ActionScript 3.0 :: Using TextField Content For Math
Jan 12, 2009
Set variable as numbers
var monthly_num:Number = 0;
var ttl_num:Number = 0;
var ttl_rev_num:Number = 0;
// user-entered numbers from an Input textfields
monthly_num = monthly_txt.text;
ttl_num = ttl_txt.text;
// Multiply two user-entered number together to get new result
ttl_rev_num = ttl_num*monthly_num;
Attempts to assign numbers typed into textfields to numeric variables causes errors.
1067: Implicit coercion of a value of type String to an unrelated type Number.
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
I have tryed to make a math program, but cant get it going as i want with my knowlegde in flash as.This is what i want to do: What is "random number1(random is max 20)" x "random number2(random is max 20)"
Answer 1: "random number1*random number2"
Answer 2: "random(random is max 20)*random(random is max 20)"
Answer 3: "random(random is max 20)*random(random is max 20)"
If Answer 1 is clicked, then do: set dynamatic-textfield rightwrong to right
If Answer 2 or 3 is clicked, then do: set dynamatic-textfield rightwrong to wrong.The right answer do i want to be different each time too.
var p:int = 0; var n:Number = 0; n = 32.999999999999999; p = Math.floor(n); trace(p); // returns 33 n = 32.11111111111111; p = Math.floor(n); trace(p); // returns 32
I would expect both of these to return 32. I have searched, and it seems this is an unreported bug in AS3. Or ... am I doing something wrong?
I have a code in which I have to use Math.round if a certain value is for example 3.67 (67 is higher than 50) and Math.ceil if a value is for example 3.23 (23 is lower than 50). What can I do to make flash calculate if what after the dot �.� in 3.23 (for example) is higher than 50?
I just discovered something funny I'd like to share with you. I'm making a background mc resize when a textfield gets input. In other words: the paper gets extended when you write close to its edge.The funny thing is that when I register a text input change and trace the content of the textfield, it doesn't show the new input yet. It's always one key behind
Code: sometextfield.addEventListener(TextEvent.TEXT_INPUT, onTextEvent); function onTextEvent(evt:TextEvent):void {
I am working on a listbox(flash component), where upon click, will display other arrays in a movie( which is also a listbox made from textfield). The second listbox suppose to contain html links, where it will open up a popup upon clicked. The problem is that whenever I click on the listbox, the content in the sub listbox doesn't change. that is, it doesn't empty the previous load of links, but just add on to the list of links. I am not sure what I can use to prevent this issue. I have tried listener, and "if else" statements.. I've include the codes for the 2nd listbox (the textfield listbox).
Code: var ListListen:Object = new Object(); ListListen.change = function(pEvent:Object) { var selectItem:Object = pEvent.target.selectedItem; var b :Object = pEvent.target.selectedIndex; sampleList =_root.sampleMovie.Slist [Code] .....
When creating a new TextField dynamically, is there a property that automatically adjusts the width to the content or is it always necessary to have txt_field.width = ...? My text field: txt_field = new TextField(); txt_field.wordWrap=true; txt_field.text = source; txt_field.autoSize=TextFieldAutoSize.LEFT; txt_field.mouseEnabled=false;
There's only room for three lines of text in the interface, but the content is external and variable, and if it ends up taking up more than three lines, there needs to be some sort of 'view all' button functionality. I can kind of think about what that function needs to look like, but I'm not quite sure what the best way to do it in AS3 would be. Something like (in pseudo code):
In a card game I use a TextField in the middle to display the playing table number, but also to detect if a playing card has been played - using myTextField.hitTestObject(myCard) - which means the TextField's position and dimensions may not change:
My current AS3 code is:
var format:TextFormat = new TextFormat(); format.color = 0xFFFFFF; format.size = 30;
[Code]......
However the TextField's content (the String "#2029" in the above screenshot) is not in the center of it.
I can not set _middle.autoSize = TextFieldAutoSize.CENTER because this changes the width of the border (and breaks hitTestObject()).
Is there another way to align the text in the middle?
I am knocking together a small, 100% code pre-loader for loading in external .swfs. I've done this many times with textfields created in the IDE and simply updated the content of the ide-created textfield in the ProgressEvent handler - works fine. However, when I create the TextField solely in AS, it simply disappears. Here's the relevant bits of code:
or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.why this is done? And how do you know when to use it?
So here is a piece of code that I have seen used a lot but don't really quite understand:[code]or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.And how do you know when to use it?
I am working on an interactive quiz type game using arrays and multidimensional arrays.
I am trying to make a dynamic textfield say "the current question" + "Sorry, the correct answer is..." + "the second answer in the first string of answers in the array".
I think I am pretty close, but there is an error in the syntax.
Here is the line of code where I try to do this:
questionHolder.question.text=(String (cat4Questions[0]) + "Sorry, the correct answer is "+ String (cat4Answers[0,2]));
I am getting this error:
VerifyError: Error #1030: Stack depth is unbalanced. 1 != 0.
I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.
How to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:
how it is possible to edit dynamic content and modify the content and save it, all within flash.I have tried some experiments in the past and have got the text to change etc which is easy but i need a way to save the content so the next time anybody sees the flash it will have the latest content until i change it again.
I'm loading one SWF into another but the internal one is coming over the main content and that can't happen.here is the part of my code where the external content is being loaded anyone hason what I can do to fix this? here is my code:
Code: var loadAnimBox:Loader = new Loader(); var vid_mc:MovieClip;
I have a menu whee you can choose a picture to lead, works great with first selection, but when you choose a different picture it loads over the last picture,I want to substitute the content of that movie clip not to load all the pictures in the same space. I treid to use clear() and removeChild(), but this only works when I choose pic1 then remove that to load pic2, is there an easy way to substitute the content for the new content?
I am a designer working in a flash file on the navigation part. The web site (is not yet posted) works fine but I need to change the contents when the menu is clicked (contact us, etc. ..). I need to find where the information is so I can change the address, phone number, info. but I have looked everywhere and cannot find it. Where could it be hiding?
is there a way to keep the content of a mc (attached content) when I duplicate it? I know that duplicate remembers size, position, rotation etc. But I want to get the attached content too.
how to load external swfs into the an MC content box using movies with embedded buttons?the problem i'm running into is this: i have animated buttons within movie clips. i also have a main_content MC in my scene into which i'm trying to load background images from another file. this other file has 3 frames, each with a different image.i don't know what the action script would be for a movie/button to load my external swf frames into the main_content MC.