ActionScript 3.0 :: Loop That Creates Multiple Timers?

Aug 9, 2011

I am trying to get this simple logic to work correctly. Right now, the trace is:

int 0
int 0
int 0

[code].....

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ActionScript 3.0 :: How To Reset Multiple Timers

Oct 21, 2009

Action Script and I am having a rough time finding the solution to making my timersloop after the last timer has completed

Here is the code:
import fl.transitions.Tween;import fl.transitions.easing.*;
var learnDone:Timer=new Timer(3000);learnDone.addEventListener(TimerEvent.TIMER,

[code]......

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ActionScript 3.0 :: Looping Multiple Timers?

Aug 5, 2009

There is probably an easier way to do this and I would be great full if someone has the solution. This code is on frame 1 and is the only frame in the .fla, I am trying to get it to start over once it finishes the last timer. What I really want to do is create a picture banner with 4 images visible at a time and each one transitions to 2 or 3 different images periodically. Is there a better way of doing this with code? I really don't want to animate this all on the time line. here is the code I have

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;

[code].....

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ActionScript 3.0 :: Timers Slowing - Making The Timers Reset At Lower Intervals?

Dec 13, 2010

In a game I'm making the timers that I use go one speed when I run it by pushing Ctrl-Enter in Flash but when I run the external .swf file created, the timers go considerably slower.I have managed to work around this by making the timers reset at lower intervals but I would rather not have to resort to this.

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ActionScript 3.0 :: Manually Stopping Multiple Timers?

Aug 27, 2010

I have a swf containing 3 scenes (all individual external swfs) at 10 second intervals. This is how I do it:
 
[Code].....
 
So after the 10 seconds are up, it goes to the next frame, where I have the same script, with another Timer variable (MyTimer2), loading another swf. Same for the 3rd scene.
 
All is fine, until I need to manually change scenes. I have 3 buttons, each representing a scene. When the user clicks on any of them, the scene will change to the one selected. I think you have a good idea how it works.
 
Now, as you might have seen it coming, the manual "override" messes up the original looping Timers. I currently have gotoAndPlay("frame") on each button, and this causes 2 Timers to run at the same time (the current Timer, and the new one).

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ActionScript 2.0 :: CS3 Multiple Countdown Timers To Schedule Indoor Hockey

May 4, 2010

The program I aim to create here will run a series of countdowns, all day long, one after the other, basically counting down to the next event.For example:

-1 minute countdown til game begins
-20 minute countdown til intermission
-2 minute countdown til second half
-20 minute coundown til games over
-5 minute countdown til new game starts

I have been given a lists of times for which to begin each timer (and its duration), but the tutorial I followed earlier uses an onEnterFrame function.I need some way to determine the closest timer that should be running, without killing the CPU with onEnterFrame. This task seems like it should be simple, but I can't quite wrap my head around it.[code]

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Actionscript 3 :: Multiple Timers With Different Delays Mutliple Events On Complete?

Dec 30, 2010

i use several timers with different delays at once. on timer complete, i want to fire specific events.

[Code]...

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ActionScript 2.0 :: Multiple Countdown Timers To Schedule Indoor Hockey

May 4, 2010

I've successfully made a countdown timer countdown to a predefined date (Christmas, and yes it was a tutorial). The program I aim to create here will run a series of countdowns, all day long, one after the other, basically counting down to the next event.

For example:

1 minute countdown til game begins
20 minute countdown til intermission
2 minute countdown til second half
20 minute coundown til games over
5 minute countdown til new game starts

I have been given a lists of times for which to begin each timer (and its duration), but the tutorial I followed earlier uses an onEnterFrame function. I need some way to determine the closest timer that should be running, without killing the CPU with onEnterFrame. This task seems like it should be simple, but I can't quite wrap my head around it.

[Code]...

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Flash :: Pro SC5 Creates Multiple Copies Of Images?

Feb 11, 2011

I load images into my .xfl project and use them amond movie clips - everything is ok at beginning. But after a some moment (which is absolutely undefined) Flash Professional CS5 starts duplicating all of them at saving and new copies names with "Copy 1", "Copy 2" and so one, or just with blank string. Because Flash duplicates them EACH saving, so after a several savings Flash refuse to save at all (shows "Too big project ..." error).

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ActionScript 2.0 :: Get An Xml Fed Into Flash That Creates Multiple Icons?

Dec 11, 2007

i got an xml fed into flash that creates multiple icons. When icon is clicked it will load an external swf into a container. I am having issues with this part:

Here is question

Why does this work in a test file:
myContainer._lockroot = true;
myContainer.loadMovie("movie.swf");
xml:
myContainer._lockroot = true;
myContainer.loadMovie(this.link);

this.link refers to location of swf file that is related to the icon pressed in xml.Everything works fine and dandy however here is the trouble, they all have different parameters and when loaded into another container thus in a swf they lose some of these. However in my test file when it is simple and straight just 2 lines of code (see above) everything works.

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Media Server :: Multiple Bitrate Encoder Creates 3 Separate Events With Stream

Dec 19, 2011

I'm using the Niagara 4100 streaming appliance to encode a live multiple bitrate streams for an event. The problem is the Niagara encoder doesn't allow me to attach an event name to the stream url like - 'streamevent%i?adbe-live-event=liveevent', instead it only allows 'streamevent%i'. So in the end I get three seperate events with a stream for each event.

Like so:
Example:
/Events/streamevent1/MNMMNNMxxxxx.stream
/Events/streamevent2/MNMMNNMxxxxx.stream
/Events/streamevent3/MNMMNNMxxxxx.stream
AND
/Streams/streamevent1/files
/Streams/streamevent2/files
/Streams/streamevent3/files

Is it possible to make it work this way without using the 'adbe-live-event' parameter using the .f4m manifest file?

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ActionScript 3.0 :: Flash For Loop Loading Multiple Images Into Multiple Movieclips

Feb 5, 2012

[Code].....

I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.

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ActionScript 2.0 :: 1 For Loop To Loop Multiple Arrays?

Aug 25, 2010

How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.

ActionScript Code:
characters = new Array();
characters[0] = male;

[code]........

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ActionScript 3.0 :: Loading Multiple Images To Multiple Loaders With A Loop?

Sep 2, 2010

i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.

var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....

the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below

the first value is the currentLoad value.

the second value is the instance name path.

the third is is the URL address for the thumbnail.[code].....

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Professional :: For Loop To Add Multiple Mc From Library?

Jan 12, 2012

I have 3 different MovieClips inside my library,
 
I can put each one severally to the stage,

but I can't put all of them using for loop and addChild();

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ActionScript 3.0 :: Loop Multiple Flv Simultaneously

Oct 22, 2007

I really hope someone can help me with this one! I've been trying to loop several embedded flv files in one flash document. I've found some really useful script that works when applied to one flv file in the document, however I don't really know how to adjust the actionscript so that it applies to the other three flv files on the page.[code]

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ActionScript 2.0 :: Dragging Multiple Mcs Using For Loop?

Jan 9, 2009

I have many MCs on the stage ,I just dont want to paste the same code to all MCs one by one..so I want to ust the following loop but not sure where to paste the following code.

ActionScript Code:
myArray=new Array("mc1","mc2","mc3","mc4","mc5","mc6","mc7","mc8","mc9","mc10")
for(i=0; i<=myArray.length; i++){

[Code]......

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ActionScript 3.0 :: Create Multiple MC's In A Loop?

Oct 26, 2009

I want to make multiple empty MCs and fill each one with a thumbnail for a menu. I want to do this using for loops so I can control as many as I need.

What's the most efficient way of doing this?

I'm used to creating empty MCs in AS2, but I'm not familiar with the new display object way of handling this method.

So far I have this:

Code:
for (i=0; i<numImages; i++) {
thmb.push(gallery.features.image[i].@thmb.toString());
var imageLoader:Loader;

[Code]....

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ActionScript 3.0 :: Multiple Loaders In Loop?

Jul 6, 2010

in a loop i wish to load a sequence of images in an individual movieclip for each. e.g image0 in movieClip0, image1 in movieClip2 etc...

i've set up the loop and the movieclips are added using an array.

addChild(aMovieClips[i]);

when i use loaders.load(new URLRequest("assets/images"+section+cityCode+i+".png"));

it unloads the previous images and only shows one image in the last movieClip.

I then tried using loader[i].load but this didnt work.

I then tried creating the loaders outside of the loop and then adding them to an array but this doesnt seem to work.

specifically it breaks at aMovieClips[i].addChild(aLoaders[i]);

How do i go about adding a different image to each individual movieClip.

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ActionScript 3.0 :: Loop For Multiple For Statements?

Oct 20, 2010

I need to put a load of MC's on stage with the use of an array as such:

Code:
for (var i = 1; i = 4; i++) {
if (reg[i] == "singlewall") {
var Wall:MovieClip = new wallClass() as MovieClip;
mainClip.addChild(Wall);
}
}

I need a lot more then 4 though and I need a way to make new "Wall" variables
Tried doing it with:

Code:
for (var i = 1; i = 4; i++) {
if (reg[i] == "singlewall") {
var Wall:MovieClip = new wallClass() as MovieClip;
Wall.name = "mc"+i;
mainClip.addChild(Wall);
}
}

This does not work though, yields an infinite loop somehow

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ActionScript 2.0 :: Loop The Multiple Scenes?

Mar 9, 2010

1. Created a flash banner ad on the first scene. Take note they're all under frame one because I used movie clips for the animations (Movie clip ends on the 100th frame and not sure if I need to add a stop(); code there or place the gotoAndStop command). Anyways, moving on.

2. I created a new banner onto another scene which by now I have 2 scenes. Just like scene 1, all the animations and such are all under frame 1.

3. Placed an action script on the first scene to play the next scene.
gotoAndStop("scene 2", 1);

4. For the second I placed the action script:
gotoAndStop("scene 1", 1);

Output:It looks like my banner ad is flipping one scene from another without stopping. I know my action script is not correct. I know you folks are far more experience in flash, so I implore your wisdom.

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ActionScript 3.0 :: Multiple Conditions In A FOR Loop?

Apr 6, 2010

Is it possible to have multiple conditions within a FOR loop ?

Code:

for (var i:Number = 0; (i < anArray.length & aBoolean = false); i++) {
trace("woah, this worked!");
}

So the loop carrys on as long as 'i' doesnt exceed the length of the array AND a Boolean remains false.

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ActionScript 3.0 :: Multiple Radio Buttons In For Loop?

May 15, 2009

I have this for loop that is basically pulling some info from an xml file and putting it in a list box. And for each item in the xml, it also adds 2 radio buttons.Everything is working properly except all the radio buttons have the same y location, and i want them to be spaced apart, not on top of each other.I have tried messing around with the y location (rb1.y+105, etc) but I'm not having any luck.

for (var i:uint=0; i<il.length(); i++) {
lb.addItem({data:il.description.text()[i],
label:il.title.text()[i]});

[code].....

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ActionScript 2.0 :: Flash8 Affecting Multiple MCs With A For Loop?

Feb 24, 2010

Let's say I have ten widgets that have ten items that need to be turned off. What am I doing wrong here?

Code:
for(i=1;i<=10;i++){
var tempWidget = ["widget0" + i];
trace(tempWidget);
tempWidget.item._visible=false;
}

The trace returns the correct value yet the loop doesn't turn the ten items off. Why?

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Professional :: Loop Playing Multiple SWF Files

Jul 8, 2011

I have several SWF files which are essentially little trivia files, provided to me by a 3rd party. They are individual files that number about 20. I am wondering, how can I play this as a list; like a playlist, and then loop back to restart? I'd like to do this in the stand alone player however it can only seem to load 1 file at a time. How I might look to accomplish this looping playlist?

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ActionScript 3.0 :: Working With Multiple Instances - For Loop?

Dec 17, 2011

I'm very new to Adobe Flash CS5.5. Can you create a common instance EG: "Enemy" and then control it like so:
Enemy.x += 1;
So that all instances of Enemy will move forward one pixel each frame? Instead of just one enemy? If this is not possible could I set up some sort of array of enemies like you can in C and try something like:
int EnemyNo = 1;
for(EnemyNo = 1; EnemyNo < 5; EnemyNo++) {
Enemy[EnemyNo].x += 1;
}
Does Flash even support "for" loops?

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ActionScript 3.0 :: Refering To Multiple MovieClips Using Loop

Jul 5, 2010

I simply want to be able to access 3 already created, but not yet added movieclips using a loop. I've tried a few code combination but can't figure out the syntax.[code]

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ActionScript 3.0 :: Get Regarding Motion With Multiple Movieclips (from A For Loop)

Sep 18, 2010

there is something i just dont get regarding motion with multiple movieclips (from a for loop). I have tried many different approaches, and every time there is either all the clips move in the same direction, other times they only move one direction, other times when i get individual motion for each object they dont move smooth, and seems more too move very slowly across the scene but rapidly back and forth in a small area. I dont have any specific code to show, but does anyone have tips or a place to direct me, cause i dont understand the logic of it, however i want to understand.

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ActionScript 3.0 :: Mask Multiple Object Through A Loop?

Oct 4, 2010

can I mask multiple object through a loop

should be the question

ActionScript Code:
for (var m = 0; m < mylooper; m++ ) {
MovieClip(holdbox.getChildByName("mytxt" + [m] )).mask = mymask
}

it seems to only mask the last object not all of them

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ActionScript 3.0 :: Load Multiple Images With A Loop?

May 17, 2011

Is there a way to load multiple images with a loop and an array... i mean without using xml as said all forums that i've already read... i have 15 images and i want to know if it's possible to load all of them without a loader and a URLRequest for each one... there is the position problem too.[code]...

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