issue in question. In this example, I'm trying to add a child called "pic_2", with the number two called from the variable "picCaller"
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Jun 4, 2008
I have a static shopping centre floorplan with movieclips for each unit. There is also a list of the stores fed in from an XML page. When they rollover either the unit on the floorplan or the storename in the list, a little information panel appears for each store. All that's fine.
The problem is I want the corresponding unit to highlight when the text is rolled over and vice versa, but just can't seem to get it to work!!! You would think that would be the easy part. I have a variable - currentunit - which I pass from the onRollover. This is the same as the corresponding instance name of the floorplan unit.
I though I could use something like
[currentunit]gotoAndPlay("_over");
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Sep 10, 2009
I am trying to create a game in Flash. There are 43 spaces of irregular shape in the game and I already know the X and Y location. I defined them as a class which extends movie clip, I put them on the main timeline to start and I gave them all an instance name. I want to initialize them when I am starting a new game. I defined methods to set and get the properties, those methods work when I use the instance name, but many of the spaces share the same properties. The instance names are all I+some numberm I1, I2, I3. When I try to use a variable name such as space_Id = ("I" + i) to reference the instance name I get an error "Call to a possibly of undefined method. I tried the old actionscript 2 solution of putting an eval function eval (space_id) in front of the method but that didn't work either. It resulted in the same error plus a warning. I1.My_Method (); // works but it would require 20 or so blocks of almost identical code
var space_Id:String = "I1";
space_Id.My_Method (); // doesn't work
_root.space_Id.My_Method (); doesn't work
[code]....
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Oct 5, 2009
Basically, I'm trying to loop through my sub menu buttons to see if they're on a certain frame. My question deals with an if statement inside a for loop:
if (MovieClip(root).subMenu1.currentFrame == "16") {
MovieClip(root).subMenu1.gotoAndStop("out");
}
Is it possible to replace the instance name (subMenu1) with a variable? I tried just replacing it but that didn't work. I also tried adding plus signs around it and that didn't work either.
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Dec 3, 2009
Im trying to create an animation that will cycle through letters (each of which have an instance name) by using a loop. I have a variable which it outputting the numbers i need if just used in a tract but i want to add it to the end of the instance name so that each instance scales one after the other. delaying each one by a few few seconds (or milliseconds if i remember the acrionscript unit of time correctly).
View 1 Replies