Flash :: Dynamically Instantiate Multiple Copies Of A MC?
Jan 18, 2011
I made a Post-It note movie clip that is draggable. I want to create a whole pad of notes, or at least simulate this. I thought the best way to do this would be to add another Post-It whenever the startDrag() is triggered.
I first tried creating the Post-It with symbols but didn't think I could dynamically create new ones this way. I then created a class and added it to the stage[code]...
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Feb 11, 2011
I load images into my .xfl project and use them amond movie clips - everything is ok at beginning. But after a some moment (which is absolutely undefined) Flash Professional CS5 starts duplicating all of them at saving and new copies names with "Copy 1", "Copy 2" and so one, or just with blank string. Because Flash duplicates them EACH saving, so after a several savings Flash refuse to save at all (shows "Too big project ..." error).
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Nov 6, 2009
I've used the New Library panel to copy symbols from one Flash document to another & subsequently closed the extra Library panel. I did this twice for on different occasions.
My Library panel is usually docked & collapsed so ocassionally I use Crtl-L to expand it. Now, when I do that, the previous 2 extra Library panels also appear & I have 3 Library panels on the screen - 1 docked & 2 extra floating ones! How do I get rid of the other 2 for good?
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Oct 27, 2010
I have a movieclip created in the IDE exported to Actionscript via the Library panel (Linkage?).I instatiate multiple instances of it via a loop on the timeline.I want to move them around randomly via Actionscript. How do I do that?I tried using listeners, but I have no way to store values to make each movement unique.
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Apr 17, 2011
I have multiple images in flash, all on the same frame. What actionscript do I need to use to be able to print just the one image and not everything on the screen? Also, is there a way to make multiple copies of the same image?[code]
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Jun 11, 2006
i try to stream a sound i get this message on my output screen "SWF contains multiple copies of a sound item". The sound still plays, but some popping noises are added here and there throughout the recording
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Mar 29, 2009
I currently have one movieclip in my library, but 4 instances of it on the stage. I was wondering what the best way to animate them so they can do things 'separately'- I'm not sure if Actionscript is the answer, but it's worth a try. I just don't want all of them to move when I move one of them (when I try to animate them inside their movieclip).Possible solutions: I already have one that isn't very... resource friendly. For every individual instance I can turn it into it's own Movieclip, so it isn't affected by the rest... but if I were to have many, many movieclips on the stage, that would quickly overflow my library. If that's the only way fine, but I'm sure there's a work around.
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Jun 13, 2009
Is it possible to iterate through MV copies with the same instance name? It would be very useful for my project.
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Mar 11, 2009
I wished to create multiple copies of a variable in a loop.such as:
var pots:String = thisString [i]
and then i wish to reference one of these loop generated variables.Now how would you set it up so you could have all those variables of "pots" had their own names so one could reference say: "pots1" "pots2" or "pots17" ? This kind of situation would bee seen in a situation where I would be bringing in many array values and assigning certain parts of them to the variables. such as array[i][name]
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Aug 29, 2011
It's easy to share bitmap data between multiple Images: // target and source are instances of the mx.controls.Image class var content_copy:Bitmap = new Bitmap((source.content as Bitmap).bitmapData);target.load(content_copy);
But how to do the same thing for movie clips with vector grapics? The only way I've found is to load movie clip using byte data of another movie clip as the source.
target.load(source.content.loaderInfo.bytes); But it actually duplicates the content.
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May 18, 2010
How can i call and instantiate soundclips in my library dynamically.[code]
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Jun 18, 2010
i'm trying to create a dynamically named Vector. i have a critical project deadline tomorrow, and this small problem is holding back continued development i've adapted my code from this example [URL]...yet am getting an error message (see below). here is what i have:
[Code]...
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Feb 17, 2010
Using org.as3commons.reflect I can look-up the class name, and instantiate a class at runtime.I also have (non-working) code which invokes a method. However, I really want to set a property value. I'm not sure if properties are realized as methods internally in Flex.I have a Metadata class which stores 3 pieces of information: name, value, and type (all are strings).I want to be able to loop through an Array of Metadata objects and set the corresponding properties on the instantiated class.[code]I realize that I have to declare a dummy variable of the type I was to instantiate, or use the -inculde compiler directive. An unfortunate drawback of Flex.Also, right now there's code to account for typecasting the value to it's specified type.
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Apr 1, 2011
For a game I'm attempting to develop, I am writing a resource pool class in order to recycle objects without calling the "new" operator. I would like to be able to specify the size of the pool, and I would like it to be strongly typed.
Because of these considerations, I think that a Vector would be my best choice. However, as Vector is a final class, I can't extend it. So, I figured I'd use composition instead of inheritance, in this case.
The problem I'm seeing is this - I want to instantiate the class with two arguments: size and class type, and I'm not sure how to pass a type as an argument.
Here's what I tried:
public final class ObjPool
{
private var objects:Vector.<*>;
public function ObjPool(poolsize:uint, type:Class)
[Code].....
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Aug 16, 2010
I have a movieclip wich has a simple movement of a simple shape. This movieclip is copied many times to create a graphical effect. As the number of copies, or the complexity of the movieclip increases, CPU usage goes up. As from 90 copies, when I keep moving the mouse over the swf movie in a circle, playback stops (hangs). When the mouse movement stops, the swf continues again at the right position, as if calculation has continued, but updating the display has not. Now this is a quadcore pc, and we're 2010. I can't believe or accept that 100 mc's is the maximum number of movieclips that can be rendered. The obvious question is what can be done to optimize CPU performance ?
I'm using AS3, flash player 9.
Movieclip is a simple rectangle shape which moves along 1 axis.
var myLinkage:Class = Class(getDefinitionByName(getQualifiedClassName(McToRepeat)));
var newMC:MovieClip = new myLinkage();
containerMC.addChild( newMC );
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Jun 3, 2011
I have a class which at the moment is quite messy/repetitive:
public class AvFramework extends Object
{
// vars
[code].....
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Mar 12, 2010
Let's say a user can pick fifty different hat colors and styles to put on an avatar. The avatar can move his head around, so we'd need the same types of movements in the symbol for when that happens. Additionally, it gets which hat should be on the 'avatar' from a database. The problem is that we can't just make 50 different frames with a different hat on each. And each hat symbol will have the same movements, it'll just be different styles, colors and sizes. So how can I make one variable that is the HAT, that way we can just put the appropriate hat symbol into the variable and always be able to call Hat.gotoAndplay('tip_hat') or any other generic functions.... Does that make sense?
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Oct 28, 2009
I was chatting with my buddy about this, he is convinced you can do this and says he has done it, but I cannot get this to work.
I am wondering if it is even possible at all. I tried typing a var as a Class that is within the externally downloaded SWF and then making an instance but no can do.
some code
private static function onCompleteHandler(e:Event)
{
dashboardObject = e.target.content;
// registerClassAlias("Dashboard", ); doesnt work
[Code]....
So it seems you cannot make an instance of a class unless it is complied within the project SWF. Which if true is what I want it to do. I do not want people trying to make instances of my classes just from downloading the SWF file for what I am building here.
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Apr 10, 2011
Instead of
public class MyMainMovieClip extends MovieClip {
public function MySliderComponent() {
var myLoader:Loader = new Loader();
[Code].....
I get no error in second case but nothing shows up but stays blank.
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Nov 15, 2010
I'm trying to use a listbox to instantiate a class. "SEA30_05_215_Single_Classroom" is a class that is loaded in using another function just fine. When I attempt to use the function below I get an error that says "Instantiation attempted on a non-constructor."Any ideas how to either fix the error or do it a different way? It seems like it should be a fairly simple thing to instantiate a class using a list box..[code]
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Mar 8, 2007
whats the code
on (release) {
nextImage.text.copy();???
}
i dont know if im in the correct area
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Dec 27, 2011
Can someone point me in the right direction on how to instantiate any class at runtime with any given number of arguments?
As an example and to be more precise, I included an example below. How could I write this example in one line of code - ok, maybe two : )
[Code]...
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Aug 25, 2011
New to AS3, long time programmer. Essentially I am creating a myriad of objects, all of which will have the same functionality, although the properties will vary between each object, including the artwork. I believe they will all be movieclips as they will be interactive and I believe they will be moving.
I am wondering what the best way to create these objects are. I am assuming that I create an object class with the functionality and properties, I'm just unsure how to instantiate multiple copies with different properties, if that makes sense.
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Sep 7, 2011
Am working on the flex application with print option.
I need to check the print count[code]...
I attained the print count but unfortunately I can't get the
no of copies during print. When the user increases the no of
copies i need increment the PrintCount.
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Dec 20, 2009
I can run the same SF in two windows so that two copies of the same SWF are runiing at the same time.How can I run it in one window splitted into two halves vertically or horisontally?Is it possible to make a third SWF which would do that?
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Nov 16, 2011
Okay, so i have a bunch of simple shapes in movie clips... THen, i have "levels" that are each in their own movie clip... Sometimes in the levels i have to instantiate these random movie clips on the fly and create multiple instances, so ill just do something like
[Code]...
This works great..but... in another movie clip now on my "level 2" movie clip I literally take the same exact code, that worked in level one...But now it will not work in this other movie clip.... I get this error whenever i try hexagonOne = new hexagonOne(); or ANY other shape movie clip i try to instantiate. Symbol 'lvl1-2', Layer 'Layer 2', Frame 1, Line 99 1180: Call to a possibly undefined method hexagonOne. I don't understand because it worked fine inside the other movie clip, which is just like this one...It makes no sense.
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Sep 10, 2009
I know very basic AS and ran into a small problem. I have a movie clip that I would like to be duplicated when the user clicks on it and then they can drag and drop it anywhere while the original stays in its place. Right now I have that working, the user can drag as many copies as they want, however when you release the clip you are unable to drag it anymore. "x" is my movie clip.
[Code].....
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Aug 13, 2009
I'm working on a particle emitter, and I want to be able to pass in custom sprites (one for smoke, one for fire, et cetera). They are instanced on in the library as separate classes, but I want to be able to call a function like, "ParticleEmitter.SetSprite(Smoke)", then have it start creating instances of the smoke class.
The problem is, I don't know how to pass in a class name as an argument or how to use it to create copies. Is there any way to do this, or would it be best if I just put all my different particles inside a MovieClip and set the frame for each one it created?
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Aug 1, 2006
I am writing a maze program for school. I am using a 2d array to represent to location of walls for the maze. The background (for figuring out where a player can move) is not the problem.I am using this algorithm for places the images...
for (i = 0; i < 22; i++) {for (j = 0; j < 16; j++) {if (maze[i][j] == 1) {instanceName = "wall" add i add j; //for multiple names for each instance
duplicateMovieClip("wall", newname = "instanceName", 1);
setProperty("instanceName", _x, (25*i+13));
[code]....
What needs to be done to use many copies of one instance to build the visible part of my maze? I want to be able to have all pieces anmed "wall" instead of "wall1", "wall2", etc...which isn't working anyway.
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Feb 2, 2011
Trying to load several images to timeline keyframes,managed to load one, how to load several.[code]...
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