Flash :: Pro SC5 Creates Multiple Copies Of Images?
Feb 11, 2011
I load images into my .xfl project and use them amond movie clips - everything is ok at beginning. But after a some moment (which is absolutely undefined) Flash Professional CS5 starts duplicating all of them at saving and new copies names with "Copy 1", "Copy 2" and so one, or just with blank string. Because Flash duplicates them EACH saving, so after a several savings Flash refuse to save at all (shows "Too big project ..." error).
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Jan 18, 2011
I made a Post-It note movie clip that is draggable. I want to create a whole pad of notes, or at least simulate this. I thought the best way to do this would be to add another Post-It whenever the startDrag() is triggered.
I first tried creating the Post-It with symbols but didn't think I could dynamically create new ones this way. I then created a class and added it to the stage[code]...
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Dec 11, 2007
i got an xml fed into flash that creates multiple icons. When icon is clicked it will load an external swf into a container. I am having issues with this part:
Here is question
Why does this work in a test file:
myContainer._lockroot = true;
myContainer.loadMovie("movie.swf");
xml:
myContainer._lockroot = true;
myContainer.loadMovie(this.link);
this.link refers to location of swf file that is related to the icon pressed in xml.Everything works fine and dandy however here is the trouble, they all have different parameters and when loaded into another container thus in a swf they lose some of these. However in my test file when it is simple and straight just 2 lines of code (see above) everything works.
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Nov 6, 2009
I've used the New Library panel to copy symbols from one Flash document to another & subsequently closed the extra Library panel. I did this twice for on different occasions.
My Library panel is usually docked & collapsed so ocassionally I use Crtl-L to expand it. Now, when I do that, the previous 2 extra Library panels also appear & I have 3 Library panels on the screen - 1 docked & 2 extra floating ones! How do I get rid of the other 2 for good?
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Apr 17, 2011
I have multiple images in flash, all on the same frame. What actionscript do I need to use to be able to print just the one image and not everything on the screen? Also, is there a way to make multiple copies of the same image?[code]
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Jun 11, 2006
i try to stream a sound i get this message on my output screen "SWF contains multiple copies of a sound item". The sound still plays, but some popping noises are added here and there throughout the recording
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Mar 29, 2009
I currently have one movieclip in my library, but 4 instances of it on the stage. I was wondering what the best way to animate them so they can do things 'separately'- I'm not sure if Actionscript is the answer, but it's worth a try. I just don't want all of them to move when I move one of them (when I try to animate them inside their movieclip).Possible solutions: I already have one that isn't very... resource friendly. For every individual instance I can turn it into it's own Movieclip, so it isn't affected by the rest... but if I were to have many, many movieclips on the stage, that would quickly overflow my library. If that's the only way fine, but I'm sure there's a work around.
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Jun 13, 2009
Is it possible to iterate through MV copies with the same instance name? It would be very useful for my project.
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Mar 11, 2009
I wished to create multiple copies of a variable in a loop.such as:
var pots:String = thisString [i]
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Aug 29, 2011
It's easy to share bitmap data between multiple Images: // target and source are instances of the mx.controls.Image class var content_copy:Bitmap = new Bitmap((source.content as Bitmap).bitmapData);target.load(content_copy);
But how to do the same thing for movie clips with vector grapics? The only way I've found is to load movie clip using byte data of another movie clip as the source.
target.load(source.content.loaderInfo.bytes); But it actually duplicates the content.
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Aug 9, 2011
I am trying to get this simple logic to work correctly. Right now, the trace is:
int 0
int 0
int 0
[code].....
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Sep 3, 2010
I am loading images dynamically in a class that creates a custome menu item that is loaded into a custom menu. It works fine except the very first image never loads
[Code]....
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Dec 19, 2011
I'm using the Niagara 4100 streaming appliance to encode a live multiple bitrate streams for an event. The problem is the Niagara encoder doesn't allow me to attach an event name to the stream url like - 'streamevent%i?adbe-live-event=liveevent', instead it only allows 'streamevent%i'. So in the end I get three seperate events with a stream for each event.
Like so:
Example:
/Events/streamevent1/MNMMNNMxxxxx.stream
/Events/streamevent2/MNMMNNMxxxxx.stream
/Events/streamevent3/MNMMNNMxxxxx.stream
AND
/Streams/streamevent1/files
/Streams/streamevent2/files
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Is it possible to make it work this way without using the 'adbe-live-event' parameter using the .f4m manifest file?
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Feb 5, 2012
[Code].....
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
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Aug 16, 2010
I have a movieclip wich has a simple movement of a simple shape. This movieclip is copied many times to create a graphical effect. As the number of copies, or the complexity of the movieclip increases, CPU usage goes up. As from 90 copies, when I keep moving the mouse over the swf movie in a circle, playback stops (hangs). When the mouse movement stops, the swf continues again at the right position, as if calculation has continued, but updating the display has not. Now this is a quadcore pc, and we're 2010. I can't believe or accept that 100 mc's is the maximum number of movieclips that can be rendered. The obvious question is what can be done to optimize CPU performance ?
I'm using AS3, flash player 9.
Movieclip is a simple rectangle shape which moves along 1 axis.
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containerMC.addChild( newMC );
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Jan 26, 2009
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
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Nov 20, 2009
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
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Jun 21, 2007
I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:
Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;
[code].....
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Sep 2, 2010
i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.
var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....
the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below
the first value is the currentLoad value.
the second value is the instance name path.
the third is is the URL address for the thumbnail.[code].....
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Sep 16, 2009
I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?
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Aug 22, 2011
I have 260 images that I need to place on different frame. Instead of dragging them one by one the image on the stage, is there a way to drop all of them in one shot but each images is on a different frame?
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Oct 26, 2009
I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.
The Code I have so far is....
Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;
[Code].....
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Apr 2, 2011
Trying to pick 4 images randomly and load them into and array and then show them using a timer when all 4 images are shown 4 more images will be loaded again. here is the code:
var images : Array = new Array();
var rndNumbers : Array = new Array();
var imageLoader : Loader;
[code].....
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May 7, 2011
I am writing an application that looks into an XML file and pulls out the images within. I would like to pull out the raw images and apply a mask to them dynamically.As you can see below i create a blank movie clip and put the images into it.. At this point i want to create the mask.
var thumbLdr:Loader = new Loader();
var thumbURLReq:URLRequest = new URLRequest(galleryDir + thumb);
thumbLdr.load(thumbURLReq);
[code].....
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Jul 25, 2011
I'm trying to encode and upload two (or more) images from Flash using JPGEncoder. I can upload a single image with no problem, but have never needed to upload two or more encoded images. This is the code I'm using to encode and upload a single image.
[Code]...
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Mar 8, 2007
whats the code
on (release) {
nextImage.text.copy();???
}
i dont know if im in the correct area
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Nov 22, 2009
I am creating a Flash site for a client who wants to display many (about 15) fairly hi-res photos as well as a video. I am using the Video class to display and control the video, and the Loader class to load the photos. I preload them from an XML file up front, while "loading..." is displayed.
The video plays immediately after the loader finishes, and the user can also choose to view the slideshow, which has left/right arrows which show each photo with a simple fade tween between each one.
The problem I am having seems to be that when all these assets are loaded, the video and the "fade" effects are very choppy. If I cut down on the number of photos, everything works fine; but I have to include all of them, plus the video.
I am storing all the Loader instances in an array, and when they are requested, I add them to the stage and fade them in. When it finishes fading in I remove the previous one from the stage. So they are all stored in Flash's "memory", but there is only one Loader or Video instance on the stage at any given time. Is there a better way to handle this? Perhaps some way to cache the images but not bog down Flash's memory? I would prefer to have everything loaded up front in order to avoid needing a "loading..." for every slide.
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Dec 6, 2011
I have a flash assignment that. The assignment is to create an application for playing a card game, I have to create an MXML component that has two variables, one variable stores the image of the back of a playing card, the other variable has t store all 52 options of a front facing card (the second variable will store over 50 images).
I've written the variable for the back of the card image like this:
[Code]...
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Feb 2, 2009
Just a quick query about how Flash handles the preolading of multiple external images. I'm not after code examples, because I know there are an abundance of them around, but I need to know how Flash is able to store the images. Do they all have to be loaded onto the stage, or can they be effectively loaded into the library for dynamic creation at a later moment?
For example, I'm creating a very basic Flash gallery which loads a series of jpegs, using paths from an XML file. The way I'm doing it is to drop the image paths into an array, and create an empty movie clip for each jpeg, into which they are loaded. I then set the visibility of all but the first containers to false. Am I right in thinking that if I was able to preload the jpegs without instantiating them, I wouldn't have to create individual containers, and could just attach them dynamically when required?
I know that in AS3, display objects can be added to the display stack without actually creating instances of them (with addChild). This is the sort of thing I'm hoping to be able to do. Hope this is all clear, and that my grasp of the way Flash loads and stores external images is sound. If not, I'm ready to stand corrected!
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Feb 15, 2011
I have a question regarding createEmptyMovieClip in AS2. I have a flash file separated out into sections with labels and menu buttons which allow you to move you to the relevant frame/section (which contains the information/contents relevant to that section). This works fine. What I can't work out is that if I manually put a movieclip on the stage in my 'about section' and then add contents to it via AS2 then it only exists within the about us section. If I do it using createEmptyMovieClip within the actions for the about frame this works fine but it then always exists on every other frame of the project. I assume this is because it isn't actually creating it within this frame but I can't work out how to make it do this, even when i use this.createEmptyMovieClip it has exactly the same effect. I can obviously remove the movieclip completely each time a user moves to another frame that doesn't contain it but I don't want to do this as it contains a youtube video and leaving it means it doesn't have to be reloaded each time they come back.
I would be massively grateful if anyone could shed any light on this for me as I know i'm not getting how to place it correctly but i'm not sure how I should be doing it?
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